#ifndef ASSIMP_BUILD_NO_X3D_IMPORTER
#include "X3DImporter.hpp"
#include "X3DImporter_Macro.hpp"
#include "StringUtils.h"
namespace Assimp {
void X3DImporter::ParseNode_Lighting_DirectionalLight()
{
std::string def, use;
float ambientIntensity = 0;
aiColor3D color(1, 1, 1);
aiVector3D direction(0, 0, -1);
bool global = false;
float intensity = 1;
bool on = true;
CX3DImporter_NodeElement* ne( nullptr );
MACRO_ATTRREAD_LOOPBEG;
MACRO_ATTRREAD_CHECKUSEDEF_RET(def, use);
MACRO_ATTRREAD_CHECK_RET("ambientIntensity", ambientIntensity, XML_ReadNode_GetAttrVal_AsFloat);
MACRO_ATTRREAD_CHECK_REF("color", color, XML_ReadNode_GetAttrVal_AsCol3f);
MACRO_ATTRREAD_CHECK_REF("direction", direction, XML_ReadNode_GetAttrVal_AsVec3f);
MACRO_ATTRREAD_CHECK_RET("global", global, XML_ReadNode_GetAttrVal_AsBool);
MACRO_ATTRREAD_CHECK_RET("intensity", intensity, XML_ReadNode_GetAttrVal_AsFloat);
MACRO_ATTRREAD_CHECK_RET("on", on, XML_ReadNode_GetAttrVal_AsBool);
MACRO_ATTRREAD_LOOPEND;
if(!use.empty())
{
MACRO_USE_CHECKANDAPPLY(def, use, ENET_DirectionalLight, ne);
}
else
{
if(on)
{
ne = new CX3DImporter_NodeElement_Light(CX3DImporter_NodeElement::ENET_DirectionalLight, NodeElement_Cur);
if(!def.empty())
ne->ID = def;
else
ne->ID = "DirectionalLight_" + to_string((size_t)ne);
((CX3DImporter_NodeElement_Light*)ne)->AmbientIntensity = ambientIntensity;
((CX3DImporter_NodeElement_Light*)ne)->Color = color;
((CX3DImporter_NodeElement_Light*)ne)->Direction = direction;
((CX3DImporter_NodeElement_Light*)ne)->Global = global;
((CX3DImporter_NodeElement_Light*)ne)->Intensity = intensity;
ParseHelper_Group_Begin(false);
NodeElement_Cur->ID = ne->ID; ParseHelper_Node_Exit();
if(!mReader->isEmptyElement())
ParseNode_Metadata(ne, "DirectionalLight");
else
NodeElement_Cur->Child.push_back(ne);
NodeElement_List.push_back(ne); } }}
void X3DImporter::ParseNode_Lighting_PointLight()
{
std::string def, use;
float ambientIntensity = 0;
aiVector3D attenuation( 1, 0, 0 );
aiColor3D color( 1, 1, 1 );
bool global = true;
float intensity = 1;
aiVector3D location( 0, 0, 0 );
bool on = true;
float radius = 100;
CX3DImporter_NodeElement* ne( nullptr );
MACRO_ATTRREAD_LOOPBEG;
MACRO_ATTRREAD_CHECKUSEDEF_RET(def, use);
MACRO_ATTRREAD_CHECK_RET("ambientIntensity", ambientIntensity, XML_ReadNode_GetAttrVal_AsFloat);
MACRO_ATTRREAD_CHECK_REF("attenuation", attenuation, XML_ReadNode_GetAttrVal_AsVec3f);
MACRO_ATTRREAD_CHECK_REF("color", color, XML_ReadNode_GetAttrVal_AsCol3f);
MACRO_ATTRREAD_CHECK_RET("global", global, XML_ReadNode_GetAttrVal_AsBool);
MACRO_ATTRREAD_CHECK_RET("intensity", intensity, XML_ReadNode_GetAttrVal_AsFloat);
MACRO_ATTRREAD_CHECK_REF("location", location, XML_ReadNode_GetAttrVal_AsVec3f);
MACRO_ATTRREAD_CHECK_RET("on", on, XML_ReadNode_GetAttrVal_AsBool);
MACRO_ATTRREAD_CHECK_RET("radius", radius, XML_ReadNode_GetAttrVal_AsFloat);
MACRO_ATTRREAD_LOOPEND;
if(!use.empty())
{
MACRO_USE_CHECKANDAPPLY(def, use, ENET_PointLight, ne);
}
else
{
if(on)
{
ne = new CX3DImporter_NodeElement_Light(CX3DImporter_NodeElement::ENET_PointLight, NodeElement_Cur);
if(!def.empty()) ne->ID = def;
((CX3DImporter_NodeElement_Light*)ne)->AmbientIntensity = ambientIntensity;
((CX3DImporter_NodeElement_Light*)ne)->Attenuation = attenuation;
((CX3DImporter_NodeElement_Light*)ne)->Color = color;
((CX3DImporter_NodeElement_Light*)ne)->Global = global;
((CX3DImporter_NodeElement_Light*)ne)->Intensity = intensity;
((CX3DImporter_NodeElement_Light*)ne)->Location = location;
((CX3DImporter_NodeElement_Light*)ne)->Radius = radius;
ParseHelper_Group_Begin(false);
if(ne->ID.empty()) ne->ID = "PointLight_" + to_string((size_t)ne);
NodeElement_Cur->ID = ne->ID; ParseHelper_Node_Exit();
if(!mReader->isEmptyElement())
ParseNode_Metadata(ne, "PointLight");
else
NodeElement_Cur->Child.push_back(ne);
NodeElement_List.push_back(ne); } }}
void X3DImporter::ParseNode_Lighting_SpotLight()
{
std::string def, use;
float ambientIntensity = 0;
aiVector3D attenuation( 1, 0, 0 );
float beamWidth = 0.7854f;
aiColor3D color( 1, 1, 1 );
float cutOffAngle = 1.570796f;
aiVector3D direction( 0, 0, -1 );
bool global = true;
float intensity = 1;
aiVector3D location( 0, 0, 0 );
bool on = true;
float radius = 100;
CX3DImporter_NodeElement* ne( nullptr );
MACRO_ATTRREAD_LOOPBEG;
MACRO_ATTRREAD_CHECKUSEDEF_RET(def, use);
MACRO_ATTRREAD_CHECK_RET("ambientIntensity", ambientIntensity, XML_ReadNode_GetAttrVal_AsFloat);
MACRO_ATTRREAD_CHECK_REF("attenuation", attenuation, XML_ReadNode_GetAttrVal_AsVec3f);
MACRO_ATTRREAD_CHECK_RET("beamWidth", beamWidth, XML_ReadNode_GetAttrVal_AsFloat);
MACRO_ATTRREAD_CHECK_REF("color", color, XML_ReadNode_GetAttrVal_AsCol3f);
MACRO_ATTRREAD_CHECK_RET("cutOffAngle", cutOffAngle, XML_ReadNode_GetAttrVal_AsFloat);
MACRO_ATTRREAD_CHECK_REF("direction", direction, XML_ReadNode_GetAttrVal_AsVec3f);
MACRO_ATTRREAD_CHECK_RET("global", global, XML_ReadNode_GetAttrVal_AsBool);
MACRO_ATTRREAD_CHECK_RET("intensity", intensity, XML_ReadNode_GetAttrVal_AsFloat);
MACRO_ATTRREAD_CHECK_REF("location", location, XML_ReadNode_GetAttrVal_AsVec3f);
MACRO_ATTRREAD_CHECK_RET("on", on, XML_ReadNode_GetAttrVal_AsBool);
MACRO_ATTRREAD_CHECK_RET("radius", radius, XML_ReadNode_GetAttrVal_AsFloat);
MACRO_ATTRREAD_LOOPEND;
if(!use.empty())
{
MACRO_USE_CHECKANDAPPLY(def, use, ENET_SpotLight, ne);
}
else
{
if(on)
{
ne = new CX3DImporter_NodeElement_Light(CX3DImporter_NodeElement::ENET_SpotLight, NodeElement_Cur);
if(!def.empty()) ne->ID = def;
if(beamWidth > cutOffAngle) beamWidth = cutOffAngle;
((CX3DImporter_NodeElement_Light*)ne)->AmbientIntensity = ambientIntensity;
((CX3DImporter_NodeElement_Light*)ne)->Attenuation = attenuation;
((CX3DImporter_NodeElement_Light*)ne)->BeamWidth = beamWidth;
((CX3DImporter_NodeElement_Light*)ne)->Color = color;
((CX3DImporter_NodeElement_Light*)ne)->CutOffAngle = cutOffAngle;
((CX3DImporter_NodeElement_Light*)ne)->Direction = direction;
((CX3DImporter_NodeElement_Light*)ne)->Global = global;
((CX3DImporter_NodeElement_Light*)ne)->Intensity = intensity;
((CX3DImporter_NodeElement_Light*)ne)->Location = location;
((CX3DImporter_NodeElement_Light*)ne)->Radius = radius;
ParseHelper_Group_Begin(false);
if(ne->ID.empty()) ne->ID = "SpotLight_" + to_string((size_t)ne);
NodeElement_Cur->ID = ne->ID; ParseHelper_Node_Exit();
if(!mReader->isEmptyElement())
ParseNode_Metadata(ne, "SpotLight");
else
NodeElement_Cur->Child.push_back(ne);
NodeElement_List.push_back(ne); } }}
}
#endif