ViewTarget

Struct ViewTarget 

Source
pub struct ViewTarget { /* private fields */ }

Implementations§

Source§

impl ViewTarget

Source

pub const TEXTURE_FORMAT_HDR: TextureFormat = TextureFormat::Rgba16Float

Source

pub fn get_color_attachment(&self) -> RenderPassColorAttachment<'_>

Retrieve this target’s main texture’s color attachment.

Examples found in repository?
examples/shader_advanced/custom_render_phase.rs (line 610)
584    fn run<'w>(
585        &self,
586        graph: &mut RenderGraphContext,
587        render_context: &mut RenderContext<'w>,
588        (camera, view, target, resolution_override): QueryItem<'w, '_, Self::ViewQuery>,
589        world: &'w World,
590    ) -> Result<(), NodeRunError> {
591        // First, we need to get our phases resource
592        let Some(stencil_phases) = world.get_resource::<ViewSortedRenderPhases<Stencil3d>>() else {
593            return Ok(());
594        };
595
596        // Get the view entity from the graph
597        let view_entity = graph.view_entity();
598
599        // Get the phase for the current view running our node
600        let Some(stencil_phase) = stencil_phases.get(&view.retained_view_entity) else {
601            return Ok(());
602        };
603
604        // Render pass setup
605        let mut render_pass = render_context.begin_tracked_render_pass(RenderPassDescriptor {
606            label: Some("stencil pass"),
607            // For the purpose of the example, we will write directly to the view target. A real
608            // stencil pass would write to a custom texture and that texture would be used in later
609            // passes to render custom effects using it.
610            color_attachments: &[Some(target.get_color_attachment())],
611            // We don't bind any depth buffer for this pass
612            depth_stencil_attachment: None,
613            timestamp_writes: None,
614            occlusion_query_set: None,
615        });
616
617        if let Some(viewport) =
618            Viewport::from_viewport_and_override(camera.viewport.as_ref(), resolution_override)
619        {
620            render_pass.set_camera_viewport(&viewport);
621        }
622
623        // Render the phase
624        // This will execute each draw functions of each phase items queued in this phase
625        if let Err(err) = stencil_phase.render(&mut render_pass, world, view_entity) {
626            error!("Error encountered while rendering the stencil phase {err:?}");
627        }
628
629        Ok(())
630    }
Source

pub fn get_unsampled_color_attachment(&self) -> RenderPassColorAttachment<'_>

Retrieve this target’s “unsampled” main texture’s color attachment.

Source

pub fn main_texture(&self) -> &Texture

The “main” unsampled texture.

Source

pub fn main_texture_other(&self) -> &Texture

The other “main” unsampled texture. In most cases you should use Self::main_texture instead and never this. The textures will naturally be swapped when Self::post_process_write is called.

A use case for this is to be able to prepare a bind group for all main textures ahead of time.

Source

pub fn main_texture_view(&self) -> &TextureView

The “main” unsampled texture.

Source

pub fn main_texture_other_view(&self) -> &TextureView

The other “main” unsampled texture view. In most cases you should use Self::main_texture_view instead and never this. The textures will naturally be swapped when Self::post_process_write is called.

A use case for this is to be able to prepare a bind group for all main textures ahead of time.

Source

pub fn sampled_main_texture(&self) -> Option<&Texture>

The “main” sampled texture.

Source

pub fn sampled_main_texture_view(&self) -> Option<&TextureView>

The “main” sampled texture view.

Source

pub fn main_texture_format(&self) -> TextureFormat

Source

pub fn is_hdr(&self) -> bool

Returns true if and only if the main texture is Self::TEXTURE_FORMAT_HDR

Source

pub fn out_texture(&self) -> &TextureView

The final texture this view will render to.

Source

pub fn out_texture_color_attachment( &self, clear_color: Option<LinearRgba>, ) -> RenderPassColorAttachment<'_>

Source

pub fn out_texture_format(&self) -> TextureFormat

The format of the final texture this view will render to

Source

pub fn post_process_write(&self) -> PostProcessWrite<'_>

This will start a new “post process write”, which assumes that the caller will write the PostProcessWrite’s source to the destination.

source is the “current” main texture. This will internally flip this ViewTarget’s main texture to the destination texture, so the caller must ensure source is copied to destination, with or without modifications. Failing to do so will cause the current main texture information to be lost.

Examples found in repository?
examples/shader_advanced/custom_post_processing.rs (line 170)
135    fn run(
136        &self,
137        _graph: &mut RenderGraphContext,
138        render_context: &mut RenderContext,
139        (view_target, _post_process_settings, settings_index): QueryItem<Self::ViewQuery>,
140        world: &World,
141    ) -> Result<(), NodeRunError> {
142        // Get the pipeline resource that contains the global data we need
143        // to create the render pipeline
144        let post_process_pipeline = world.resource::<PostProcessPipeline>();
145
146        // The pipeline cache is a cache of all previously created pipelines.
147        // It is required to avoid creating a new pipeline each frame,
148        // which is expensive due to shader compilation.
149        let pipeline_cache = world.resource::<PipelineCache>();
150
151        // Get the pipeline from the cache
152        let Some(pipeline) = pipeline_cache.get_render_pipeline(post_process_pipeline.pipeline_id)
153        else {
154            return Ok(());
155        };
156
157        // Get the settings uniform binding
158        let settings_uniforms = world.resource::<ComponentUniforms<PostProcessSettings>>();
159        let Some(settings_binding) = settings_uniforms.uniforms().binding() else {
160            return Ok(());
161        };
162
163        // This will start a new "post process write", obtaining two texture
164        // views from the view target - a `source` and a `destination`.
165        // `source` is the "current" main texture and you _must_ write into
166        // `destination` because calling `post_process_write()` on the
167        // [`ViewTarget`] will internally flip the [`ViewTarget`]'s main
168        // texture to the `destination` texture. Failing to do so will cause
169        // the current main texture information to be lost.
170        let post_process = view_target.post_process_write();
171
172        // The bind_group gets created each frame.
173        //
174        // Normally, you would create a bind_group in the Queue set,
175        // but this doesn't work with the post_process_write().
176        // The reason it doesn't work is because each post_process_write will alternate the source/destination.
177        // The only way to have the correct source/destination for the bind_group
178        // is to make sure you get it during the node execution.
179        let bind_group = render_context.render_device().create_bind_group(
180            "post_process_bind_group",
181            &post_process_pipeline.layout,
182            // It's important for this to match the BindGroupLayout defined in the PostProcessPipeline
183            &BindGroupEntries::sequential((
184                // Make sure to use the source view
185                post_process.source,
186                // Use the sampler created for the pipeline
187                &post_process_pipeline.sampler,
188                // Set the settings binding
189                settings_binding.clone(),
190            )),
191        );
192
193        // Begin the render pass
194        let mut render_pass = render_context.begin_tracked_render_pass(RenderPassDescriptor {
195            label: Some("post_process_pass"),
196            color_attachments: &[Some(RenderPassColorAttachment {
197                // We need to specify the post process destination view here
198                // to make sure we write to the appropriate texture.
199                view: post_process.destination,
200                depth_slice: None,
201                resolve_target: None,
202                ops: Operations::default(),
203            })],
204            depth_stencil_attachment: None,
205            timestamp_writes: None,
206            occlusion_query_set: None,
207        });
208
209        // This is mostly just wgpu boilerplate for drawing a fullscreen triangle,
210        // using the pipeline/bind_group created above
211        render_pass.set_render_pipeline(pipeline);
212        // By passing in the index of the post process settings on this view, we ensure
213        // that in the event that multiple settings were sent to the GPU (as would be the
214        // case with multiple cameras), we use the correct one.
215        render_pass.set_bind_group(0, &bind_group, &[settings_index.index()]);
216        render_pass.draw(0..3, 0..1);
217
218        Ok(())
219    }

Trait Implementations§

Source§

impl Component for ViewTarget
where ViewTarget: Send + Sync + 'static,

Source§

const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

A constant indicating the storage type used for this component.
Source§

type Mutability = Mutable

A marker type to assist Bevy with determining if this component is mutable, or immutable. Mutable components will have Component<Mutability = Mutable>, while immutable components will instead have Component<Mutability = Immutable>. Read more
Source§

fn register_required_components( _requiree: ComponentId, required_components: &mut RequiredComponentsRegistrator<'_, '_>, )

Registers required components. Read more
Source§

fn clone_behavior() -> ComponentCloneBehavior

Called when registering this component, allowing to override clone function (or disable cloning altogether) for this component. Read more
Source§

fn on_add() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>

Gets the on_add ComponentHook for this Component if one is defined.
Source§

fn on_insert() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>

Gets the on_insert ComponentHook for this Component if one is defined.
Source§

fn on_replace() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>

Gets the on_replace ComponentHook for this Component if one is defined.
Source§

fn on_remove() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>

Gets the on_remove ComponentHook for this Component if one is defined.
Source§

fn on_despawn() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>

Gets the on_despawn ComponentHook for this Component if one is defined.
Source§

fn map_entities<E>(_this: &mut Self, _mapper: &mut E)
where E: EntityMapper,

Maps the entities on this component using the given EntityMapper. This is used to remap entities in contexts like scenes and entity cloning. When deriving Component, this is populated by annotating fields containing entities with #[entities] Read more

Auto Trait Implementations§

Blanket Implementations§

Source§

impl<T> Any for T
where T: 'static + ?Sized,

Source§

fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
Source§

impl<T, U> AsBindGroupShaderType<U> for T
where U: ShaderType, &'a T: for<'a> Into<U>,

Source§

fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U

Return the T ShaderType for self. When used in AsBindGroup derives, it is safe to assume that all images in self exist.
Source§

impl<T> Borrow<T> for T
where T: ?Sized,

Source§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
Source§

impl<T> BorrowMut<T> for T
where T: ?Sized,

Source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
Source§

impl<C> Bundle for C
where C: Component,

Source§

fn component_ids( components: &mut ComponentsRegistrator<'_>, ids: &mut impl FnMut(ComponentId), )

Source§

fn get_component_ids( components: &Components, ids: &mut impl FnMut(Option<ComponentId>), )

Gets this Bundle’s component ids. This will be None if the component has not been registered.
Source§

impl<C> BundleFromComponents for C
where C: Component,

Source§

unsafe fn from_components<T, F>(ctx: &mut T, func: &mut F) -> C
where F: for<'a> FnMut(&'a mut T) -> OwningPtr<'a>,

Source§

impl<T> Conv for T

Source§

fn conv<T>(self) -> T
where Self: Into<T>,

Converts self into T using Into<T>. Read more
Source§

impl<T> Downcast for T
where T: Any,

Source§

fn into_any(self: Box<T>) -> Box<dyn Any>

Converts Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>, which can then be downcast into Box<dyn ConcreteType> where ConcreteType implements Trait.
Source§

fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>

Converts Rc<Trait> (where Trait: Downcast) to Rc<Any>, which can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait.
Source§

fn as_any(&self) -> &(dyn Any + 'static)

Converts &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
Source§

fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)

Converts &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s.
Source§

impl<T> Downcast for T
where T: Any,

Source§

fn into_any(self: Box<T>) -> Box<dyn Any>

Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.
Source§

fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>

Convert Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait.
Source§

fn as_any(&self) -> &(dyn Any + 'static)

Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
Source§

fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)

Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s.
Source§

impl<T> DowncastSend for T
where T: Any + Send,

Source§

fn into_any_send(self: Box<T>) -> Box<dyn Any + Send>

Converts Box<Trait> (where Trait: DowncastSend) to Box<dyn Any + Send>, which can then be downcast into Box<ConcreteType> where ConcreteType implements Trait.
Source§

impl<T> DowncastSync for T
where T: Any + Send + Sync,

Source§

fn into_any_arc(self: Arc<T>) -> Arc<dyn Any + Send + Sync>

Convert Arc<Trait> (where Trait: Downcast) to Arc<Any>. Arc<Any> can then be further downcast into Arc<ConcreteType> where ConcreteType implements Trait.
Source§

impl<C> DynamicBundle for C
where C: Component,

Source§

type Effect = ()

An operation on the entity that happens after inserting this bundle.
Source§

unsafe fn get_components( ptr: MovingPtr<'_, C>, func: &mut impl FnMut(StorageType, OwningPtr<'_>), ) -> <C as DynamicBundle>::Effect

Moves the components out of the bundle. Read more
Source§

unsafe fn apply_effect( _ptr: MovingPtr<'_, MaybeUninit<C>>, _entity: &mut EntityWorldMut<'_>, )

Applies the after-effects of spawning this bundle. Read more
Source§

impl<T> FmtForward for T

Source§

fn fmt_binary(self) -> FmtBinary<Self>
where Self: Binary,

Causes self to use its Binary implementation when Debug-formatted.
Source§

fn fmt_display(self) -> FmtDisplay<Self>
where Self: Display,

Causes self to use its Display implementation when Debug-formatted.
Source§

fn fmt_lower_exp(self) -> FmtLowerExp<Self>
where Self: LowerExp,

Causes self to use its LowerExp implementation when Debug-formatted.
Source§

fn fmt_lower_hex(self) -> FmtLowerHex<Self>
where Self: LowerHex,

Causes self to use its LowerHex implementation when Debug-formatted.
Source§

fn fmt_octal(self) -> FmtOctal<Self>
where Self: Octal,

Causes self to use its Octal implementation when Debug-formatted.
Source§

fn fmt_pointer(self) -> FmtPointer<Self>
where Self: Pointer,

Causes self to use its Pointer implementation when Debug-formatted.
Source§

fn fmt_upper_exp(self) -> FmtUpperExp<Self>
where Self: UpperExp,

Causes self to use its UpperExp implementation when Debug-formatted.
Source§

fn fmt_upper_hex(self) -> FmtUpperHex<Self>
where Self: UpperHex,

Causes self to use its UpperHex implementation when Debug-formatted.
Source§

fn fmt_list(self) -> FmtList<Self>
where &'a Self: for<'a> IntoIterator,

Formats each item in a sequence. Read more
Source§

impl<T> From<T> for T

Source§

fn from(t: T) -> T

Returns the argument unchanged.

Source§

impl<S> FromSample<S> for S

Source§

fn from_sample_(s: S) -> S

Source§

impl<T, W> HasTypeWitness<W> for T
where W: MakeTypeWitness<Arg = T>, T: ?Sized,

Source§

const WITNESS: W = W::MAKE

A constant of the type witness
Source§

impl<T> Identity for T
where T: ?Sized,

Source§

const TYPE_EQ: TypeEq<T, <T as Identity>::Type> = TypeEq::NEW

Proof that Self is the same type as Self::Type, provides methods for casting between Self and Self::Type.
Source§

type Type = T

The same type as Self, used to emulate type equality bounds (T == U) with associated type equality constraints (T: Identity<Type = U>).
Source§

impl<T> InitializeFromFunction<T> for T

Source§

fn initialize_from_function(f: fn() -> T) -> T

Create an instance of this type from an initialization function
Source§

impl<T> Instrument for T

Source§

fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
Source§

fn in_current_span(self) -> Instrumented<Self>

Instruments this type with the current Span, returning an Instrumented wrapper. Read more
Source§

impl<T, U> Into<U> for T
where U: From<T>,

Source§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

Source§

impl<T> IntoEither for T

Source§

fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
Source§

fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
Source§

impl<T> IntoResult<T> for T

Source§

fn into_result(self) -> Result<T, RunSystemError>

Converts this type into the system output type.
Source§

impl<F, T> IntoSample<T> for F
where T: FromSample<F>,

Source§

fn into_sample(self) -> T

Source§

impl<A> Is for A
where A: Any,

Source§

fn is<T>() -> bool
where T: Any,

Checks if the current type “is” another type, using a TypeId equality comparison. This is most useful in the context of generic logic. Read more
Source§

impl<T> Pipe for T
where T: ?Sized,

Source§

fn pipe<R>(self, func: impl FnOnce(Self) -> R) -> R
where Self: Sized,

Pipes by value. This is generally the method you want to use. Read more
Source§

fn pipe_ref<'a, R>(&'a self, func: impl FnOnce(&'a Self) -> R) -> R
where R: 'a,

Borrows self and passes that borrow into the pipe function. Read more
Source§

fn pipe_ref_mut<'a, R>(&'a mut self, func: impl FnOnce(&'a mut Self) -> R) -> R
where R: 'a,

Mutably borrows self and passes that borrow into the pipe function. Read more
Source§

fn pipe_borrow<'a, B, R>(&'a self, func: impl FnOnce(&'a B) -> R) -> R
where Self: Borrow<B>, B: 'a + ?Sized, R: 'a,

Borrows self, then passes self.borrow() into the pipe function. Read more
Source§

fn pipe_borrow_mut<'a, B, R>( &'a mut self, func: impl FnOnce(&'a mut B) -> R, ) -> R
where Self: BorrowMut<B>, B: 'a + ?Sized, R: 'a,

Mutably borrows self, then passes self.borrow_mut() into the pipe function. Read more
Source§

fn pipe_as_ref<'a, U, R>(&'a self, func: impl FnOnce(&'a U) -> R) -> R
where Self: AsRef<U>, U: 'a + ?Sized, R: 'a,

Borrows self, then passes self.as_ref() into the pipe function.
Source§

fn pipe_as_mut<'a, U, R>(&'a mut self, func: impl FnOnce(&'a mut U) -> R) -> R
where Self: AsMut<U>, U: 'a + ?Sized, R: 'a,

Mutably borrows self, then passes self.as_mut() into the pipe function.
Source§

fn pipe_deref<'a, T, R>(&'a self, func: impl FnOnce(&'a T) -> R) -> R
where Self: Deref<Target = T>, T: 'a + ?Sized, R: 'a,

Borrows self, then passes self.deref() into the pipe function.
Source§

fn pipe_deref_mut<'a, T, R>( &'a mut self, func: impl FnOnce(&'a mut T) -> R, ) -> R
where Self: DerefMut<Target = T> + Deref, T: 'a + ?Sized, R: 'a,

Mutably borrows self, then passes self.deref_mut() into the pipe function.
Source§

impl<T> Pointable for T

Source§

const ALIGN: usize

The alignment of pointer.
Source§

type Init = T

The type for initializers.
Source§

unsafe fn init(init: <T as Pointable>::Init) -> usize

Initializes a with the given initializer. Read more
Source§

unsafe fn deref<'a>(ptr: usize) -> &'a T

Dereferences the given pointer. Read more
Source§

unsafe fn deref_mut<'a>(ptr: usize) -> &'a mut T

Mutably dereferences the given pointer. Read more
Source§

unsafe fn drop(ptr: usize)

Drops the object pointed to by the given pointer. Read more
Source§

impl<T> Same for T

Source§

type Output = T

Should always be Self
Source§

impl<Ret> SpawnIfAsync<(), Ret> for Ret

Source§

fn spawn(self) -> Ret

Spawn the value into the dioxus runtime if it is an async block
Source§

impl<T, O> SuperFrom<T> for O
where O: From<T>,

Source§

fn super_from(input: T) -> O

Convert from a type to another type.
Source§

impl<T, O, M> SuperInto<O, M> for T
where O: SuperFrom<T, M>,

Source§

fn super_into(self) -> O

Convert from a type to another type.
Source§

impl<T> Tap for T

Source§

fn tap(self, func: impl FnOnce(&Self)) -> Self

Immutable access to a value. Read more
Source§

fn tap_mut(self, func: impl FnOnce(&mut Self)) -> Self

Mutable access to a value. Read more
Source§

fn tap_borrow<B>(self, func: impl FnOnce(&B)) -> Self
where Self: Borrow<B>, B: ?Sized,

Immutable access to the Borrow<B> of a value. Read more
Source§

fn tap_borrow_mut<B>(self, func: impl FnOnce(&mut B)) -> Self
where Self: BorrowMut<B>, B: ?Sized,

Mutable access to the BorrowMut<B> of a value. Read more
Source§

fn tap_ref<R>(self, func: impl FnOnce(&R)) -> Self
where Self: AsRef<R>, R: ?Sized,

Immutable access to the AsRef<R> view of a value. Read more
Source§

fn tap_ref_mut<R>(self, func: impl FnOnce(&mut R)) -> Self
where Self: AsMut<R>, R: ?Sized,

Mutable access to the AsMut<R> view of a value. Read more
Source§

fn tap_deref<T>(self, func: impl FnOnce(&T)) -> Self
where Self: Deref<Target = T>, T: ?Sized,

Immutable access to the Deref::Target of a value. Read more
Source§

fn tap_deref_mut<T>(self, func: impl FnOnce(&mut T)) -> Self
where Self: DerefMut<Target = T> + Deref, T: ?Sized,

Mutable access to the Deref::Target of a value. Read more
Source§

fn tap_dbg(self, func: impl FnOnce(&Self)) -> Self

Calls .tap() only in debug builds, and is erased in release builds.
Source§

fn tap_mut_dbg(self, func: impl FnOnce(&mut Self)) -> Self

Calls .tap_mut() only in debug builds, and is erased in release builds.
Source§

fn tap_borrow_dbg<B>(self, func: impl FnOnce(&B)) -> Self
where Self: Borrow<B>, B: ?Sized,

Calls .tap_borrow() only in debug builds, and is erased in release builds.
Source§

fn tap_borrow_mut_dbg<B>(self, func: impl FnOnce(&mut B)) -> Self
where Self: BorrowMut<B>, B: ?Sized,

Calls .tap_borrow_mut() only in debug builds, and is erased in release builds.
Source§

fn tap_ref_dbg<R>(self, func: impl FnOnce(&R)) -> Self
where Self: AsRef<R>, R: ?Sized,

Calls .tap_ref() only in debug builds, and is erased in release builds.
Source§

fn tap_ref_mut_dbg<R>(self, func: impl FnOnce(&mut R)) -> Self
where Self: AsMut<R>, R: ?Sized,

Calls .tap_ref_mut() only in debug builds, and is erased in release builds.
Source§

fn tap_deref_dbg<T>(self, func: impl FnOnce(&T)) -> Self
where Self: Deref<Target = T>, T: ?Sized,

Calls .tap_deref() only in debug builds, and is erased in release builds.
Source§

fn tap_deref_mut_dbg<T>(self, func: impl FnOnce(&mut T)) -> Self
where Self: DerefMut<Target = T> + Deref, T: ?Sized,

Calls .tap_deref_mut() only in debug builds, and is erased in release builds.
Source§

impl<T, U> ToSample<U> for T
where U: FromSample<T>,

Source§

fn to_sample_(self) -> U

Source§

impl<T> TryConv for T

Source§

fn try_conv<T>(self) -> Result<T, Self::Error>
where Self: TryInto<T>,

Attempts to convert self into T using TryInto<T>. Read more
Source§

impl<T, U> TryFrom<U> for T
where U: Into<T>,

Source§

type Error = Infallible

The type returned in the event of a conversion error.
Source§

fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
Source§

impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

Source§

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
Source§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
Source§

impl<V, T> VZip<V> for T
where V: MultiLane<T>,

Source§

fn vzip(self) -> V

Source§

impl<T> WithSubscriber for T

Source§

fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self>
where S: Into<Dispatch>,

Attaches the provided Subscriber to this type, returning a WithDispatch wrapper. Read more
Source§

fn with_current_subscriber(self) -> WithDispatch<Self>

Attaches the current default Subscriber to this type, returning a WithDispatch wrapper. Read more
Source§

impl<T> ConditionalSend for T
where T: Send,

Source§

impl<S, T> Duplex<S> for T
where T: FromSample<S> + ToSample<S>,

Source§

impl<T> Settings for T
where T: 'static + Send + Sync,

Source§

impl<T> WasmNotSend for T
where T: Send,

Source§

impl<T> WasmNotSendSync for T

Source§

impl<T> WasmNotSync for T
where T: Sync,