#include "OgreXmlSerializer.h"
#include "OgreBinarySerializer.h"
#include "OgreParsingUtils.h"
#include "TinyFormatter.h"
#include <assimp/DefaultLogger.hpp>
#include <memory>
#ifndef ASSIMP_BUILD_NO_OGRE_IMPORTER
#define OGRE_XML_SERIALIZER_DEBUG 0
namespace Assimp
{
namespace Ogre
{
AI_WONT_RETURN void ThrowAttibuteError(const XmlReader* reader, const std::string &name, const std::string &error = "") AI_WONT_RETURN_SUFFIX;
AI_WONT_RETURN void ThrowAttibuteError(const XmlReader* reader, const std::string &name, const std::string &error)
{
if (!error.empty())
{
throw DeadlyImportError(error + " in node '" + std::string(reader->getNodeName()) + "' and attribute '" + name + "'");
}
else
{
throw DeadlyImportError("Attribute '" + name + "' does not exist in node '" + std::string(reader->getNodeName()) + "'");
}
}
template<>
int32_t OgreXmlSerializer::ReadAttribute<int32_t>(const std::string &name) const
{
if (HasAttribute(name.c_str()))
{
return static_cast<int32_t>(m_reader->getAttributeValueAsInt(name.c_str()));
}
else
{
ThrowAttibuteError(m_reader, name);
return 0;
}
}
template<>
uint32_t OgreXmlSerializer::ReadAttribute<uint32_t>(const std::string &name) const
{
if (HasAttribute(name.c_str()))
{
int32_t temp = ReadAttribute<int32_t>(name);
if (temp >= 0)
{
return static_cast<uint32_t>(temp);
}
else
{
ThrowAttibuteError(m_reader, name, "Found a negative number value where expecting a uint32_t value");
}
}
else
{
ThrowAttibuteError(m_reader, name);
}
return 0;
}
template<>
uint16_t OgreXmlSerializer::ReadAttribute<uint16_t>(const std::string &name) const
{
if (HasAttribute(name.c_str()))
{
return static_cast<uint16_t>(ReadAttribute<uint32_t>(name));
}
else
{
ThrowAttibuteError(m_reader, name);
}
return 0;
}
template<>
float OgreXmlSerializer::ReadAttribute<float>(const std::string &name) const
{
if (HasAttribute(name.c_str()))
{
return m_reader->getAttributeValueAsFloat(name.c_str());
}
else
{
ThrowAttibuteError(m_reader, name);
return 0;
}
}
template<>
std::string OgreXmlSerializer::ReadAttribute<std::string>(const std::string &name) const
{
const char* value = m_reader->getAttributeValue(name.c_str());
if (value)
{
return std::string(value);
}
else
{
ThrowAttibuteError(m_reader, name);
return "";
}
}
template<>
bool OgreXmlSerializer::ReadAttribute<bool>(const std::string &name) const
{
std::string value = Ogre::ToLower(ReadAttribute<std::string>(name));
if (ASSIMP_stricmp(value, "true") == 0)
{
return true;
}
else if (ASSIMP_stricmp(value, "false") == 0)
{
return false;
}
else
{
ThrowAttibuteError(m_reader, name, "Boolean value is expected to be 'true' or 'false', encountered '" + value + "'");
return false;
}
}
bool OgreXmlSerializer::HasAttribute(const std::string &name) const
{
return (m_reader->getAttributeValue(name.c_str()) != 0);
}
std::string &OgreXmlSerializer::NextNode()
{
do
{
if (!m_reader->read())
{
m_currentNodeName = "";
return m_currentNodeName;
}
}
while(m_reader->getNodeType() != irr::io::EXN_ELEMENT);
CurrentNodeName(true);
#if (OGRE_XML_SERIALIZER_DEBUG == 1)
DefaultLogger::get()->debug("<" + m_currentNodeName + ">");
#endif
return m_currentNodeName;
}
bool OgreXmlSerializer::CurrentNodeNameEquals(const std::string &name) const
{
return (ASSIMP_stricmp(m_currentNodeName, name) == 0);
}
std::string OgreXmlSerializer::CurrentNodeName(bool forceRead)
{
if (forceRead)
m_currentNodeName = std::string(m_reader->getNodeName());
return m_currentNodeName;
}
std::string &OgreXmlSerializer::SkipCurrentNode()
{
#if (OGRE_XML_SERIALIZER_DEBUG == 1)
DefaultLogger::get()->debug("Skipping node <" + m_currentNodeName + ">");
#endif
for(;;)
{
if (!m_reader->read())
{
m_currentNodeName = "";
return m_currentNodeName;
}
if (m_reader->getNodeType() != irr::io::EXN_ELEMENT_END)
continue;
else if (std::string(m_reader->getNodeName()) == m_currentNodeName)
break;
}
return NextNode();
}
const std::string nnMesh = "mesh";
const std::string nnSharedGeometry = "sharedgeometry";
const std::string nnSubMeshes = "submeshes";
const std::string nnSubMesh = "submesh";
const std::string nnSubMeshNames = "submeshnames";
const std::string nnSkeletonLink = "skeletonlink";
const std::string nnLOD = "levelofdetail";
const std::string nnExtremes = "extremes";
const std::string nnPoses = "poses";
const std::string nnAnimations = "animations";
const std::string nnFaces = "faces";
const std::string nnFace = "face";
const std::string nnGeometry = "geometry";
const std::string nnTextures = "textures";
const std::string nnBoneAssignments = "boneassignments";
const std::string nnVertexBuffer = "vertexbuffer";
const std::string nnVertex = "vertex";
const std::string nnPosition = "position";
const std::string nnNormal = "normal";
const std::string nnTangent = "tangent";
const std::string nnBinormal = "binormal";
const std::string nnTexCoord = "texcoord";
const std::string nnColorDiffuse = "colour_diffuse";
const std::string nnColorSpecular = "colour_specular";
const std::string nnVertexBoneAssignment = "vertexboneassignment";
const std::string nnSkeleton = "skeleton";
const std::string nnBones = "bones";
const std::string nnBoneHierarchy = "bonehierarchy";
const std::string nnAnimationLinks = "animationlinks";
const std::string nnBone = "bone";
const std::string nnRotation = "rotation";
const std::string nnAxis = "axis";
const std::string nnScale = "scale";
const std::string nnBoneParent = "boneparent";
const std::string nnAnimation = "animation";
const std::string nnTracks = "tracks";
const std::string nnTrack = "track";
const std::string nnKeyFrames = "keyframes";
const std::string nnKeyFrame = "keyframe";
const std::string nnTranslate = "translate";
const std::string nnRotate = "rotate";
const std::string anX = "x";
const std::string anY = "y";
const std::string anZ = "z";
MeshXml *OgreXmlSerializer::ImportMesh(XmlReader *reader)
{
OgreXmlSerializer serializer(reader);
MeshXml *mesh = new MeshXml();
serializer.ReadMesh(mesh);
return mesh;
}
void OgreXmlSerializer::ReadMesh(MeshXml *mesh)
{
if (NextNode() != nnMesh) {
throw DeadlyImportError("Root node is <" + m_currentNodeName + "> expecting <mesh>");
}
DefaultLogger::get()->debug("Reading Mesh");
NextNode();
while(m_currentNodeName == nnSharedGeometry ||
m_currentNodeName == nnSubMeshes ||
m_currentNodeName == nnSkeletonLink ||
m_currentNodeName == nnBoneAssignments ||
m_currentNodeName == nnLOD ||
m_currentNodeName == nnSubMeshNames ||
m_currentNodeName == nnExtremes ||
m_currentNodeName == nnPoses ||
m_currentNodeName == nnAnimations)
{
if (m_currentNodeName == nnSharedGeometry)
{
mesh->sharedVertexData = new VertexDataXml();
ReadGeometry(mesh->sharedVertexData);
}
else if (m_currentNodeName == nnSubMeshes)
{
NextNode();
while(m_currentNodeName == nnSubMesh) {
ReadSubMesh(mesh);
}
}
else if (m_currentNodeName == nnBoneAssignments)
{
ReadBoneAssignments(mesh->sharedVertexData);
}
else if (m_currentNodeName == nnSkeletonLink)
{
mesh->skeletonRef = ReadAttribute<std::string>("name");
DefaultLogger::get()->debug("Read skeleton link " + mesh->skeletonRef);
NextNode();
}
else
SkipCurrentNode();
}
}
void OgreXmlSerializer::ReadGeometry(VertexDataXml *dest)
{
dest->count = ReadAttribute<uint32_t>("vertexcount");
DefaultLogger::get()->debug(Formatter::format() << " - Reading geometry of " << dest->count << " vertices");
NextNode();
while(m_currentNodeName == nnVertexBuffer) {
ReadGeometryVertexBuffer(dest);
}
}
void OgreXmlSerializer::ReadGeometryVertexBuffer(VertexDataXml *dest)
{
bool positions = (HasAttribute("positions") && ReadAttribute<bool>("positions"));
bool normals = (HasAttribute("normals") && ReadAttribute<bool>("normals"));
bool tangents = (HasAttribute("tangents") && ReadAttribute<bool>("tangents"));
uint32_t uvs = (HasAttribute("texture_coords") ? ReadAttribute<uint32_t>("texture_coords") : 0);
if (!positions && !dest->HasPositions()) {
throw DeadlyImportError("Vertex buffer does not contain positions!");
}
if (positions)
{
DefaultLogger::get()->debug(" - Contains positions");
dest->positions.reserve(dest->count);
}
if (normals)
{
DefaultLogger::get()->debug(" - Contains normals");
dest->normals.reserve(dest->count);
}
if (tangents)
{
DefaultLogger::get()->debug(" - Contains tangents");
dest->tangents.reserve(dest->count);
}
if (uvs > 0)
{
DefaultLogger::get()->debug(Formatter::format() << " - Contains " << uvs << " texture coords");
dest->uvs.resize(uvs);
for(size_t i=0, len=dest->uvs.size(); i<len; ++i) {
dest->uvs[i].reserve(dest->count);
}
}
bool warnBinormal = true;
bool warnColorDiffuse = true;
bool warnColorSpecular = true;
NextNode();
while(m_currentNodeName == nnVertex ||
m_currentNodeName == nnPosition ||
m_currentNodeName == nnNormal ||
m_currentNodeName == nnTangent ||
m_currentNodeName == nnBinormal ||
m_currentNodeName == nnTexCoord ||
m_currentNodeName == nnColorDiffuse ||
m_currentNodeName == nnColorSpecular)
{
if (m_currentNodeName == nnVertex) {
NextNode();
}
if (positions && m_currentNodeName == nnPosition)
{
aiVector3D pos;
pos.x = ReadAttribute<float>(anX);
pos.y = ReadAttribute<float>(anY);
pos.z = ReadAttribute<float>(anZ);
dest->positions.push_back(pos);
}
else if (normals && m_currentNodeName == nnNormal)
{
aiVector3D normal;
normal.x = ReadAttribute<float>(anX);
normal.y = ReadAttribute<float>(anY);
normal.z = ReadAttribute<float>(anZ);
dest->normals.push_back(normal);
}
else if (tangents && m_currentNodeName == nnTangent)
{
aiVector3D tangent;
tangent.x = ReadAttribute<float>(anX);
tangent.y = ReadAttribute<float>(anY);
tangent.z = ReadAttribute<float>(anZ);
dest->tangents.push_back(tangent);
}
else if (uvs > 0 && m_currentNodeName == nnTexCoord)
{
for(auto &uvs : dest->uvs)
{
if (m_currentNodeName != nnTexCoord) {
throw DeadlyImportError("Vertex buffer declared more UVs than can be found in a vertex");
}
aiVector3D uv;
uv.x = ReadAttribute<float>("u");
uv.y = (ReadAttribute<float>("v") * -1) + 1; uvs.push_back(uv);
NextNode();
}
continue;
}
else
{
bool warn = true;
if (m_currentNodeName == nnBinormal)
{
if (warnBinormal)
{
warnBinormal = false;
}
else
{
warn = false;
}
}
else if (m_currentNodeName == nnColorDiffuse)
{
if (warnColorDiffuse)
{
warnColorDiffuse = false;
}
else
{
warn = false;
}
}
else if (m_currentNodeName == nnColorSpecular)
{
if (warnColorSpecular)
{
warnColorSpecular = false;
}
else
{
warn = false;
}
}
if (warn) {
DefaultLogger::get()->warn("Vertex buffer attribute read not implemented for element: " + m_currentNodeName);
}
}
NextNode();
}
if (dest->positions.size() != dest->count) {
throw DeadlyImportError(Formatter::format() << "Read only " << dest->positions.size() << " positions when should have read " << dest->count);
}
if (normals && dest->normals.size() != dest->count) {
throw DeadlyImportError(Formatter::format() << "Read only " << dest->normals.size() << " normals when should have read " << dest->count);
}
if (tangents && dest->tangents.size() != dest->count) {
throw DeadlyImportError(Formatter::format() << "Read only " << dest->tangents.size() << " tangents when should have read " << dest->count);
}
for(unsigned int i=0; i<dest->uvs.size(); ++i)
{
if (dest->uvs[i].size() != dest->count) {
throw DeadlyImportError(Formatter::format() << "Read only " << dest->uvs[i].size()
<< " uvs for uv index " << i << " when should have read " << dest->count);
}
}
}
void OgreXmlSerializer::ReadSubMesh(MeshXml *mesh)
{
static const std::string anMaterial = "material";
static const std::string anUseSharedVertices = "usesharedvertices";
static const std::string anCount = "count";
static const std::string anV1 = "v1";
static const std::string anV2 = "v2";
static const std::string anV3 = "v3";
static const std::string anV4 = "v4";
SubMeshXml* submesh = new SubMeshXml();
if (HasAttribute(anMaterial)) {
submesh->materialRef = ReadAttribute<std::string>(anMaterial);
}
if (HasAttribute(anUseSharedVertices)) {
submesh->usesSharedVertexData = ReadAttribute<bool>(anUseSharedVertices);
}
DefaultLogger::get()->debug(Formatter::format() << "Reading SubMesh " << mesh->subMeshes.size());
DefaultLogger::get()->debug(Formatter::format() << " - Material: '" << submesh->materialRef << "'");
DefaultLogger::get()->debug(Formatter::format() << " - Uses shared geometry: " << (submesh->usesSharedVertexData ? "true" : "false"));
bool quadWarned = false;
NextNode();
while(m_currentNodeName == nnFaces ||
m_currentNodeName == nnGeometry ||
m_currentNodeName == nnTextures ||
m_currentNodeName == nnBoneAssignments)
{
if (m_currentNodeName == nnFaces)
{
submesh->indexData->faceCount = ReadAttribute<uint32_t>(anCount);
submesh->indexData->faces.reserve(submesh->indexData->faceCount);
NextNode();
while(m_currentNodeName == nnFace)
{
aiFace face;
face.mNumIndices = 3;
face.mIndices = new unsigned int[3];
face.mIndices[0] = ReadAttribute<uint32_t>(anV1);
face.mIndices[1] = ReadAttribute<uint32_t>(anV2);
face.mIndices[2] = ReadAttribute<uint32_t>(anV3);
if (!quadWarned && HasAttribute(anV4)) {
DefaultLogger::get()->warn("Submesh <face> has quads with <v4>, only triangles are supported at the moment!");
quadWarned = true;
}
submesh->indexData->faces.push_back(face);
NextNode();
}
if (submesh->indexData->faces.size() == submesh->indexData->faceCount)
{
DefaultLogger::get()->debug(Formatter::format() << " - Faces " << submesh->indexData->faceCount);
}
else
{
throw DeadlyImportError(Formatter::format() << "Read only " << submesh->indexData->faces.size() << " faces when should have read " << submesh->indexData->faceCount);
}
}
else if (m_currentNodeName == nnGeometry)
{
if (submesh->usesSharedVertexData) {
throw DeadlyImportError("Found <geometry> in <submesh> when use shared geometry is true. Invalid mesh file.");
}
submesh->vertexData = new VertexDataXml();
ReadGeometry(submesh->vertexData);
}
else if (m_currentNodeName == nnBoneAssignments)
{
ReadBoneAssignments(submesh->vertexData);
}
else
SkipCurrentNode();
}
submesh->index = static_cast<unsigned int>(mesh->subMeshes.size());
mesh->subMeshes.push_back(submesh);
}
void OgreXmlSerializer::ReadBoneAssignments(VertexDataXml *dest)
{
if (!dest) {
throw DeadlyImportError("Cannot read bone assignments, vertex data is null.");
}
static const std::string anVertexIndex = "vertexindex";
static const std::string anBoneIndex = "boneindex";
static const std::string anWeight = "weight";
std::set<uint32_t> influencedVertices;
NextNode();
while(m_currentNodeName == nnVertexBoneAssignment)
{
VertexBoneAssignment ba;
ba.vertexIndex = ReadAttribute<uint32_t>(anVertexIndex);
ba.boneIndex = ReadAttribute<uint16_t>(anBoneIndex);
ba.weight = ReadAttribute<float>(anWeight);
dest->boneAssignments.push_back(ba);
influencedVertices.insert(ba.vertexIndex);
NextNode();
}
const float epsilon = 0.05f;
for (const uint32_t vertexIndex : influencedVertices)
{
float sum = 0.0f;
for (VertexBoneAssignmentList::const_iterator baIter=dest->boneAssignments.begin(), baEnd=dest->boneAssignments.end(); baIter != baEnd; ++baIter)
{
if (baIter->vertexIndex == vertexIndex)
sum += baIter->weight;
}
if ((sum < (1.0f - epsilon)) || (sum > (1.0f + epsilon)))
{
for (auto &boneAssign : dest->boneAssignments)
{
if (boneAssign.vertexIndex == vertexIndex)
boneAssign.weight /= sum;
}
}
}
DefaultLogger::get()->debug(Formatter::format() << " - " << dest->boneAssignments.size() << " bone assignments");
}
bool OgreXmlSerializer::ImportSkeleton(Assimp::IOSystem *pIOHandler, MeshXml *mesh)
{
if (!mesh || mesh->skeletonRef.empty())
return false;
if (EndsWith(mesh->skeletonRef, ".skeleton", false))
{
if (OgreBinarySerializer::ImportSkeleton(pIOHandler, mesh))
return true;
mesh->skeletonRef = mesh->skeletonRef + ".xml";
}
XmlReaderPtr reader = OpenReader(pIOHandler, mesh->skeletonRef);
if (!reader.get())
return false;
Skeleton *skeleton = new Skeleton();
OgreXmlSerializer serializer(reader.get());
serializer.ReadSkeleton(skeleton);
mesh->skeleton = skeleton;
return true;
}
bool OgreXmlSerializer::ImportSkeleton(Assimp::IOSystem *pIOHandler, Mesh *mesh)
{
if (!mesh || mesh->skeletonRef.empty())
return false;
XmlReaderPtr reader = OpenReader(pIOHandler, mesh->skeletonRef);
if (!reader.get())
return false;
Skeleton *skeleton = new Skeleton();
OgreXmlSerializer serializer(reader.get());
serializer.ReadSkeleton(skeleton);
mesh->skeleton = skeleton;
return true;
}
XmlReaderPtr OgreXmlSerializer::OpenReader(Assimp::IOSystem *pIOHandler, const std::string &filename)
{
if (!EndsWith(filename, ".skeleton.xml", false))
{
DefaultLogger::get()->error("Imported Mesh is referencing to unsupported '" + filename + "' skeleton file.");
return XmlReaderPtr();
}
if (!pIOHandler->Exists(filename))
{
DefaultLogger::get()->error("Failed to find skeleton file '" + filename + "' that is referenced by imported Mesh.");
return XmlReaderPtr();
}
std::unique_ptr<IOStream> file(pIOHandler->Open(filename));
if (!file.get()) {
throw DeadlyImportError("Failed to open skeleton file " + filename);
}
std::unique_ptr<CIrrXML_IOStreamReader> stream(new CIrrXML_IOStreamReader(file.get()));
XmlReaderPtr reader = XmlReaderPtr(irr::io::createIrrXMLReader(stream.get()));
if (!reader.get()) {
throw DeadlyImportError("Failed to create XML reader for skeleton file " + filename);
}
return reader;
}
void OgreXmlSerializer::ReadSkeleton(Skeleton *skeleton)
{
if (NextNode() != nnSkeleton) {
throw DeadlyImportError("Root node is <" + m_currentNodeName + "> expecting <skeleton>");
}
DefaultLogger::get()->debug("Reading Skeleton");
if (HasAttribute("blendmode")) {
skeleton->blendMode = (ToLower(ReadAttribute<std::string>("blendmode")) == "cumulative"
? Skeleton::ANIMBLEND_CUMULATIVE : Skeleton::ANIMBLEND_AVERAGE);
}
NextNode();
while(m_currentNodeName == nnBones ||
m_currentNodeName == nnBoneHierarchy ||
m_currentNodeName == nnAnimations ||
m_currentNodeName == nnAnimationLinks)
{
if (m_currentNodeName == nnBones)
ReadBones(skeleton);
else if (m_currentNodeName == nnBoneHierarchy)
ReadBoneHierarchy(skeleton);
else if (m_currentNodeName == nnAnimations)
ReadAnimations(skeleton);
else
SkipCurrentNode();
}
}
void OgreXmlSerializer::ReadAnimations(Skeleton *skeleton)
{
if (skeleton->bones.empty()) {
throw DeadlyImportError("Cannot read <animations> for a Skeleton without bones");
}
DefaultLogger::get()->debug(" - Animations");
NextNode();
while(m_currentNodeName == nnAnimation)
{
Animation *anim = new Animation(skeleton);
anim->name = ReadAttribute<std::string>("name");
anim->length = ReadAttribute<float>("length");
if (NextNode() != nnTracks) {
throw DeadlyImportError(Formatter::format() << "No <tracks> found in <animation> " << anim->name);
}
ReadAnimationTracks(anim);
skeleton->animations.push_back(anim);
DefaultLogger::get()->debug(Formatter::format() << " " << anim->name << " (" << anim->length << " sec, " << anim->tracks.size() << " tracks)");
}
}
void OgreXmlSerializer::ReadAnimationTracks(Animation *dest)
{
NextNode();
while(m_currentNodeName == nnTrack)
{
VertexAnimationTrack track;
track.type = VertexAnimationTrack::VAT_TRANSFORM;
track.boneName = ReadAttribute<std::string>("bone");
if (NextNode() != nnKeyFrames) {
throw DeadlyImportError(Formatter::format() << "No <keyframes> found in <track> " << dest->name);
}
ReadAnimationKeyFrames(dest, &track);
dest->tracks.push_back(track);
}
}
void OgreXmlSerializer::ReadAnimationKeyFrames(Animation *anim, VertexAnimationTrack *dest)
{
const aiVector3D zeroVec(0.f, 0.f, 0.f);
NextNode();
while(m_currentNodeName == nnKeyFrame)
{
TransformKeyFrame keyframe;
keyframe.timePos = ReadAttribute<float>("time");
NextNode();
while(m_currentNodeName == nnTranslate || m_currentNodeName == nnRotate || m_currentNodeName == nnScale)
{
if (m_currentNodeName == nnTranslate)
{
keyframe.position.x = ReadAttribute<float>(anX);
keyframe.position.y = ReadAttribute<float>(anY);
keyframe.position.z = ReadAttribute<float>(anZ);
}
else if (m_currentNodeName == nnRotate)
{
float angle = ReadAttribute<float>("angle");
if (NextNode() != nnAxis) {
throw DeadlyImportError("No axis specified for keyframe rotation in animation " + anim->name);
}
aiVector3D axis;
axis.x = ReadAttribute<float>(anX);
axis.y = ReadAttribute<float>(anY);
axis.z = ReadAttribute<float>(anZ);
if (axis.Equal(zeroVec))
{
axis.x = 1.0f;
if (angle != 0) {
DefaultLogger::get()->warn("Found invalid a key frame with a zero rotation axis in animation: " + anim->name);
}
}
keyframe.rotation = aiQuaternion(axis, angle);
}
else if (m_currentNodeName == nnScale)
{
keyframe.scale.x = ReadAttribute<float>(anX);
keyframe.scale.y = ReadAttribute<float>(anY);
keyframe.scale.z = ReadAttribute<float>(anZ);
}
NextNode();
}
dest->transformKeyFrames.push_back(keyframe);
}
}
void OgreXmlSerializer::ReadBoneHierarchy(Skeleton *skeleton)
{
if (skeleton->bones.empty()) {
throw DeadlyImportError("Cannot read <bonehierarchy> for a Skeleton without bones");
}
while(NextNode() == nnBoneParent)
{
const std::string name = ReadAttribute<std::string>("bone");
const std::string parentName = ReadAttribute<std::string>("parent");
Bone *bone = skeleton->BoneByName(name);
Bone *parent = skeleton->BoneByName(parentName);
if (bone && parent)
parent->AddChild(bone);
else
throw DeadlyImportError("Failed to find bones for parenting: Child " + name + " for parent " + parentName);
}
for (size_t i=0, len=skeleton->bones.size(); i<len; ++i)
{
Bone *bone = skeleton->bones[i];
if (!bone->IsParented())
bone->CalculateWorldMatrixAndDefaultPose(skeleton);
}
}
bool BoneCompare(Bone *a, Bone *b)
{
return (a->id < b->id);
}
void OgreXmlSerializer::ReadBones(Skeleton *skeleton)
{
DefaultLogger::get()->debug(" - Bones");
NextNode();
while(m_currentNodeName == nnBone)
{
Bone *bone = new Bone();
bone->id = ReadAttribute<uint16_t>("id");
bone->name = ReadAttribute<std::string>("name");
NextNode();
while(m_currentNodeName == nnPosition ||
m_currentNodeName == nnRotation ||
m_currentNodeName == nnScale)
{
if (m_currentNodeName == nnPosition)
{
bone->position.x = ReadAttribute<float>(anX);
bone->position.y = ReadAttribute<float>(anY);
bone->position.z = ReadAttribute<float>(anZ);
}
else if (m_currentNodeName == nnRotation)
{
float angle = ReadAttribute<float>("angle");
if (NextNode() != nnAxis) {
throw DeadlyImportError(Formatter::format() << "No axis specified for bone rotation in bone " << bone->id);
}
aiVector3D axis;
axis.x = ReadAttribute<float>(anX);
axis.y = ReadAttribute<float>(anY);
axis.z = ReadAttribute<float>(anZ);
bone->rotation = aiQuaternion(axis, angle);
}
else if (m_currentNodeName == nnScale)
{
if (HasAttribute("factor"))
{
float factor = ReadAttribute<float>("factor");
bone->scale.Set(factor, factor, factor);
}
else
{
if (HasAttribute(anX))
bone->scale.x = ReadAttribute<float>(anX);
if (HasAttribute(anY))
bone->scale.y = ReadAttribute<float>(anY);
if (HasAttribute(anZ))
bone->scale.z = ReadAttribute<float>(anZ);
}
}
NextNode();
}
skeleton->bones.push_back(bone);
}
std::sort(skeleton->bones.begin(), skeleton->bones.end(), BoneCompare);
for (size_t i=0, len=skeleton->bones.size(); i<len; ++i)
{
Bone *b = skeleton->bones[i];
DefaultLogger::get()->debug(Formatter::format() << " " << b->id << " " << b->name);
if (b->id != static_cast<uint16_t>(i)) {
throw DeadlyImportError(Formatter::format() << "Bone ids are not in sequence starting from 0. Missing index " << i);
}
}
}
} }
#endif