#ifndef ASSIMP_BUILD_NO_OPENGEX_IMPORTER
#include "OpenGEXImporter.h"
#include <assimp/DefaultIOSystem.h>
#include <assimp/DefaultLogger.hpp>
#include "MakeVerboseFormat.h"
#include "StringComparison.h"
#include <openddlparser/OpenDDLParser.h>
#include <assimp/scene.h>
#include <assimp/ai_assert.h>
#include <assimp/importerdesc.h>
#include <vector>
static const aiImporterDesc desc = {
"Open Game Engine Exchange",
"",
"",
"",
aiImporterFlags_SupportTextFlavour,
0,
0,
0,
0,
"ogex"
};
namespace Grammar {
static const std::string MetricType = "Metric";
static const std::string Metric_DistanceType = "distance";
static const std::string Metric_AngleType = "angle";
static const std::string Metric_TimeType = "time";
static const std::string Metric_UpType = "up";
static const std::string NameType = "Name";
static const std::string ObjectRefType = "ObjectRef";
static const std::string MaterialRefType = "MaterialRef";
static const std::string MetricKeyType = "key";
static const std::string GeometryNodeType = "GeometryNode";
static const std::string CameraNodeType = "CameraNode";
static const std::string LightNodeType = "LightNode";
static const std::string GeometryObjectType = "GeometryObject";
static const std::string CameraObjectType = "CameraObject";
static const std::string LightObjectType = "LightObject";
static const std::string TransformType = "Transform";
static const std::string MeshType = "Mesh";
static const std::string VertexArrayType = "VertexArray";
static const std::string IndexArrayType = "IndexArray";
static const std::string MaterialType = "Material";
static const std::string ColorType = "Color";
static const std::string ParamType = "Param";
static const std::string TextureType = "Texture";
static const std::string AttenType = "Atten";
static const std::string DiffuseColorToken = "diffuse";
static const std::string SpecularColorToken = "specular";
static const std::string EmissionColorToken = "emission";
static const std::string DiffuseTextureToken = "diffuse";
static const std::string DiffuseSpecularTextureToken = "specular";
static const std::string SpecularPowerTextureToken = "specular_power";
static const std::string EmissionTextureToken = "emission";
static const std::string OpacyTextureToken = "opacity";
static const std::string TransparencyTextureToken = "transparency";
static const std::string NormalTextureToken = "normal";
enum TokenType {
NoneType = -1,
MetricToken,
NameToken,
ObjectRefToken,
MaterialRefToken,
MetricKeyToken,
GeometryNodeToken,
CameraNodeToken,
LightNodeToken,
GeometryObjectToken,
CameraObjectToken,
LightObjectToken,
TransformToken,
MeshToken,
VertexArrayToken,
IndexArrayToken,
MaterialToken,
ColorToken,
ParamToken,
TextureToken,
AttenToken
};
static const std::string ValidMetricToken[ 4 ] = {
Metric_DistanceType,
Metric_AngleType,
Metric_TimeType,
Metric_UpType
};
static int isValidMetricType( const char *token ) {
if( nullptr == token ) {
return false;
}
int idx( -1 );
for( size_t i = 0; i < 4; i++ ) {
if( ValidMetricToken[ i ] == token ) {
idx = (int) i;
break;
}
}
return idx;
}
static TokenType matchTokenType( const char *tokenType ) {
if( MetricType == tokenType ) {
return MetricToken;
} else if( NameType == tokenType ) {
return NameToken;
} else if( ObjectRefType == tokenType ) {
return ObjectRefToken;
} else if( MaterialRefType == tokenType ) {
return MaterialRefToken;
} else if( MetricKeyType == tokenType ) {
return MetricKeyToken;
} else if ( GeometryNodeType == tokenType ) {
return GeometryNodeToken;
} else if ( CameraNodeType == tokenType ) {
return CameraNodeToken;
} else if ( LightNodeType == tokenType ) {
return LightNodeToken;
} else if ( GeometryObjectType == tokenType ) {
return GeometryObjectToken;
} else if ( CameraObjectType == tokenType ) {
return CameraObjectToken;
} else if ( LightObjectType == tokenType ) {
return LightObjectToken;
} else if( TransformType == tokenType ) {
return TransformToken;
} else if( MeshType == tokenType ) {
return MeshToken;
} else if( VertexArrayType == tokenType ) {
return VertexArrayToken;
} else if( IndexArrayType == tokenType ) {
return IndexArrayToken;
} else if( MaterialType == tokenType ) {
return MaterialToken;
} else if ( ColorType == tokenType ) {
return ColorToken;
} else if ( ParamType == tokenType ) {
return ParamToken;
} else if( TextureType == tokenType ) {
return TextureToken;
} else if ( AttenType == tokenType ) {
return AttenToken;
}
return NoneType;
}
}
namespace Assimp {
namespace OpenGEX {
USE_ODDLPARSER_NS
static void propId2StdString( Property *prop, std::string &name, std::string &key ) {
name = key = "";
if ( nullptr == prop ) {
return;
}
if ( nullptr != prop->m_key ) {
name = prop->m_key->m_buffer;
if ( Value::ddl_string == prop->m_value->m_type ) {
key = prop->m_value->getString();
}
}
}
OpenGEXImporter::VertexContainer::VertexContainer()
: m_numVerts( 0 )
, m_vertices( nullptr )
, m_numColors( 0 )
, m_colors( nullptr )
, m_numNormals( 0 )
, m_normals( nullptr )
, m_numUVComps()
, m_textureCoords() {
}
OpenGEXImporter::VertexContainer::~VertexContainer() {
delete[] m_vertices;
delete[] m_colors;
delete[] m_normals;
for(auto &texcoords : m_textureCoords) {
delete [] texcoords;
}
}
OpenGEXImporter::RefInfo::RefInfo( aiNode *node, Type type, std::vector<std::string> &names )
: m_node( node )
, m_type( type )
, m_Names( names ) {
}
OpenGEXImporter::RefInfo::~RefInfo() {
}
OpenGEXImporter::OpenGEXImporter()
: m_root( nullptr )
, m_nodeChildMap()
, m_meshCache()
, m_mesh2refMap()
, m_ctx( nullptr )
, m_metrics()
, m_currentNode( nullptr )
, m_currentVertices()
, m_currentMesh( nullptr )
, m_currentMaterial( nullptr )
, m_currentLight( nullptr )
, m_currentCamera( nullptr )
, m_tokenType( Grammar::NoneType )
, m_materialCache()
, m_cameraCache()
, m_lightCache()
, m_nodeStack()
, m_unresolvedRefStack() {
}
OpenGEXImporter::~OpenGEXImporter() {
m_ctx = nullptr;
}
bool OpenGEXImporter::CanRead( const std::string &file, IOSystem *pIOHandler, bool checkSig ) const {
bool canRead( false );
if( !checkSig ) {
canRead = SimpleExtensionCheck( file, "ogex" );
} else {
static const char *token[] = { "Metric", "GeometryNode", "VertexArray (attrib", "IndexArray" };
canRead = BaseImporter::SearchFileHeaderForToken( pIOHandler, file, token, 4 );
}
return canRead;
}
void OpenGEXImporter::InternReadFile( const std::string &filename, aiScene *pScene, IOSystem *pIOHandler ) {
IOStream *file = pIOHandler->Open( filename, "rb" );
if( !file ) {
throw DeadlyImportError( "Failed to open file " + filename );
}
std::vector<char> buffer;
TextFileToBuffer( file, buffer );
OpenDDLParser myParser;
myParser.setBuffer( &buffer[ 0 ], buffer.size() );
bool success( myParser.parse() );
if( success ) {
m_ctx = myParser.getContext();
pScene->mRootNode = new aiNode;
pScene->mRootNode->mName.Set( filename );
handleNodes( m_ctx->m_root, pScene );
}
copyMeshes( pScene );
copyCameras( pScene );
copyLights( pScene );
resolveReferences();
createNodeTree( pScene );
}
const aiImporterDesc *OpenGEXImporter::GetInfo() const {
return &desc;
}
void OpenGEXImporter::SetupProperties( const Importer *pImp ) {
if( nullptr == pImp ) {
return;
}
}
void OpenGEXImporter::handleNodes( DDLNode *node, aiScene *pScene ) {
if( nullptr == node ) {
return;
}
DDLNode::DllNodeList childs = node->getChildNodeList();
for( DDLNode::DllNodeList::iterator it = childs.begin(); it != childs.end(); ++it ) {
Grammar::TokenType tokenType( Grammar::matchTokenType( ( *it )->getType().c_str() ) );
switch( tokenType ) {
case Grammar::MetricToken:
handleMetricNode( *it, pScene );
break;
case Grammar::NameToken:
handleNameNode( *it, pScene );
break;
case Grammar::ObjectRefToken:
handleObjectRefNode( *it, pScene );
break;
case Grammar::MaterialRefToken:
handleMaterialRefNode( *it, pScene );
break;
case Grammar::MetricKeyToken:
break;
case Grammar::GeometryNodeToken:
handleGeometryNode( *it, pScene );
break;
case Grammar::CameraNodeToken:
handleCameraNode( *it, pScene );
break;
case Grammar::LightNodeToken:
handleLightNode( *it, pScene );
break;
case Grammar::GeometryObjectToken:
handleGeometryObject( *it, pScene );
break;
case Grammar::CameraObjectToken:
handleCameraObject( *it, pScene );
break;
case Grammar::LightObjectToken:
handleLightObject( *it, pScene );
break;
case Grammar::TransformToken:
handleTransformNode( *it, pScene );
break;
case Grammar::MeshToken:
handleMeshNode( *it, pScene );
break;
case Grammar::VertexArrayToken:
handleVertexArrayNode( *it, pScene );
break;
case Grammar::IndexArrayToken:
handleIndexArrayNode( *it, pScene );
break;
case Grammar::MaterialToken:
handleMaterialNode( *it, pScene );
break;
case Grammar::ColorToken:
handleColorNode( *it, pScene );
break;
case Grammar::ParamToken:
handleParamNode( *it, pScene );
break;
case Grammar::TextureToken:
handleTextureNode( *it, pScene );
break;
default:
break;
}
}
}
void OpenGEXImporter::handleMetricNode( DDLNode *node, aiScene *pScene ) {
if( nullptr == node || nullptr == m_ctx ) {
return;
}
if( m_ctx->m_root != node->getParent() ) {
return;
}
Property *prop( node->getProperties() );
while( nullptr != prop ) {
if( nullptr != prop->m_key ) {
if( Value::ddl_string == prop->m_value->m_type ) {
std::string valName( ( char* ) prop->m_value->m_data );
int type( Grammar::isValidMetricType( valName.c_str() ) );
if( Grammar::NoneType != type ) {
Value *val( node->getValue() );
if( nullptr != val ) {
if( Value::ddl_float == val->m_type ) {
m_metrics[ type ].m_floatValue = val->getFloat();
} else if( Value::ddl_int32 == val->m_type ) {
m_metrics[ type ].m_intValue = val->getInt32();
} else if( Value::ddl_string == val->m_type ) {
m_metrics[type].m_stringValue = std::string( val->getString() );
} else {
throw DeadlyImportError( "OpenGEX: invalid data type for Metric node." );
}
}
}
}
}
prop = prop->m_next;
}
}
void OpenGEXImporter::handleNameNode( DDLNode *node, aiScene *pScene ) {
if( nullptr == m_currentNode ) {
throw DeadlyImportError( "No current node for name." );
return;
}
Value *val( node->getValue() );
if( nullptr != val ) {
if( Value::ddl_string != val->m_type ) {
throw DeadlyImportError( "OpenGEX: invalid data type for value in node name." );
return;
}
const std::string name( val->getString() );
if( m_tokenType == Grammar::GeometryNodeToken || m_tokenType == Grammar::LightNodeToken
|| m_tokenType == Grammar::CameraNodeToken ) {
m_currentNode->mName.Set( name.c_str() );
} else if( m_tokenType == Grammar::MaterialToken ) {
}
}
}
static void getRefNames( DDLNode *node, std::vector<std::string> &names ) {
ai_assert( nullptr != node );
Reference *ref = node->getReferences();
if( nullptr != ref ) {
for( size_t i = 0; i < ref->m_numRefs; i++ ) {
Name *currentName( ref->m_referencedName[ i ] );
if( nullptr != currentName && nullptr != currentName->m_id ) {
const std::string name( currentName->m_id->m_buffer );
if( !name.empty() ) {
names.push_back( name );
}
}
}
}
}
void OpenGEXImporter::handleObjectRefNode( DDLNode *node, aiScene *pScene ) {
if( nullptr == m_currentNode ) {
throw DeadlyImportError( "No parent node for name." );
return;
}
std::vector<std::string> objRefNames;
getRefNames( node, objRefNames );
if ( m_tokenType == Grammar::GeometryNodeToken ) {
m_currentNode->mNumMeshes = static_cast<unsigned int>(objRefNames.size());
m_currentNode->mMeshes = new unsigned int[ objRefNames.size() ];
if ( !objRefNames.empty() ) {
m_unresolvedRefStack.push_back( new RefInfo( m_currentNode, RefInfo::MeshRef, objRefNames ) );
}
} else if ( m_tokenType == Grammar::LightNodeToken ) {
} else if ( m_tokenType == Grammar::CameraNodeToken ) {
}
}
void OpenGEXImporter::handleMaterialRefNode( ODDLParser::DDLNode *node, aiScene *pScene ) {
if( nullptr == m_currentNode ) {
throw DeadlyImportError( "No parent node for name." );
return;
}
std::vector<std::string> matRefNames;
getRefNames( node, matRefNames );
if( !matRefNames.empty() ) {
m_unresolvedRefStack.push_back( new RefInfo( m_currentNode, RefInfo::MaterialRef, matRefNames ) );
}
}
void OpenGEXImporter::handleGeometryNode( DDLNode *node, aiScene *pScene ) {
aiNode *newNode = new aiNode;
pushNode( newNode, pScene );
m_tokenType = Grammar::GeometryNodeToken;
m_currentNode = newNode;
handleNodes( node, pScene );
popNode();
}
void OpenGEXImporter::handleCameraNode( DDLNode *node, aiScene *pScene ) {
aiCamera *camera( new aiCamera );
m_cameraCache.push_back( camera );
m_currentCamera = camera;
aiNode *newNode = new aiNode;
pushNode( newNode, pScene );
m_tokenType = Grammar::CameraNodeToken;
m_currentNode = newNode;
handleNodes( node, pScene );
popNode();
m_currentCamera->mName.Set( newNode->mName.C_Str() );
}
void OpenGEXImporter::handleLightNode( ODDLParser::DDLNode *node, aiScene *pScene ) {
aiLight *light( new aiLight );
m_lightCache.push_back( light );
m_currentLight = light;
aiNode *newNode = new aiNode;
m_tokenType = Grammar::LightNodeToken;
m_currentNode = newNode;
pushNode( newNode, pScene );
handleNodes( node, pScene );
popNode();
m_currentLight->mName.Set( newNode->mName.C_Str() );
}
void OpenGEXImporter::handleGeometryObject( DDLNode *node, aiScene *pScene ) {
handleNodes( node, pScene );
}
void OpenGEXImporter::handleCameraObject( ODDLParser::DDLNode *node, aiScene *pScene ) {
handleNodes( node, pScene );
}
void OpenGEXImporter::handleLightObject( ODDLParser::DDLNode *node, aiScene *pScene ) {
aiLight *light( new aiLight );
m_lightCache.push_back( light );
std::string objName = node->getName();
if ( !objName.empty() ) {
light->mName.Set( objName );
}
m_currentLight = light;
Property *prop( node->findPropertyByName( "type" ) );
if ( nullptr != prop ) {
if ( nullptr != prop->m_value ) {
std::string typeStr( prop->m_value->getString() );
if ( "point" == typeStr ) {
m_currentLight->mType = aiLightSource_POINT;
} else if ( "spot" == typeStr ) {
m_currentLight->mType = aiLightSource_SPOT;
} else if ( "infinite" == typeStr ) {
m_currentLight->mType = aiLightSource_DIRECTIONAL;
}
}
}
handleNodes( node, pScene );
}
static void setMatrix( aiNode *node, DataArrayList *transformData ) {
ai_assert( nullptr != node );
ai_assert( nullptr != transformData );
float m[ 16 ];
size_t i( 1 );
Value *next( transformData->m_dataList->m_next );
m[ 0 ] = transformData->m_dataList->getFloat();
while( next != nullptr ) {
m[ i ] = next->getFloat();
next = next->m_next;
i++;
}
node->mTransformation.a1 = m[ 0 ];
node->mTransformation.a2 = m[ 4 ];
node->mTransformation.a3 = m[ 8 ];
node->mTransformation.a4 = m[ 12 ];
node->mTransformation.b1 = m[ 1 ];
node->mTransformation.b2 = m[ 5 ];
node->mTransformation.b3 = m[ 9 ];
node->mTransformation.b4 = m[ 13 ];
node->mTransformation.c1 = m[ 2 ];
node->mTransformation.c2 = m[ 6 ];
node->mTransformation.c3 = m[ 10 ];
node->mTransformation.c4 = m[ 14 ];
node->mTransformation.d1 = m[ 3 ];
node->mTransformation.d2 = m[ 7 ];
node->mTransformation.d3 = m[ 11 ];
node->mTransformation.d4 = m[ 15 ];
}
void OpenGEXImporter::handleTransformNode( ODDLParser::DDLNode *node, aiScene *pScene ) {
if( nullptr == m_currentNode ) {
throw DeadlyImportError( "No parent node for name." );
return;
}
DataArrayList *transformData( node->getDataArrayList() );
if( nullptr != transformData ) {
if( transformData->m_numItems != 16 ) {
throw DeadlyImportError( "Invalid number of data for transform matrix." );
return;
}
setMatrix( m_currentNode, transformData );
}
}
void OpenGEXImporter::handleMeshNode( ODDLParser::DDLNode *node, aiScene *pScene ) {
m_currentMesh = new aiMesh;
const size_t meshidx( m_meshCache.size() );
m_meshCache.push_back( m_currentMesh );
Property *prop = node->getProperties();
if( nullptr != prop ) {
std::string propName, propKey;
propId2StdString( prop, propName, propKey );
if( "primitive" == propName ) {
if ( "points" == propKey ) {
m_currentMesh->mPrimitiveTypes |= aiPrimitiveType_POINT;
} else if ( "lines" == propKey ) {
m_currentMesh->mPrimitiveTypes |= aiPrimitiveType_LINE;
} else if( "triangles" == propKey ) {
m_currentMesh->mPrimitiveTypes |= aiPrimitiveType_TRIANGLE;
} else if ( "quads" == propKey ) {
m_currentMesh->mPrimitiveTypes |= aiPrimitiveType_POLYGON;
} else {
DefaultLogger::get()->warn( propKey + " is not supported primitive type." );
}
}
}
handleNodes( node, pScene );
DDLNode *parent( node->getParent() );
if( nullptr != parent ) {
const std::string &name = parent->getName();
m_mesh2refMap[ name ] = meshidx;
}
}
enum MeshAttribute {
None,
Position,
Color,
Normal,
TexCoord
};
static MeshAttribute getAttributeByName( const char *attribName ) {
ai_assert( nullptr != attribName );
if ( 0 == strncmp( "position", attribName, strlen( "position" ) ) ) {
return Position;
} else if ( 0 == strncmp( "color", attribName, strlen( "color" ) ) ) {
return Color;
} else if( 0 == strncmp( "normal", attribName, strlen( "normal" ) ) ) {
return Normal;
} else if( 0 == strncmp( "texcoord", attribName, strlen( "texcoord" ) ) ) {
return TexCoord;
}
return None;
}
static void fillVector3( aiVector3D *vec3, Value *vals ) {
ai_assert( nullptr != vec3 );
ai_assert( nullptr != vals );
float x( 0.0f ), y( 0.0f ), z( 0.0f );
Value *next( vals );
x = next->getFloat();
next = next->m_next;
y = next->getFloat();
next = next->m_next;
if( nullptr != next ) {
z = next->getFloat();
}
vec3->Set( x, y, z );
}
static void fillColor4( aiColor4D *col4, Value *vals ) {
ai_assert( nullptr != col4 );
ai_assert( nullptr != vals );
Value *next( vals );
col4->r = next->getFloat();
next = next->m_next;
col4->g = next->getFloat();
next = next->m_next;
col4->b = next->getFloat();
next = next->m_next;
col4->a = next->getFloat();
}
static size_t countDataArrayListItems( DataArrayList *vaList ) {
size_t numItems( 0 );
if( nullptr == vaList ) {
return numItems;
}
DataArrayList *next( vaList );
while( nullptr != next ) {
if( nullptr != vaList->m_dataList ) {
numItems++;
}
next = next->m_next;
}
return numItems;
}
static void copyVectorArray( size_t numItems, DataArrayList *vaList, aiVector3D *vectorArray ) {
for( size_t i = 0; i < numItems; i++ ) {
Value *next( vaList->m_dataList );
fillVector3( &vectorArray[ i ], next );
vaList = vaList->m_next;
}
}
static void copyColor4DArray( size_t numItems, DataArrayList *vaList, aiColor4D *colArray ) {
for ( size_t i = 0; i < numItems; i++ ) {
Value *next( vaList->m_dataList );
fillColor4( &colArray[ i ], next );
}
}
void OpenGEXImporter::handleVertexArrayNode( ODDLParser::DDLNode *node, aiScene *pScene ) {
if( nullptr == node ) {
throw DeadlyImportError( "No parent node for name." );
return;
}
Property *prop( node->getProperties() );
if( nullptr != prop ) {
std::string propName, propKey;
propId2StdString( prop, propName, propKey );
MeshAttribute attribType( getAttributeByName( propKey.c_str() ) );
if( None == attribType ) {
return;
}
DataArrayList *vaList = node->getDataArrayList();
if( nullptr == vaList ) {
return;
}
const size_t numItems( countDataArrayListItems( vaList ) );
if( Position == attribType ) {
m_currentVertices.m_numVerts = numItems;
m_currentVertices.m_vertices = new aiVector3D[ numItems ];
copyVectorArray( numItems, vaList, m_currentVertices.m_vertices );
} else if ( Color == attribType ) {
m_currentVertices.m_numColors = numItems;
m_currentVertices.m_colors = new aiColor4D[ numItems ];
copyColor4DArray( numItems, vaList, m_currentVertices.m_colors );
} else if( Normal == attribType ) {
m_currentVertices.m_numNormals = numItems;
m_currentVertices.m_normals = new aiVector3D[ numItems ];
copyVectorArray( numItems, vaList, m_currentVertices.m_normals );
} else if( TexCoord == attribType ) {
m_currentVertices.m_numUVComps[ 0 ] = numItems;
m_currentVertices.m_textureCoords[ 0 ] = new aiVector3D[ numItems ];
copyVectorArray( numItems, vaList, m_currentVertices.m_textureCoords[ 0 ] );
}
}
}
void OpenGEXImporter::handleIndexArrayNode( ODDLParser::DDLNode *node, aiScene *pScene ) {
if( nullptr == node ) {
throw DeadlyImportError( "No parent node for name." );
return;
}
if( nullptr == m_currentMesh ) {
throw DeadlyImportError( "No current mesh for index data found." );
return;
}
DataArrayList *vaList = node->getDataArrayList();
if( nullptr == vaList ) {
return;
}
const size_t numItems( countDataArrayListItems( vaList ) );
m_currentMesh->mNumFaces = static_cast<unsigned int>(numItems);
m_currentMesh->mFaces = new aiFace[ numItems ];
m_currentMesh->mNumVertices = static_cast<unsigned int>(numItems * 3);
m_currentMesh->mVertices = new aiVector3D[ m_currentMesh->mNumVertices ];
bool hasColors( false );
if ( m_currentVertices.m_numColors > 0 ) {
m_currentMesh->mColors[0] = new aiColor4D[ m_currentVertices.m_numColors ];
hasColors = true;
}
bool hasNormalCoords( false );
if ( m_currentVertices.m_numNormals > 0 ) {
m_currentMesh->mNormals = new aiVector3D[ m_currentMesh->mNumVertices ];
hasNormalCoords = true;
}
bool hasTexCoords( false );
if ( m_currentVertices.m_numUVComps[ 0 ] > 0 ) {
m_currentMesh->mTextureCoords[ 0 ] = new aiVector3D[ m_currentMesh->mNumVertices ];
hasTexCoords = true;
}
unsigned int index( 0 );
for( size_t i = 0; i < m_currentMesh->mNumFaces; i++ ) {
aiFace ¤t( m_currentMesh->mFaces[ i ] );
current.mNumIndices = 3;
current.mIndices = new unsigned int[ current.mNumIndices ];
Value *next( vaList->m_dataList );
for( size_t indices = 0; indices < current.mNumIndices; indices++ ) {
const int idx( next->getUnsignedInt32() );
ai_assert( static_cast<size_t>( idx ) <= m_currentVertices.m_numVerts );
ai_assert( index < m_currentMesh->mNumVertices );
aiVector3D &pos = ( m_currentVertices.m_vertices[ idx ] );
m_currentMesh->mVertices[ index ].Set( pos.x, pos.y, pos.z );
if ( hasColors ) {
aiColor4D &col = m_currentVertices.m_colors[ idx ];
m_currentMesh->mColors[ 0 ][ index ] = col;
}
if ( hasNormalCoords ) {
aiVector3D &normal = ( m_currentVertices.m_normals[ idx ] );
m_currentMesh->mNormals[ index ].Set( normal.x, normal.y, normal.z );
}
if ( hasTexCoords ) {
aiVector3D &tex = ( m_currentVertices.m_textureCoords[ 0 ][ idx ] );
m_currentMesh->mTextureCoords[ 0 ][ index ].Set( tex.x, tex.y, tex.z );
}
current.mIndices[ indices ] = index;
index++;
next = next->m_next;
}
vaList = vaList->m_next;
}
}
static void getColorRGB3( aiColor3D *pColor, DataArrayList *colList ) {
if( nullptr == pColor || nullptr == colList ) {
return;
}
ai_assert( 3 == colList->m_numItems );
Value *val( colList->m_dataList );
pColor->r = val->getFloat();
val = val->getNext();
pColor->g = val->getFloat();
val = val->getNext();
pColor->b = val->getFloat();
}
static void getColorRGB4( aiColor4D *pColor, DataArrayList *colList ) {
if ( nullptr == pColor || nullptr == colList ) {
return;
}
ai_assert( 4 == colList->m_numItems );
Value *val( colList->m_dataList );
pColor->r = val->getFloat();
val = val->getNext();
pColor->g = val->getFloat();
val = val->getNext();
pColor->b = val->getFloat();
val = val->getNext();
pColor->a = val->getFloat();
}
enum ColorType {
NoneColor = 0,
DiffuseColor,
SpecularColor,
EmissionColor,
LightColor
};
static ColorType getColorType( Text *id ) {
if ( nullptr == id ) {
return NoneColor;
}
if( *id == Grammar::DiffuseColorToken ) {
return DiffuseColor;
} else if( *id == Grammar::SpecularColorToken ) {
return SpecularColor;
} else if( *id == Grammar::EmissionColorToken ) {
return EmissionColor;
} else if ( *id == "light" ) {
return LightColor;
}
return NoneColor;
}
void OpenGEXImporter::handleMaterialNode( ODDLParser::DDLNode *node, aiScene *pScene ) {
m_currentMaterial = new aiMaterial;
m_materialCache.push_back( m_currentMaterial );
m_tokenType = Grammar::MaterialToken;
handleNodes( node, pScene );
}
void OpenGEXImporter::handleColorNode( ODDLParser::DDLNode *node, aiScene *pScene ) {
if( nullptr == node ) {
return;
}
Property *prop = node->findPropertyByName( "attrib" );
if( nullptr != prop ) {
if( nullptr != prop->m_value ) {
DataArrayList *colList( node->getDataArrayList() );
if( nullptr == colList ) {
return;
}
aiColor3D col;
if ( 3 == colList->m_numItems ) {
aiColor3D col3;
getColorRGB3( &col3, colList );
col = col3;
} else {
aiColor4D col4;
getColorRGB4( &col4, colList );
col.r = col4.r;
col.g = col4.g;
col.b = col4.b;
}
const ColorType colType( getColorType( prop->m_key ) );
if( DiffuseColor == colType ) {
m_currentMaterial->AddProperty( &col, 1, AI_MATKEY_COLOR_DIFFUSE );
} else if( SpecularColor == colType ) {
m_currentMaterial->AddProperty( &col, 1, AI_MATKEY_COLOR_SPECULAR );
} else if( EmissionColor == colType ) {
m_currentMaterial->AddProperty( &col, 1, AI_MATKEY_COLOR_EMISSIVE );
} else if ( LightColor == colType ) {
m_currentLight->mColorDiffuse = col;
}
}
}
}
void OpenGEXImporter::handleTextureNode( ODDLParser::DDLNode *node, aiScene *pScene ) {
if( nullptr == node ) {
return;
}
Property *prop = node->findPropertyByName( "attrib" );
if( nullptr != prop ) {
if( nullptr != prop->m_value ) {
Value *val( node->getValue() );
if( nullptr != val ) {
aiString tex;
tex.Set( val->getString() );
if( prop->m_value->getString() == Grammar::DiffuseTextureToken ) {
m_currentMaterial->AddProperty( &tex, AI_MATKEY_TEXTURE_DIFFUSE( 0 ) );
} else if( prop->m_value->getString() == Grammar::SpecularPowerTextureToken ) {
m_currentMaterial->AddProperty( &tex, AI_MATKEY_TEXTURE_SPECULAR( 0 ) );
} else if( prop->m_value->getString() == Grammar::EmissionTextureToken ) {
m_currentMaterial->AddProperty( &tex, AI_MATKEY_TEXTURE_EMISSIVE( 0 ) );
} else if( prop->m_value->getString() == Grammar::OpacyTextureToken ) {
m_currentMaterial->AddProperty( &tex, AI_MATKEY_TEXTURE_OPACITY( 0 ) );
} else if( prop->m_value->getString() == Grammar::TransparencyTextureToken ) {
} else if( prop->m_value->getString() == Grammar::NormalTextureToken ) {
m_currentMaterial->AddProperty( &tex, AI_MATKEY_TEXTURE_NORMALS( 0 ) );
} else {
ai_assert( false );
}
}
}
}
}
void OpenGEXImporter::handleParamNode( ODDLParser::DDLNode *node, aiScene *pScene ) {
if ( nullptr == node ) {
return;
}
Property *prop = node->findPropertyByName( "attrib" );
if ( nullptr == prop ) {
return;
}
if ( nullptr != prop->m_value ) {
Value *val( node->getValue() );
if ( nullptr == val ) {
return;
}
const float floatVal( val->getFloat() );
if ( prop->m_value != nullptr ) {
if ( 0 == ASSIMP_strincmp( "fov", prop->m_value->getString(), 3 ) ) {
m_currentCamera->mHorizontalFOV = floatVal;
} else if ( 0 == ASSIMP_strincmp( "near", prop->m_value->getString(), 3 ) ) {
m_currentCamera->mClipPlaneNear = floatVal;
} else if ( 0 == ASSIMP_strincmp( "far", prop->m_value->getString(), 3 ) ) {
m_currentCamera->mClipPlaneFar = floatVal;
}
}
}
}
void OpenGEXImporter::handleAttenNode( ODDLParser::DDLNode *node, aiScene *pScene ) {
if ( nullptr == node ) {
return;
}
Property *prop = node->findPropertyByName( "curve" );
if ( nullptr != prop ) {
if ( nullptr != prop->m_value ) {
Value *val( node->getValue() );
const float floatVal( val->getFloat() );
if ( 0 == strncmp( "scale", prop->m_value->getString(), strlen( "scale" ) ) ) {
m_currentLight->mAttenuationQuadratic = floatVal;
}
}
}
}
void OpenGEXImporter::copyMeshes( aiScene *pScene ) {
ai_assert( nullptr != pScene );
if( m_meshCache.empty() ) {
return;
}
pScene->mNumMeshes = static_cast<unsigned int>(m_meshCache.size());
pScene->mMeshes = new aiMesh*[ pScene->mNumMeshes ];
std::copy( m_meshCache.begin(), m_meshCache.end(), pScene->mMeshes );
}
void OpenGEXImporter::copyCameras( aiScene *pScene ) {
ai_assert( nullptr != pScene );
if ( m_cameraCache.empty() ) {
return;
}
pScene->mNumCameras = static_cast<unsigned int>(m_cameraCache.size());
pScene->mCameras = new aiCamera*[ pScene->mNumCameras ];
std::copy( m_cameraCache.begin(), m_cameraCache.end(), pScene->mCameras );
}
void OpenGEXImporter::copyLights( aiScene *pScene ) {
ai_assert( nullptr != pScene );
if ( m_lightCache.empty() ) {
return;
}
pScene->mNumLights = static_cast<unsigned int>(m_lightCache.size());
pScene->mLights = new aiLight*[ pScene->mNumLights ];
std::copy( m_lightCache.begin(), m_lightCache.end(), pScene->mLights );
}
void OpenGEXImporter::resolveReferences() {
if( m_unresolvedRefStack.empty() ) {
return;
}
RefInfo *currentRefInfo( nullptr );
for( std::vector<RefInfo*>::iterator it = m_unresolvedRefStack.begin(); it != m_unresolvedRefStack.end(); ++it ) {
currentRefInfo = *it;
if( nullptr != currentRefInfo ) {
aiNode *node( currentRefInfo->m_node );
if( RefInfo::MeshRef == currentRefInfo->m_type ) {
for( size_t i = 0; i < currentRefInfo->m_Names.size(); i++ ) {
const std::string &name( currentRefInfo->m_Names[ i ] );
ReferenceMap::const_iterator it( m_mesh2refMap.find( name ) );
if( m_mesh2refMap.end() != it ) {
unsigned int meshIdx = static_cast<unsigned int>(m_mesh2refMap[ name ]);
node->mMeshes[ i ] = meshIdx;
}
}
} else if( RefInfo::MaterialRef == currentRefInfo->m_type ) {
} else {
throw DeadlyImportError( "Unknown reference info to resolve." );
}
}
}
}
void OpenGEXImporter::createNodeTree( aiScene *pScene ) {
if( nullptr == m_root ) {
return;
}
if( m_root->m_children.empty() ) {
return;
}
pScene->mRootNode->mNumChildren = static_cast<unsigned int>(m_root->m_children.size());
pScene->mRootNode->mChildren = new aiNode*[ pScene->mRootNode->mNumChildren ];
std::copy( m_root->m_children.begin(), m_root->m_children.end(), pScene->mRootNode->mChildren );
}
void OpenGEXImporter::pushNode( aiNode *node, aiScene *pScene ) {
ai_assert( nullptr != pScene );
if ( nullptr == node ) {
return;
}
ChildInfo *info( nullptr );
if( m_nodeStack.empty() ) {
node->mParent = pScene->mRootNode;
NodeChildMap::iterator it( m_nodeChildMap.find( node->mParent ) );
if( m_nodeChildMap.end() == it ) {
info = new ChildInfo;
m_root = info;
m_nodeChildMap[ node->mParent ] = info;
} else {
info = it->second;
}
info->m_children.push_back( node );
} else {
aiNode *parent( m_nodeStack.back() );
ai_assert( nullptr != parent );
node->mParent = parent;
NodeChildMap::iterator it( m_nodeChildMap.find( node->mParent ) );
if( m_nodeChildMap.end() == it ) {
info = new ChildInfo;
m_nodeChildMap[ node->mParent ] = info;
} else {
info = it->second;
}
info->m_children.push_back( node );
}
m_nodeStack.push_back( node );
}
aiNode *OpenGEXImporter::popNode() {
if( m_nodeStack.empty() ) {
return nullptr;
}
aiNode *node( top() );
m_nodeStack.pop_back();
return node;
}
aiNode *OpenGEXImporter::top() const {
if( m_nodeStack.empty() ) {
return nullptr;
}
return m_nodeStack.back();
}
void OpenGEXImporter::clearNodeStack() {
m_nodeStack.clear();
}
} }
#endif