Trait Component

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pub trait Component:
    Send
    + Sync
    + 'static {
    const STORAGE_TYPE: StorageType;

    // Provided methods
    fn register_component_hooks(_hooks: &mut ComponentHooks) { ... }
    fn register_required_components(
        _component_id: ComponentId,
        _components: &mut Components,
        _storages: &mut Storages,
        _required_components: &mut RequiredComponents,
        _inheritance_depth: u16,
    ) { ... }
}
Expand description

A data type that can be used to store data for an entity.

Component is a derivable trait: this means that a data type can implement it by applying a #[derive(Component)] attribute to it. However, components must always satisfy the Send + Sync + 'static trait bounds.

§Examples

Components can take many forms: they are usually structs, but can also be of every other kind of data type, like enums or zero sized types. The following examples show how components are laid out in code.

// A component can contain data...
#[derive(Component)]
struct LicensePlate(String);

// ... but it can also be a zero-sized marker.
#[derive(Component)]
struct Car;

// Components can also be structs with named fields...
#[derive(Component)]
struct VehiclePerformance {
    acceleration: f32,
    top_speed: f32,
    handling: f32,
}

// ... or enums.
#[derive(Component)]
enum WheelCount {
    Two,
    Three,
    Four,
}

§Component and data access

See the entity module level documentation to learn how to add or remove components from an entity.

See the documentation for Query to learn how to access component data from a system.

§Choosing a storage type

Components can be stored in the world using different strategies with their own performance implications. By default, components are added to the Table storage, which is optimized for query iteration.

Alternatively, components can be added to the SparseSet storage, which is optimized for component insertion and removal. This is achieved by adding an additional #[component(storage = "SparseSet")] attribute to the derive one:

#[derive(Component)]
#[component(storage = "SparseSet")]
struct ComponentA;

§Required Components

Components can specify Required Components. If some Component A requires Component B, then when A is inserted, B will also be initialized and inserted (if it was not manually specified).

The Default constructor will be used to initialize the component, by default:

#[derive(Component)]
#[require(B)]
struct A;

#[derive(Component, Default, PartialEq, Eq, Debug)]
struct B(usize);

// This will implicitly also insert B with the Default constructor
let id = world.spawn(A).id();
assert_eq!(&B(0), world.entity(id).get::<B>().unwrap());

// This will _not_ implicitly insert B, because it was already provided
world.spawn((A, B(11)));

Components can have more than one required component:

#[derive(Component)]
#[require(B, C)]
struct A;

#[derive(Component, Default, PartialEq, Eq, Debug)]
#[require(C)]
struct B(usize);

#[derive(Component, Default, PartialEq, Eq, Debug)]
struct C(u32);

// This will implicitly also insert B and C with their Default constructors
let id = world.spawn(A).id();
assert_eq!(&B(0), world.entity(id).get::<B>().unwrap());
assert_eq!(&C(0), world.entity(id).get::<C>().unwrap());

You can also define a custom constructor function or closure:

#[derive(Component)]
#[require(C(init_c))]
struct A;

#[derive(Component, PartialEq, Eq, Debug)]
#[require(C(|| C(20)))]
struct B;

#[derive(Component, PartialEq, Eq, Debug)]
struct C(usize);

fn init_c() -> C {
    C(10)
}

// This will implicitly also insert C with the init_c() constructor
let id = world.spawn(A).id();
assert_eq!(&C(10), world.entity(id).get::<C>().unwrap());

// This will implicitly also insert C with the `|| C(20)` constructor closure
let id = world.spawn(B).id();
assert_eq!(&C(20), world.entity(id).get::<C>().unwrap());

Required components are recursive. This means, if a Required Component has required components, those components will also be inserted if they are missing:

#[derive(Component)]
#[require(B)]
struct A;

#[derive(Component, Default, PartialEq, Eq, Debug)]
#[require(C)]
struct B(usize);

#[derive(Component, Default, PartialEq, Eq, Debug)]
struct C(u32);

// This will implicitly also insert B and C with their Default constructors
let id = world.spawn(A).id();
assert_eq!(&B(0), world.entity(id).get::<B>().unwrap());
assert_eq!(&C(0), world.entity(id).get::<C>().unwrap());

Note that cycles in the “component require tree” will result in stack overflows when attempting to insert a component.

This “multiple inheritance” pattern does mean that it is possible to have duplicate requires for a given type at different levels of the inheritance tree:

#[derive(Component)]
struct X(usize);

#[derive(Component, Default)]
#[require(X(|| X(1)))]
struct Y;

#[derive(Component)]
#[require(
    Y,
    X(|| X(2)),
)]
struct Z;

// In this case, the x2 constructor is used for X
let id = world.spawn(Z).id();
assert_eq!(2, world.entity(id).get::<X>().unwrap().0);

In general, this shouldn’t happen often, but when it does the algorithm for choosing the constructor from the tree is simple and predictable:

  1. A constructor from a direct #[require()], if one exists, is selected with priority.
  2. Otherwise, perform a Depth First Search on the tree of requirements and select the first one found.

From a user perspective, just think about this as the following:

  1. Specifying a required component constructor for Foo directly on a spawned component Bar will result in that constructor being used (and overriding existing constructors lower in the inheritance tree). This is the classic “inheritance override” behavior people expect.
  2. For cases where “multiple inheritance” results in constructor clashes, Components should be listed in “importance order”. List a component earlier in the requirement list to initialize its inheritance tree earlier.

§Registering required components at runtime

In most cases, required components should be registered using the require attribute as shown above. However, in some cases, it may be useful to register required components at runtime.

This can be done through World::register_required_components or World::register_required_components_with for the Default and custom constructors respectively:

#[derive(Component)]
struct A;

#[derive(Component, Default, PartialEq, Eq, Debug)]
struct B(usize);

#[derive(Component, PartialEq, Eq, Debug)]
struct C(u32);

// Register B as required by A and C as required by B.
world.register_required_components::<A, B>();
world.register_required_components_with::<B, C>(|| C(2));

// This will implicitly also insert B with its Default constructor
// and C with the custom constructor defined by B.
let id = world.spawn(A).id();
assert_eq!(&B(0), world.entity(id).get::<B>().unwrap());
assert_eq!(&C(2), world.entity(id).get::<C>().unwrap());

Similar rules as before apply to duplicate requires fer a given type at different levels of the inheritance tree. A requiring C directly would take precedence over indirectly requiring it through A requiring B and B requiring C.

Unlike with the require attribute, directly requiring the same component multiple times for the same component will result in a panic. This is done to prevent conflicting constructors and confusing ordering dependencies.

Note that requirements must currently be registered before the requiring component is inserted into the world for the first time. Registering requirements after this will lead to a panic.

§Adding component’s hooks

See ComponentHooks for a detailed explanation of component’s hooks.

Alternatively to the example shown in ComponentHooks’ documentation, hooks can be configured using following attributes:

  • #[component(on_add = on_add_function)]
  • #[component(on_insert = on_insert_function)]
  • #[component(on_replace = on_replace_function)]
  • #[component(on_remove = on_remove_function)]
#[derive(Component)]
#[component(on_add = my_on_add_hook)]
#[component(on_insert = my_on_insert_hook)]
// Another possible way of configuring hooks:
// #[component(on_add = my_on_add_hook, on_insert = my_on_insert_hook)]
//
// We don't have a replace or remove hook, so we can leave them out:
// #[component(on_replace = my_on_replace_hook, on_remove = my_on_remove_hook)]
struct ComponentA;

fn my_on_add_hook(world: DeferredWorld, entity: Entity, id: ComponentId) {
    // ...
}

// You can also omit writing some types using generics.
fn my_on_insert_hook<T1, T2>(world: DeferredWorld, _: T1, _: T2) {
    // ...
}

§Implementing the trait for foreign types

As a consequence of the orphan rule, it is not possible to separate into two different crates the implementation of Component from the definition of a type. This means that it is not possible to directly have a type defined in a third party library as a component. This important limitation can be easily worked around using the newtype pattern: this makes it possible to locally define and implement Component for a tuple struct that wraps the foreign type. The following example gives a demonstration of this pattern.

// `Component` is defined in the `bevy_ecs` crate.
use bevy_ecs::component::Component;

// `Duration` is defined in the `std` crate.
use std::time::Duration;

// It is not possible to implement `Component` for `Duration` from this position, as they are
// both foreign items, defined in an external crate. However, nothing prevents to define a new
// `Cooldown` type that wraps `Duration`. As `Cooldown` is defined in a local crate, it is
// possible to implement `Component` for it.
#[derive(Component)]
struct Cooldown(Duration);

§!Sync Components

A !Sync type cannot implement Component. However, it is possible to wrap a Send but not Sync type in SyncCell or the currently unstable Exclusive to make it Sync. This forces only having mutable access (&mut T only, never &T), but makes it safe to reference across multiple threads.

This will fail to compile since RefCell is !Sync.

#[derive(Component)]
struct NotSync {
   counter: RefCell<usize>,
}

This will compile since the RefCell is wrapped with SyncCell.

use bevy_utils::synccell::SyncCell;

// This will compile.
#[derive(Component)]
struct ActuallySync {
   counter: SyncCell<RefCell<usize>>,
}

Required Associated Constants§

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const STORAGE_TYPE: StorageType

A constant indicating the storage type used for this component.

Provided Methods§

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fn register_component_hooks(_hooks: &mut ComponentHooks)

Called when registering this component, allowing mutable access to its ComponentHooks.

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fn register_required_components( _component_id: ComponentId, _components: &mut Components, _storages: &mut Storages, _required_components: &mut RequiredComponents, _inheritance_depth: u16, )

Registers required components.

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§

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impl Component for DependencyLoadState
where DependencyLoadState: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

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impl Component for LoadState
where LoadState: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

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impl Component for RecursiveDependencyLoadState

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

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impl Component for DepthOfFieldPipelines
where DepthOfFieldPipelines: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

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impl Component for DebandDither
where DebandDither: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

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impl Component for Tonemapping
where Tonemapping: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

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impl Component for HierarchyEvent
where HierarchyEvent: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::SparseSet

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impl Component for GamepadEvent
where GamepadEvent: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::SparseSet

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impl Component for GamepadRumbleRequest
where GamepadRumbleRequest: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::SparseSet

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impl Component for RawGamepadEvent
where RawGamepadEvent: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::SparseSet

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impl Component for ClusterConfig
where ClusterConfig: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

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impl Component for LightEntity
where LightEntity: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

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impl Component for ShadowFilteringMethod
where ShadowFilteringMethod: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

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impl Component for PickingInteraction
where PickingInteraction: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

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impl Component for PointerId
where PointerId: Send + Sync + 'static,

A component’s Required Components are inserted whenever it is inserted. Note that this will also insert the required components of the required components, recursively, in depth-first order.

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

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impl Component for AppExit
where AppExit: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::SparseSet

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impl Component for FileDragAndDrop
where FileDragAndDrop: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::SparseSet

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impl Component for Ime
where Ime: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::SparseSet

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impl Component for Interaction
where Interaction: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

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impl Component for Msaa
where Msaa: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

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impl Component for Projection
where Projection: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

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impl Component for UiAntiAlias
where UiAntiAlias: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

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impl Component for Visibility
where Visibility: Send + Sync + 'static,

Required Components: InheritedVisibility, ViewVisibility.

A component’s Required Components are inserted whenever it is inserted. Note that this will also insert the required components of the required components, recursively, in depth-first order.

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

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impl Component for Readback
where Readback: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

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impl Component for Anchor
where Anchor: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

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impl Component for FocusPolicy
where FocusPolicy: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

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impl Component for AppLifecycle
where AppLifecycle: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::SparseSet

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impl Component for WindowEvent
where WindowEvent: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::SparseSet

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impl Component for CursorIcon
where CursorIcon: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

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impl Component for AccessibilityNode
where AccessibilityNode: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

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impl Component for ActionRequest
where ActionRequest: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::SparseSet

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impl Component for AnimationTarget
where AnimationTarget: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

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impl Component for UntypedAssetLoadFailedEvent

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::SparseSet

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impl Component for AutoExposure
where AutoExposure: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

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impl Component for Bloom
where Bloom: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

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impl Component for ContrastAdaptiveSharpening

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

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impl Component for DenoiseCas
where DenoiseCas: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

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impl Component for ViewCasPipeline
where ViewCasPipeline: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

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impl Component for ViewTransmissionTexture
where ViewTransmissionTexture: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

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impl Component for DeferredLightingIdDepthTexture

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

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impl Component for AuxiliaryDepthOfFieldTexture

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

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impl Component for DepthOfField
where DepthOfField: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

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impl Component for DepthOfFieldUniform
where DepthOfFieldUniform: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

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impl Component for ViewDepthOfFieldBindGroupLayouts

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

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impl Component for TemporalAntiAliasing
where TemporalAntiAliasing: Send + Sync + 'static,

A component’s Required Components are inserted whenever it is inserted. Note that this will also insert the required components of the required components, recursively, in depth-first order.

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

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impl Component for CameraFxaaPipeline
where CameraFxaaPipeline: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

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impl Component for Fxaa
where Fxaa: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

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impl Component for MotionBlurPipelineId
where MotionBlurPipelineId: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

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impl Component for MotionBlur
where MotionBlur: Send + Sync + 'static,

Required Components: DepthPrepass, MotionVectorPrepass.

A component’s Required Components are inserted whenever it is inserted. Note that this will also insert the required components of the required components, recursively, in depth-first order.

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

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impl Component for MsaaWritebackBlitPipeline
where MsaaWritebackBlitPipeline: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

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impl Component for OitResolvePipelineId
where OitResolvePipelineId: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

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impl Component for OrderIndependentTransparencySettings

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const STORAGE_TYPE: StorageType = StorageType::SparseSet

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impl Component for OrderIndependentTransparencySettingsOffset

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

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impl Component for ChromaticAberration
where ChromaticAberration: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

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impl Component for PostProcessingPipelineId
where PostProcessingPipelineId: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

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impl Component for PostProcessingUniformBufferOffsets

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

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impl Component for DeferredPrepass
where DeferredPrepass: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

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impl Component for DepthPrepass
where DepthPrepass: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

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impl Component for MotionVectorPrepass
where MotionVectorPrepass: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

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impl Component for NormalPrepass
where NormalPrepass: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

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impl Component for PreviousViewData
where PreviousViewData: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

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impl Component for PreviousViewUniformOffset
where PreviousViewUniformOffset: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

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impl Component for ViewPrepassTextures
where ViewPrepassTextures: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

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impl Component for Smaa
where Smaa: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

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impl Component for SmaaBindGroups
where SmaaBindGroups: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

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impl Component for SmaaInfoUniformOffset
where SmaaInfoUniformOffset: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

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impl Component for SmaaTextures
where SmaaTextures: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

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impl Component for ViewSmaaPipelines
where ViewSmaaPipelines: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

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impl Component for Skybox
where Skybox: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

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impl Component for ViewTonemappingPipeline
where ViewTonemappingPipeline: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

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impl Component for ViewUpscalingPipeline
where ViewUpscalingPipeline: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

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impl Component for CiTestingCustomEvent
where CiTestingCustomEvent: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::SparseSet

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impl Component for GltfMaterialExtras
where GltfMaterialExtras: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

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impl Component for GltfMaterialName
where GltfMaterialName: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

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impl Component for GltfMeshExtras
where GltfMeshExtras: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

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impl Component for GltfSceneExtras
where GltfSceneExtras: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

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impl Component for GamepadAxisChangedEvent
where GamepadAxisChangedEvent: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::SparseSet

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impl Component for GamepadButtonChangedEvent
where GamepadButtonChangedEvent: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::SparseSet

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impl Component for GamepadButtonStateChangedEvent

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::SparseSet

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impl Component for GamepadConnectionEvent
where GamepadConnectionEvent: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::SparseSet

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impl Component for RawGamepadAxisChangedEvent

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::SparseSet

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impl Component for RawGamepadButtonChangedEvent

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::SparseSet

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impl Component for DoubleTapGesture
where DoubleTapGesture: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::SparseSet

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impl Component for PanGesture
where PanGesture: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::SparseSet

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impl Component for PinchGesture
where PinchGesture: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::SparseSet

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impl Component for RotationGesture
where RotationGesture: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::SparseSet

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impl Component for KeyboardFocusLost
where KeyboardFocusLost: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::SparseSet

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impl Component for KeyboardInput
where KeyboardInput: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::SparseSet

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impl Component for MouseButtonInput
where MouseButtonInput: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::SparseSet

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impl Component for MouseMotion
where MouseMotion: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::SparseSet

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impl Component for MouseWheel
where MouseWheel: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::SparseSet

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impl Component for DeferredLightingPipeline
where DeferredLightingPipeline: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

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impl Component for PbrDeferredLightingDepthId

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

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impl Component for MeshletMesh3d
where MeshletMesh3d: Send + Sync + 'static,

A component’s Required Components are inserted whenever it is inserted. Note that this will also insert the required components of the required components, recursively, in depth-first order.

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

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impl Component for IrradianceVolume
where IrradianceVolume: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

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impl Component for CascadeShadowConfig
where CascadeShadowConfig: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

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impl Component for Cascades
where Cascades: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

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impl Component for CascadesVisibleEntities
where CascadesVisibleEntities: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

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impl Component for Clusters
where Clusters: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

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impl Component for CubemapVisibleEntities
where CubemapVisibleEntities: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

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impl Component for EnvironmentMapUniform
where EnvironmentMapUniform: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

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impl Component for ExtractedClusterConfig
where ExtractedClusterConfig: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

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impl Component for ExtractedClusterableObjects

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

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impl Component for ExtractedDirectionalLight
where ExtractedDirectionalLight: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

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impl Component for ExtractedPointLight
where ExtractedPointLight: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

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impl Component for FogVolume
where FogVolume: Send + Sync + 'static,

Required Components: Transform, Visibility.

A component’s Required Components are inserted whenever it is inserted. Note that this will also insert the required components of the required components, recursively, in depth-first order.

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

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impl Component for LightViewEntities
where LightViewEntities: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

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impl Component for Lightmap
where Lightmap: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

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impl Component for MaterialBindGroupId
where MaterialBindGroupId: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

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impl Component for MeshTransforms
where MeshTransforms: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

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impl Component for MeshViewBindGroup
where MeshViewBindGroup: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

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impl Component for NotShadowCaster
where NotShadowCaster: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

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impl Component for NotShadowReceiver
where NotShadowReceiver: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

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impl Component for PreprocessBindGroup
where PreprocessBindGroup: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

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impl Component for PreviousGlobalTransform
where PreviousGlobalTransform: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

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impl Component for RenderCascadesVisibleEntities

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

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impl Component for RenderCubemapVisibleEntities

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

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impl Component for RenderVisibleMeshEntities
where RenderVisibleMeshEntities: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

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impl Component for ScreenSpaceAmbientOcclusion

Required Components: DepthPrepass, NormalPrepass.

A component’s Required Components are inserted whenever it is inserted. Note that this will also insert the required components of the required components, recursively, in depth-first order.

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

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impl Component for ScreenSpaceAmbientOcclusionResources

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

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impl Component for ScreenSpaceReflections
where ScreenSpaceReflections: Send + Sync + 'static,

Required Components: DepthPrepass, DeferredPrepass.

A component’s Required Components are inserted whenever it is inserted. Note that this will also insert the required components of the required components, recursively, in depth-first order.

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

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impl Component for ScreenSpaceReflectionsPipelineId

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

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impl Component for ScreenSpaceReflectionsUniform

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

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impl Component for ShadowView
where ShadowView: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

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impl Component for SkipGpuPreprocess
where SkipGpuPreprocess: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

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impl Component for TransmittedShadowReceiver
where TransmittedShadowReceiver: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

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impl Component for ViewClusterBindings
where ViewClusterBindings: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

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impl Component for ViewEnvironmentMapUniformOffset

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

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impl Component for ViewFogUniformOffset
where ViewFogUniformOffset: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

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impl Component for ViewLightEntities
where ViewLightEntities: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

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impl Component for ViewLightProbesUniformOffset

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

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impl Component for ViewLightsUniformOffset
where ViewLightsUniformOffset: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

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impl Component for ViewScreenSpaceReflectionsUniformOffset

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

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impl Component for ViewShadowBindings
where ViewShadowBindings: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

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impl Component for VisibleClusterableObjects
where VisibleClusterableObjects: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

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impl Component for VisibleMeshEntities
where VisibleMeshEntities: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

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impl Component for VolumetricFog
where VolumetricFog: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

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impl Component for VolumetricLight
where VolumetricLight: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

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impl Component for NoWireframe
where NoWireframe: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

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impl Component for Wireframe
where Wireframe: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

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impl Component for WireframeColor
where WireframeColor: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

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impl Component for PointerHits
where PointerHits: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::SparseSet

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impl Component for SimplifiedMesh
where SimplifiedMesh: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

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impl Component for Location
where Location: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

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impl Component for PointerInput
where PointerInput: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::SparseSet

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impl Component for PointerInteraction
where PointerInteraction: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

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impl Component for PointerLocation
where PointerLocation: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

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impl Component for PointerPress
where PointerPress: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

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impl Component for AnimationGraphHandle
where AnimationGraphHandle: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

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impl Component for AnimationPlayer
where AnimationPlayer: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

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impl Component for AnimationTransitions
where AnimationTransitions: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

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impl Component for AudioSink
where AudioSink: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

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impl Component for BackgroundColor
where BackgroundColor: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

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impl Component for BorderColor
where BorderColor: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

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impl Component for BorderRadius
where BorderRadius: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

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impl Component for BoxShadow
where BoxShadow: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

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impl Component for Button
where Button: Send + Sync + 'static,

Required Components: Node, FocusPolicy, Interaction.

A component’s Required Components are inserted whenever it is inserted. Note that this will also insert the required components of the required components, recursively, in depth-first order.

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

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impl Component for CalculatedClip
where CalculatedClip: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

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impl Component for Camera2d
where Camera2d: Send + Sync + 'static,

A component’s Required Components are inserted whenever it is inserted. Note that this will also insert the required components of the required components, recursively, in depth-first order.

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

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impl Component for Camera3d
where Camera3d: Send + Sync + 'static,

A component’s Required Components are inserted whenever it is inserted. Note that this will also insert the required components of the required components, recursively, in depth-first order.

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

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impl Component for Camera
where Camera: Send + Sync + 'static,

A component’s Required Components are inserted whenever it is inserted. Note that this will also insert the required components of the required components, recursively, in depth-first order.

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

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impl Component for Children
where Children: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

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impl Component for ComputedNode
where ComputedNode: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

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impl Component for CursorEntered
where CursorEntered: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::SparseSet

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impl Component for CursorLeft
where CursorLeft: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::SparseSet

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impl Component for CursorMoved
where CursorMoved: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::SparseSet

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impl Component for DirectionalLight
where DirectionalLight: Send + Sync + 'static,

A component’s Required Components are inserted whenever it is inserted. Note that this will also insert the required components of the required components, recursively, in depth-first order.

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

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impl Component for DistanceFog
where DistanceFog: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

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impl Component for DynamicSceneRoot
where DynamicSceneRoot: Send + Sync + 'static,

Required Components: Transform, Visibility.

A component’s Required Components are inserted whenever it is inserted. Note that this will also insert the required components of the required components, recursively, in depth-first order.

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

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impl Component for EnvironmentMapLight
where EnvironmentMapLight: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

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impl Component for Gamepad
where Gamepad: Send + Sync + 'static,

Required Components: GamepadSettings.

A component’s Required Components are inserted whenever it is inserted. Note that this will also insert the required components of the required components, recursively, in depth-first order.

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

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impl Component for GamepadSettings
where GamepadSettings: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

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impl Component for GlobalTransform
where GlobalTransform: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

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impl Component for GlobalZIndex
where GlobalZIndex: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

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impl Component for GltfExtras
where GltfExtras: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

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impl Component for ImageNode
where ImageNode: Send + Sync + 'static,

Required Components: Node, ImageNodeSize, ContentSize.

A component’s Required Components are inserted whenever it is inserted. Note that this will also insert the required components of the required components, recursively, in depth-first order.

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

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impl Component for InheritedVisibility
where InheritedVisibility: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

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impl Component for IsDefaultUiCamera
where IsDefaultUiCamera: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

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impl Component for Label
where Label: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

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impl Component for LightProbe
where LightProbe: Send + Sync + 'static,

Required Components: Transform, Visibility.

A component’s Required Components are inserted whenever it is inserted. Note that this will also insert the required components of the required components, recursively, in depth-first order.

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

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impl Component for Mesh2d
where Mesh2d: Send + Sync + 'static,

Required Components: Transform, Visibility.

A component’s Required Components are inserted whenever it is inserted. Note that this will also insert the required components of the required components, recursively, in depth-first order.

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

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impl Component for Mesh3d
where Mesh3d: Send + Sync + 'static,

Required Components: Transform, Visibility.

A component’s Required Components are inserted whenever it is inserted. Note that this will also insert the required components of the required components, recursively, in depth-first order.

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

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impl Component for MorphWeights
where MorphWeights: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

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impl Component for Name
where Name: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

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impl Component for Node
where Node: Send + Sync + 'static,

A component’s Required Components are inserted whenever it is inserted. Note that this will also insert the required components of the required components, recursively, in depth-first order.

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

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impl Component for Observer

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const STORAGE_TYPE: StorageType = StorageType::SparseSet

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impl Component for OnAdd
where OnAdd: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::SparseSet

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impl Component for OnInsert
where OnInsert: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::SparseSet

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impl Component for OnRemove
where OnRemove: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::SparseSet

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impl Component for OnReplace
where OnReplace: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::SparseSet

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impl Component for OrthographicProjection
where OrthographicProjection: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

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impl Component for Outline
where Outline: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

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impl Component for Parent
where Parent: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

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impl Component for PerspectiveProjection
where PerspectiveProjection: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

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impl Component for PickingBehavior
where PickingBehavior: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

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impl Component for PlaybackSettings
where PlaybackSettings: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

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impl Component for PointLight
where PointLight: Send + Sync + 'static,

A component’s Required Components are inserted whenever it is inserted. Note that this will also insert the required components of the required components, recursively, in depth-first order.

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

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impl Component for RayCastBackfaces
where RayCastBackfaces: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

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impl Component for RayCastPickable
where RayCastPickable: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

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impl Component for SceneRoot
where SceneRoot: Send + Sync + 'static,

Required Components: Transform, Visibility.

A component’s Required Components are inserted whenever it is inserted. Note that this will also insert the required components of the required components, recursively, in depth-first order.

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

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impl Component for ScrollPosition
where ScrollPosition: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

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impl Component for ShowAabbGizmo
where ShowAabbGizmo: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

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impl Component for ShowLightGizmo
where ShowLightGizmo: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

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impl Component for SpatialAudioSink
where SpatialAudioSink: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

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impl Component for SpatialListener
where SpatialListener: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

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impl Component for SpotLight
where SpotLight: Send + Sync + 'static,

A component’s Required Components are inserted whenever it is inserted. Note that this will also insert the required components of the required components, recursively, in depth-first order.

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

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impl Component for Sprite
where Sprite: Send + Sync + 'static,

Required Components: Transform, Visibility, SyncToRenderWorld.

A component’s Required Components are inserted whenever it is inserted. Note that this will also insert the required components of the required components, recursively, in depth-first order.

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

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impl Component for TargetCamera
where TargetCamera: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

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impl Component for Text2d
where Text2d: Send + Sync + 'static,

A component’s Required Components are inserted whenever it is inserted. Note that this will also insert the required components of the required components, recursively, in depth-first order.

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

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impl Component for Text
where Text: Send + Sync + 'static,

A component’s Required Components are inserted whenever it is inserted. Note that this will also insert the required components of the required components, recursively, in depth-first order.

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

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impl Component for TextColor
where TextColor: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

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impl Component for TextFont
where TextFont: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

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impl Component for TextLayout
where TextLayout: Send + Sync + 'static,

Required Components: ComputedTextBlock, TextLayoutInfo.

A component’s Required Components are inserted whenever it is inserted. Note that this will also insert the required components of the required components, recursively, in depth-first order.

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

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impl Component for TextSpan
where TextSpan: Send + Sync + 'static,

Required Components: TextFont, TextColor.

A component’s Required Components are inserted whenever it is inserted. Note that this will also insert the required components of the required components, recursively, in depth-first order.

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

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impl Component for TouchInput
where TouchInput: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::SparseSet

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impl Component for Transform
where Transform: Send + Sync + 'static,

Required Components: GlobalTransform.

A component’s Required Components are inserted whenever it is inserted. Note that this will also insert the required components of the required components, recursively, in depth-first order.

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

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impl Component for UiBoxShadowSamples
where UiBoxShadowSamples: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

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impl Component for ViewVisibility
where ViewVisibility: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

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impl Component for Window
where Window: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

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impl Component for WindowMoved
where WindowMoved: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::SparseSet

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impl Component for ZIndex
where ZIndex: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

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impl Component for NoAutomaticBatching
where NoAutomaticBatching: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

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impl Component for CameraMainTextureUsages
where CameraMainTextureUsages: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

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impl Component for CameraRenderGraph
where CameraRenderGraph: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

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impl Component for Exposure
where Exposure: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

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impl Component for ExtractedCamera
where ExtractedCamera: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

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impl Component for ManualTextureView
where ManualTextureView: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

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impl Component for ManualTextureViewHandle
where ManualTextureViewHandle: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

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impl Component for MipBias
where MipBias: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

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impl Component for TemporalJitter
where TemporalJitter: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

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impl Component for ReadbackComplete
where ReadbackComplete: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::SparseSet

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impl Component for MeshMorphWeights
where MeshMorphWeights: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

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impl Component for SkinnedMesh
where SkinnedMesh: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

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impl Component for Aabb
where Aabb: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

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impl Component for CascadesFrusta
where CascadesFrusta: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

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impl Component for CubemapFrusta
where CubemapFrusta: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

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impl Component for Frustum
where Frustum: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

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impl Component for MainEntity
where MainEntity: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

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impl Component for RenderEntity
where RenderEntity: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

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impl Component for SyncToRenderWorld
where SyncToRenderWorld: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::SparseSet

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impl Component for TemporaryRenderEntity
where TemporaryRenderEntity: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

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impl Component for ColorGrading
where ColorGrading: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

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impl Component for ExtractedView
where ExtractedView: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

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impl Component for GpuCulling
where GpuCulling: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

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impl Component for NoCpuCulling
where NoCpuCulling: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

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impl Component for NoFrustumCulling
where NoFrustumCulling: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

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impl Component for RenderLayers
where RenderLayers: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

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impl Component for RenderVisibleEntities
where RenderVisibleEntities: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

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impl Component for ViewDepthTexture
where ViewDepthTexture: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

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impl Component for ViewTarget
where ViewTarget: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

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impl Component for ViewUniformOffset
where ViewUniformOffset: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

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impl Component for VisibilityRange
where VisibilityRange: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

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impl Component for VisibleEntities
where VisibleEntities: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

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impl Component for Captured
where Captured: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

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impl Component for Capturing
where Capturing: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

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impl Component for Screenshot
where Screenshot: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

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impl Component for ScreenshotCaptured
where ScreenshotCaptured: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::SparseSet

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impl Component for SceneInstance
where SceneInstance: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

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impl Component for SceneInstanceReady
where SceneInstanceReady: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::SparseSet

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impl Component for Material2dBindGroupId
where Material2dBindGroupId: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

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impl Component for Mesh2dMarker
where Mesh2dMarker: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

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impl Component for Mesh2dTransforms
where Mesh2dTransforms: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

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impl Component for Mesh2dViewBindGroup
where Mesh2dViewBindGroup: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

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impl Component for NoWireframe2d
where NoWireframe2d: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

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impl Component for SpriteBatch
where SpriteBatch: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

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impl Component for SpriteSource
where SpriteSource: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

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impl Component for SpriteViewBindGroup
where SpriteViewBindGroup: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

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impl Component for Wireframe2d
where Wireframe2d: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

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impl Component for Wireframe2dColor
where Wireframe2dColor: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

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impl Component for ComputedTextBlock
where ComputedTextBlock: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

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impl Component for TextBounds
where TextBounds: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

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impl Component for TextLayoutInfo
where TextLayoutInfo: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

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impl Component for UiShadowsBatch
where UiShadowsBatch: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

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impl Component for GhostNode
where GhostNode: Send + Sync + 'static,

Required Components: Visibility, Transform.

A component’s Required Components are inserted whenever it is inserted. Note that this will also insert the required components of the required components, recursively, in depth-first order.

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

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impl Component for ContentSize
where ContentSize: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

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impl Component for DefaultCameraView
where DefaultCameraView: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

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impl Component for RelativeCursorPosition
where RelativeCursorPosition: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

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impl Component for UiBatch
where UiBatch: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

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impl Component for UiTextureSlicerBatch
where UiTextureSlicerBatch: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

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impl Component for ImageNodeSize
where ImageNodeSize: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

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impl Component for TextNodeFlags
where TextNodeFlags: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

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impl Component for ClosingWindow
where ClosingWindow: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

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impl Component for Monitor
where Monitor: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

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impl Component for PrimaryMonitor
where PrimaryMonitor: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

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impl Component for PrimaryWindow
where PrimaryWindow: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

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impl Component for RawHandleWrapper
where RawHandleWrapper: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

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impl Component for RawHandleWrapperHolder
where RawHandleWrapperHolder: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

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impl Component for RequestRedraw
where RequestRedraw: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::SparseSet

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impl Component for WindowBackendScaleFactorChanged

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::SparseSet

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impl Component for WindowCloseRequested
where WindowCloseRequested: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::SparseSet

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impl Component for WindowClosed
where WindowClosed: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::SparseSet

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impl Component for WindowClosing
where WindowClosing: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::SparseSet

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impl Component for WindowCreated
where WindowCreated: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::SparseSet

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impl Component for WindowDestroyed
where WindowDestroyed: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::SparseSet

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impl Component for WindowFocused
where WindowFocused: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::SparseSet

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impl Component for WindowOccluded
where WindowOccluded: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::SparseSet

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impl Component for WindowResized
where WindowResized: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::SparseSet

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impl Component for WindowScaleFactorChanged
where WindowScaleFactorChanged: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::SparseSet

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impl Component for WindowThemeChanged
where WindowThemeChanged: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::SparseSet

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impl Component for WakeUp
where WakeUp: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::SparseSet

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impl Component for ObserverState

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const STORAGE_TYPE: StorageType = StorageType::SparseSet

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impl Component for RemovedComponentEntity
where RemovedComponentEntity: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::SparseSet

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impl Component for SystemIdMarker
where SystemIdMarker: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

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impl<A> Component for AssetEvent<A>
where A: Asset, AssetEvent<A>: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::SparseSet

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impl<A> Component for AssetLoadFailedEvent<A>
where A: Asset, AssetLoadFailedEvent<A>: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::SparseSet

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impl<C> Component for RenderViewLightProbes<C>

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

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impl<C> Component for DynamicUniformIndex<C>
where C: Component, DynamicUniformIndex<C>: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

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impl<E> Component for Pointer<E>
where E: Debug + Clone + Reflect, Pointer<E>: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

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impl<M> Component for MaterialNode<M>
where M: UiMaterial, MaterialNode<M>: Send + Sync + 'static,

Required Components: Node.

A component’s Required Components are inserted whenever it is inserted. Note that this will also insert the required components of the required components, recursively, in depth-first order.

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

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impl<M> Component for MeshMaterial2d<M>
where M: Material2d, MeshMaterial2d<M>: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

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impl<M> Component for MeshMaterial3d<M>
where M: Material, MeshMaterial3d<M>: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

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impl<M> Component for UiMaterialBatch<M>
where M: UiMaterial, UiMaterialBatch<M>: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

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impl<S> Component for StateScoped<S>
where S: States, StateScoped<S>: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

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impl<S> Component for StateTransitionEvent<S>
where S: States, StateTransitionEvent<S>: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::SparseSet

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impl<Source> Component for AudioPlayer<Source>
where Source: Asset + Decodable, AudioPlayer<Source>: Send + Sync + 'static,

Required Components: PlaybackSettings.

A component’s Required Components are inserted whenever it is inserted. Note that this will also insert the required components of the required components, recursively, in depth-first order.

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

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impl<T> Component for GpuArrayBufferIndex<T>
where T: GpuArrayBufferable, GpuArrayBufferIndex<T>: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table