#ifndef ASSIMP_BUILD_NO_OBJ_IMPORTER
#include "ObjFileImporter.h"
#include "ObjFileParser.h"
#include "ObjFileData.h"
#include "IOStreamBuffer.h"
#include <memory>
#include <assimp/DefaultIOSystem.h>
#include <assimp/Importer.hpp>
#include <assimp/scene.h>
#include <assimp/ai_assert.h>
#include <assimp/DefaultLogger.hpp>
#include <assimp/importerdesc.h>
static const aiImporterDesc desc = {
"Wavefront Object Importer",
"",
"",
"surfaces not supported",
aiImporterFlags_SupportTextFlavour,
0,
0,
0,
0,
"obj"
};
static const unsigned int ObjMinSize = 16;
namespace Assimp {
using namespace std;
ObjFileImporter::ObjFileImporter() :
m_Buffer(),
m_pRootObject( NULL ),
m_strAbsPath( "" )
{
DefaultIOSystem io;
m_strAbsPath = io.getOsSeparator();
}
ObjFileImporter::~ObjFileImporter()
{
delete m_pRootObject;
m_pRootObject = NULL;
}
bool ObjFileImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler , bool checkSig ) const
{
if(!checkSig) {
return SimpleExtensionCheck(pFile,"obj");
}
else {
static const char *pTokens[] = { "mtllib", "usemtl", "v ", "vt ", "vn ", "o ", "g ", "s ", "f " };
return BaseImporter::SearchFileHeaderForToken(pIOHandler, pFile, pTokens, 9 );
}
}
const aiImporterDesc* ObjFileImporter::GetInfo () const
{
return &desc;
}
void ObjFileImporter::InternReadFile( const std::string &file, aiScene* pScene, IOSystem* pIOHandler) {
static const std::string mode = "rb";
std::unique_ptr<IOStream> fileStream( pIOHandler->Open( file, mode));
if( !fileStream.get() ) {
throw DeadlyImportError( "Failed to open file " + file + "." );
}
size_t fileSize = fileStream->FileSize();
if( fileSize < ObjMinSize ) {
throw DeadlyImportError( "OBJ-file is too small.");
}
IOStreamBuffer<char> streamedBuffer;
streamedBuffer.open( fileStream.get() );
std::string modelName, folderName;
std::string::size_type pos = file.find_last_of( "\\/" );
if ( pos != std::string::npos ) {
modelName = file.substr(pos+1, file.size() - pos - 1);
folderName = file.substr( 0, pos );
if ( !folderName.empty() ) {
pIOHandler->PushDirectory( folderName );
}
} else {
modelName = file;
}
m_progress->UpdateFileRead(1, 3);
ObjFileParser parser( streamedBuffer, modelName, pIOHandler, m_progress, file);
CreateDataFromImport(parser.GetModel(), pScene);
streamedBuffer.close();
m_Buffer.clear();
if ( pIOHandler->StackSize() > 0 ) {
pIOHandler->PopDirectory();
}
}
void ObjFileImporter::CreateDataFromImport(const ObjFile::Model* pModel, aiScene* pScene) {
if( 0L == pModel ) {
return;
}
pScene->mRootNode = new aiNode;
if ( !pModel->m_ModelName.empty() )
{
pScene->mRootNode->mName.Set(pModel->m_ModelName);
}
else
{
ai_assert(false);
}
std::vector<aiMesh*> MeshArray;
for (size_t index = 0; index < pModel->m_Objects.size(); index++)
{
createNodes(pModel, pModel->m_Objects[ index ], pScene->mRootNode, pScene, MeshArray);
}
if (pScene->mNumMeshes > 0)
{
pScene->mMeshes = new aiMesh*[ MeshArray.size() ];
for (size_t index =0; index < MeshArray.size(); index++)
{
pScene->mMeshes[ index ] = MeshArray[ index ];
}
}
createMaterials( pModel, pScene );
}
aiNode *ObjFileImporter::createNodes(const ObjFile::Model* pModel, const ObjFile::Object* pObject,
aiNode *pParent, aiScene* pScene,
std::vector<aiMesh*> &MeshArray )
{
ai_assert( NULL != pModel );
if( NULL == pObject ) {
return NULL;
}
const size_t oldMeshSize = MeshArray.size();
aiNode *pNode = new aiNode;
pNode->mName = pObject->m_strObjName;
if( pParent != NULL ) {
appendChildToParentNode( pParent, pNode );
}
for ( size_t i=0; i< pObject->m_Meshes.size(); i++ )
{
unsigned int meshId = pObject->m_Meshes[ i ];
aiMesh *pMesh = createTopology( pModel, pObject, meshId );
if( pMesh && pMesh->mNumFaces > 0 ) {
MeshArray.push_back( pMesh );
}
}
if ( !pObject->m_SubObjects.empty() )
{
size_t numChilds = pObject->m_SubObjects.size();
pNode->mNumChildren = static_cast<unsigned int>( numChilds );
pNode->mChildren = new aiNode*[ numChilds ];
pNode->mNumMeshes = 1;
pNode->mMeshes = new unsigned int[ 1 ];
}
const size_t meshSizeDiff = MeshArray.size()- oldMeshSize;
if ( meshSizeDiff > 0 )
{
pNode->mMeshes = new unsigned int[ meshSizeDiff ];
pNode->mNumMeshes = static_cast<unsigned int>( meshSizeDiff );
size_t index = 0;
for (size_t i = oldMeshSize; i < MeshArray.size(); i++)
{
pNode->mMeshes[ index ] = pScene->mNumMeshes;
pScene->mNumMeshes++;
index++;
}
}
return pNode;
}
aiMesh *ObjFileImporter::createTopology( const ObjFile::Model* pModel, const ObjFile::Object* pData, unsigned int meshIndex ) {
ai_assert( NULL != pModel );
if( NULL == pData ) {
return NULL;
}
ObjFile::Mesh *pObjMesh = pModel->m_Meshes[ meshIndex ];
if( !pObjMesh ) {
return NULL;
}
if( pObjMesh->m_Faces.empty() ) {
return NULL;
}
aiMesh* pMesh = new aiMesh;
if( !pObjMesh->m_name.empty() ) {
pMesh->mName.Set( pObjMesh->m_name );
}
for (size_t index = 0; index < pObjMesh->m_Faces.size(); index++)
{
ObjFile::Face *const inp = pObjMesh->m_Faces[ index ];
ai_assert( NULL != inp );
if (inp->m_PrimitiveType == aiPrimitiveType_LINE) {
pMesh->mNumFaces += static_cast<unsigned int>(inp->m_vertices.size() - 1);
pMesh->mPrimitiveTypes |= aiPrimitiveType_LINE;
} else if (inp->m_PrimitiveType == aiPrimitiveType_POINT) {
pMesh->mNumFaces += static_cast<unsigned int>(inp->m_vertices.size());
pMesh->mPrimitiveTypes |= aiPrimitiveType_POINT;
} else {
++pMesh->mNumFaces;
if (inp->m_vertices.size() > 3) {
pMesh->mPrimitiveTypes |= aiPrimitiveType_POLYGON;
} else {
pMesh->mPrimitiveTypes |= aiPrimitiveType_TRIANGLE;
}
}
}
unsigned int uiIdxCount( 0u );
if ( pMesh->mNumFaces > 0 ) {
pMesh->mFaces = new aiFace[ pMesh->mNumFaces ];
if ( pObjMesh->m_uiMaterialIndex != ObjFile::Mesh::NoMaterial ) {
pMesh->mMaterialIndex = pObjMesh->m_uiMaterialIndex;
}
unsigned int outIndex( 0 );
for (size_t index = 0; index < pObjMesh->m_Faces.size(); index++) {
ObjFile::Face* const inp = pObjMesh->m_Faces[ index ];
if (inp->m_PrimitiveType == aiPrimitiveType_LINE) {
for(size_t i = 0; i < inp->m_vertices.size() - 1; ++i) {
aiFace& f = pMesh->mFaces[ outIndex++ ];
uiIdxCount += f.mNumIndices = 2;
f.mIndices = new unsigned int[2];
}
continue;
}
else if (inp->m_PrimitiveType == aiPrimitiveType_POINT) {
for(size_t i = 0; i < inp->m_vertices.size(); ++i) {
aiFace& f = pMesh->mFaces[ outIndex++ ];
uiIdxCount += f.mNumIndices = 1;
f.mIndices = new unsigned int[1];
}
continue;
}
aiFace *pFace = &pMesh->mFaces[ outIndex++ ];
const unsigned int uiNumIndices = (unsigned int) pObjMesh->m_Faces[ index ]->m_vertices.size();
uiIdxCount += pFace->mNumIndices = (unsigned int) uiNumIndices;
if (pFace->mNumIndices > 0) {
pFace->mIndices = new unsigned int[ uiNumIndices ];
}
}
}
createVertexArray(pModel, pData, meshIndex, pMesh, uiIdxCount);
return pMesh;
}
void ObjFileImporter::createVertexArray(const ObjFile::Model* pModel,
const ObjFile::Object* pCurrentObject,
unsigned int uiMeshIndex,
aiMesh* pMesh,
unsigned int numIndices) {
ai_assert( NULL != pCurrentObject );
if ( pCurrentObject->m_Meshes.empty() )
return;
ObjFile::Mesh *pObjMesh = pModel->m_Meshes[ uiMeshIndex ];
if ( NULL == pObjMesh || pObjMesh->m_uiNumIndices < 1 ) {
return;
}
pMesh->mNumVertices = numIndices;
if (pMesh->mNumVertices == 0) {
throw DeadlyImportError( "OBJ: no vertices" );
} else if (pMesh->mNumVertices > AI_MAX_ALLOC(aiVector3D)) {
throw DeadlyImportError( "OBJ: Too many vertices, would run out of memory" );
}
pMesh->mVertices = new aiVector3D[ pMesh->mNumVertices ];
if ( !pModel->m_Normals.empty() && pObjMesh->m_hasNormals )
pMesh->mNormals = new aiVector3D[ pMesh->mNumVertices ];
if ( !pModel->m_VertexColors.empty() )
pMesh->mColors[0] = new aiColor4D[ pMesh->mNumVertices ];
if ( !pModel->m_TextureCoord.empty() && pObjMesh->m_uiUVCoordinates[0] )
{
pMesh->mNumUVComponents[ 0 ] = 2;
pMesh->mTextureCoords[ 0 ] = new aiVector3D[ pMesh->mNumVertices ];
}
unsigned int newIndex = 0, outIndex = 0;
for ( size_t index=0; index < pObjMesh->m_Faces.size(); index++ ) {
ObjFile::Face *pSourceFace = pObjMesh->m_Faces[ index ];
for ( size_t vertexIndex = 0, outVertexIndex = 0; vertexIndex < pSourceFace->m_vertices.size(); vertexIndex++ ) {
const unsigned int vertex = pSourceFace->m_vertices.at( vertexIndex );
if ( vertex >= pModel->m_Vertices.size() ) {
throw DeadlyImportError( "OBJ: vertex index out of range" );
}
pMesh->mVertices[ newIndex ] = pModel->m_Vertices[ vertex ];
if ( !pModel->m_Normals.empty() && vertexIndex < pSourceFace->m_normals.size()) {
const unsigned int normal = pSourceFace->m_normals.at( vertexIndex );
if ( normal >= pModel->m_Normals.size() ) {
throw DeadlyImportError( "OBJ: vertex normal index out of range" );
}
pMesh->mNormals[ newIndex ] = pModel->m_Normals[ normal ];
}
if ( !pModel->m_VertexColors.empty())
{
const aiVector3D color = pModel->m_VertexColors[ vertex ];
pMesh->mColors[0][ newIndex ] = aiColor4D(color.x, color.y, color.z, 1.0);
}
if ( !pModel->m_TextureCoord.empty() && vertexIndex < pSourceFace->m_texturCoords.size())
{
const unsigned int tex = pSourceFace->m_texturCoords.at( vertexIndex );
ai_assert( tex < pModel->m_TextureCoord.size() );
if ( tex >= pModel->m_TextureCoord.size() )
throw DeadlyImportError("OBJ: texture coordinate index out of range");
const aiVector3D &coord3d = pModel->m_TextureCoord[ tex ];
pMesh->mTextureCoords[ 0 ][ newIndex ] = aiVector3D( coord3d.x, coord3d.y, coord3d.z );
}
if ( pMesh->mNumVertices <= newIndex ) {
throw DeadlyImportError("OBJ: bad vertex index");
}
aiFace *pDestFace = &pMesh->mFaces[ outIndex ];
const bool last = ( vertexIndex == pSourceFace->m_vertices.size() - 1 );
if (pSourceFace->m_PrimitiveType != aiPrimitiveType_LINE || !last) {
pDestFace->mIndices[ outVertexIndex ] = newIndex;
outVertexIndex++;
}
if (pSourceFace->m_PrimitiveType == aiPrimitiveType_POINT) {
outIndex++;
outVertexIndex = 0;
} else if (pSourceFace->m_PrimitiveType == aiPrimitiveType_LINE) {
outVertexIndex = 0;
if(!last)
outIndex++;
if (vertexIndex) {
if(!last) {
pMesh->mVertices[ newIndex+1 ] = pMesh->mVertices[ newIndex ];
if ( !pSourceFace->m_normals.empty() && !pModel->m_Normals.empty()) {
pMesh->mNormals[ newIndex+1 ] = pMesh->mNormals[newIndex ];
}
if ( !pModel->m_TextureCoord.empty() ) {
for ( size_t i=0; i < pMesh->GetNumUVChannels(); i++ ) {
pMesh->mTextureCoords[ i ][ newIndex+1 ] = pMesh->mTextureCoords[ i ][ newIndex ];
}
}
++newIndex;
}
pDestFace[-1].mIndices[1] = newIndex;
}
}
else if (last) {
outIndex++;
}
++newIndex;
}
}
}
void ObjFileImporter::countObjects(const std::vector<ObjFile::Object*> &rObjects, int &iNumMeshes)
{
iNumMeshes = 0;
if ( rObjects.empty() )
return;
iNumMeshes += static_cast<unsigned int>( rObjects.size() );
for (std::vector<ObjFile::Object*>::const_iterator it = rObjects.begin();
it != rObjects.end();
++it)
{
if (!(*it)->m_SubObjects.empty())
{
countObjects((*it)->m_SubObjects, iNumMeshes);
}
}
}
void ObjFileImporter::addTextureMappingModeProperty( aiMaterial* mat, aiTextureType type, int clampMode, int index) {
if ( nullptr == mat ) {
return;
}
mat->AddProperty<int>( &clampMode, 1, AI_MATKEY_MAPPINGMODE_U( type, index ) );
mat->AddProperty<int>( &clampMode, 1, AI_MATKEY_MAPPINGMODE_V( type, index ) );
}
void ObjFileImporter::createMaterials(const ObjFile::Model* pModel, aiScene* pScene ) {
if ( NULL == pScene ) {
return;
}
const unsigned int numMaterials = (unsigned int) pModel->m_MaterialLib.size();
pScene->mNumMaterials = 0;
if ( pModel->m_MaterialLib.empty() ) {
DefaultLogger::get()->debug("OBJ: no materials specified");
return;
}
pScene->mMaterials = new aiMaterial*[ numMaterials ];
for ( unsigned int matIndex = 0; matIndex < numMaterials; matIndex++ )
{
std::map<std::string, ObjFile::Material*>::const_iterator it;
it = pModel->m_MaterialMap.find( pModel->m_MaterialLib[ matIndex ] );
if ( pModel->m_MaterialMap.end() == it )
continue;
aiMaterial* mat = new aiMaterial;
ObjFile::Material *pCurrentMaterial = (*it).second;
mat->AddProperty( &pCurrentMaterial->MaterialName, AI_MATKEY_NAME );
int sm = 0;
switch (pCurrentMaterial->illumination_model)
{
case 0:
sm = aiShadingMode_NoShading;
break;
case 1:
sm = aiShadingMode_Gouraud;
break;
case 2:
sm = aiShadingMode_Phong;
break;
default:
sm = aiShadingMode_Gouraud;
DefaultLogger::get()->error("OBJ: unexpected illumination model (0-2 recognized)");
}
mat->AddProperty<int>( &sm, 1, AI_MATKEY_SHADING_MODEL);
mat->AddProperty( &pCurrentMaterial->ambient, 1, AI_MATKEY_COLOR_AMBIENT );
mat->AddProperty( &pCurrentMaterial->diffuse, 1, AI_MATKEY_COLOR_DIFFUSE );
mat->AddProperty( &pCurrentMaterial->specular, 1, AI_MATKEY_COLOR_SPECULAR );
mat->AddProperty( &pCurrentMaterial->emissive, 1, AI_MATKEY_COLOR_EMISSIVE );
mat->AddProperty( &pCurrentMaterial->shineness, 1, AI_MATKEY_SHININESS );
mat->AddProperty( &pCurrentMaterial->alpha, 1, AI_MATKEY_OPACITY );
mat->AddProperty( &pCurrentMaterial->transparent,1,AI_MATKEY_COLOR_TRANSPARENT);
mat->AddProperty( &pCurrentMaterial->ior, 1, AI_MATKEY_REFRACTI );
const int uvwIndex = 0;
if ( 0 != pCurrentMaterial->texture.length )
{
mat->AddProperty( &pCurrentMaterial->texture, AI_MATKEY_TEXTURE_DIFFUSE(0));
mat->AddProperty( &uvwIndex, 1, AI_MATKEY_UVWSRC_DIFFUSE(0) );
if (pCurrentMaterial->clamp[ObjFile::Material::TextureDiffuseType])
{
addTextureMappingModeProperty(mat, aiTextureType_DIFFUSE);
}
}
if ( 0 != pCurrentMaterial->textureAmbient.length )
{
mat->AddProperty( &pCurrentMaterial->textureAmbient, AI_MATKEY_TEXTURE_AMBIENT(0));
mat->AddProperty( &uvwIndex, 1, AI_MATKEY_UVWSRC_AMBIENT(0) );
if (pCurrentMaterial->clamp[ObjFile::Material::TextureAmbientType])
{
addTextureMappingModeProperty(mat, aiTextureType_AMBIENT);
}
}
if ( 0 != pCurrentMaterial->textureEmissive.length )
{
mat->AddProperty( &pCurrentMaterial->textureEmissive, AI_MATKEY_TEXTURE_EMISSIVE(0));
mat->AddProperty( &uvwIndex, 1, AI_MATKEY_UVWSRC_EMISSIVE(0) );
}
if ( 0 != pCurrentMaterial->textureSpecular.length )
{
mat->AddProperty( &pCurrentMaterial->textureSpecular, AI_MATKEY_TEXTURE_SPECULAR(0));
mat->AddProperty( &uvwIndex, 1, AI_MATKEY_UVWSRC_SPECULAR(0) );
if (pCurrentMaterial->clamp[ObjFile::Material::TextureSpecularType])
{
addTextureMappingModeProperty(mat, aiTextureType_SPECULAR);
}
}
if ( 0 != pCurrentMaterial->textureBump.length )
{
mat->AddProperty( &pCurrentMaterial->textureBump, AI_MATKEY_TEXTURE_HEIGHT(0));
mat->AddProperty( &uvwIndex, 1, AI_MATKEY_UVWSRC_HEIGHT(0) );
if (pCurrentMaterial->clamp[ObjFile::Material::TextureBumpType])
{
addTextureMappingModeProperty(mat, aiTextureType_HEIGHT);
}
}
if ( 0 != pCurrentMaterial->textureNormal.length )
{
mat->AddProperty( &pCurrentMaterial->textureNormal, AI_MATKEY_TEXTURE_NORMALS(0));
mat->AddProperty( &uvwIndex, 1, AI_MATKEY_UVWSRC_NORMALS(0) );
if (pCurrentMaterial->clamp[ObjFile::Material::TextureNormalType])
{
addTextureMappingModeProperty(mat, aiTextureType_NORMALS);
}
}
if( 0 != pCurrentMaterial->textureReflection[0].length )
{
ObjFile::Material::TextureType type = 0 != pCurrentMaterial->textureReflection[1].length ?
ObjFile::Material::TextureReflectionCubeTopType :
ObjFile::Material::TextureReflectionSphereType;
unsigned count = type == ObjFile::Material::TextureReflectionSphereType ? 1 : 6;
for( unsigned i = 0; i < count; i++ )
{
mat->AddProperty(&pCurrentMaterial->textureReflection[i], AI_MATKEY_TEXTURE_REFLECTION(i));
mat->AddProperty( &uvwIndex, 1, AI_MATKEY_UVWSRC_REFLECTION(i) );
if(pCurrentMaterial->clamp[type])
addTextureMappingModeProperty(mat, aiTextureType_REFLECTION, 1, i);
}
}
if ( 0 != pCurrentMaterial->textureDisp.length )
{
mat->AddProperty( &pCurrentMaterial->textureDisp, AI_MATKEY_TEXTURE_DISPLACEMENT(0) );
mat->AddProperty( &uvwIndex, 1, AI_MATKEY_UVWSRC_DISPLACEMENT(0) );
if (pCurrentMaterial->clamp[ObjFile::Material::TextureDispType])
{
addTextureMappingModeProperty(mat, aiTextureType_DISPLACEMENT);
}
}
if ( 0 != pCurrentMaterial->textureOpacity.length )
{
mat->AddProperty( &pCurrentMaterial->textureOpacity, AI_MATKEY_TEXTURE_OPACITY(0));
mat->AddProperty( &uvwIndex, 1, AI_MATKEY_UVWSRC_OPACITY(0) );
if (pCurrentMaterial->clamp[ObjFile::Material::TextureOpacityType])
{
addTextureMappingModeProperty(mat, aiTextureType_OPACITY);
}
}
if ( 0 != pCurrentMaterial->textureSpecularity.length )
{
mat->AddProperty( &pCurrentMaterial->textureSpecularity, AI_MATKEY_TEXTURE_SHININESS(0));
mat->AddProperty( &uvwIndex, 1, AI_MATKEY_UVWSRC_SHININESS(0) );
if (pCurrentMaterial->clamp[ObjFile::Material::TextureSpecularityType])
{
addTextureMappingModeProperty(mat, aiTextureType_SHININESS);
}
}
pScene->mMaterials[ pScene->mNumMaterials ] = mat;
pScene->mNumMaterials++;
}
ai_assert( pScene->mNumMaterials == numMaterials );
}
void ObjFileImporter::appendChildToParentNode(aiNode *pParent, aiNode *pChild)
{
ai_assert( NULL != pParent );
ai_assert( NULL != pChild );
pChild->mParent = pParent;
std::vector<aiNode*> temp;
if (pParent->mChildren != NULL)
{
ai_assert( 0 != pParent->mNumChildren );
for (size_t index = 0; index < pParent->mNumChildren; index++)
{
temp.push_back(pParent->mChildren [ index ] );
}
delete [] pParent->mChildren;
}
pParent->mNumChildren++;
pParent->mChildren = new aiNode*[ pParent->mNumChildren ];
for (size_t index = 0; index < pParent->mNumChildren-1; index++)
{
pParent->mChildren[ index ] = temp [ index ];
}
pParent->mChildren[ pParent->mNumChildren-1 ] = pChild;
}
}
#endif