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use crate::{UiRect, Val};
use bevy_asset::Handle;
use bevy_ecs::{prelude::*, system::SystemParam};
use bevy_math::{Rect, Vec2};
use bevy_reflect::prelude::*;
use bevy_render::{
    camera::{Camera, RenderTarget},
    color::Color,
    texture::Image,
};
use bevy_transform::prelude::GlobalTransform;
use bevy_utils::{smallvec::SmallVec, warn_once};
use bevy_window::{PrimaryWindow, WindowRef};
use std::num::{NonZeroI16, NonZeroU16};
use thiserror::Error;

/// Base component for a UI node, which also provides the computed size of the node.
///
/// # See also
///
/// - [`node_bundles`](crate::node_bundles) for the list of built-in bundles that set up UI node
/// - [`RelativeCursorPosition`](crate::RelativeCursorPosition)
///   to obtain the cursor position relative to this node
/// - [`Interaction`](crate::Interaction) to obtain the interaction state of this node
#[derive(Component, Debug, Copy, Clone, Reflect)]
#[reflect(Component, Default)]
pub struct Node {
    /// The order of the node in the UI layout.
    /// Nodes with a higher stack index are drawn on top of and recieve interactions before nodes with lower stack indices.
    pub(crate) stack_index: u32,
    /// The size of the node as width and height in logical pixels
    ///
    /// automatically calculated by [`super::layout::ui_layout_system`]
    pub(crate) calculated_size: Vec2,
    /// The width of this node's outline.
    /// If this value is `Auto`, negative or `0.` then no outline will be rendered.
    ///
    /// Automatically calculated by [`super::layout::resolve_outlines_system`].
    pub(crate) outline_width: f32,
    /// The amount of space between the outline and the edge of the node.
    pub(crate) outline_offset: f32,
    /// The unrounded size of the node as width and height in logical pixels.
    ///
    /// Automatically calculated by [`super::layout::ui_layout_system`].
    pub(crate) unrounded_size: Vec2,
}

impl Node {
    /// The calculated node size as width and height in logical pixels.
    ///
    /// Automatically calculated by [`super::layout::ui_layout_system`].
    pub const fn size(&self) -> Vec2 {
        self.calculated_size
    }

    /// The order of the node in the UI layout.
    /// Nodes with a higher stack index are drawn on top of and recieve interactions before nodes with lower stack indices.
    pub const fn stack_index(&self) -> u32 {
        self.stack_index
    }

    /// The calculated node size as width and height in logical pixels before rounding.
    ///
    /// Automatically calculated by [`super::layout::ui_layout_system`].
    pub const fn unrounded_size(&self) -> Vec2 {
        self.unrounded_size
    }

    /// Returns the size of the node in physical pixels based on the given scale factor and `UiScale`.
    #[inline]
    pub fn physical_size(&self, scale_factor: f32, ui_scale: f32) -> Vec2 {
        Vec2::new(
            self.calculated_size.x * scale_factor * ui_scale,
            self.calculated_size.y * scale_factor * ui_scale,
        )
    }

    /// Returns the logical pixel coordinates of the UI node, based on its [`GlobalTransform`].
    #[inline]
    pub fn logical_rect(&self, transform: &GlobalTransform) -> Rect {
        Rect::from_center_size(transform.translation().truncate(), self.size())
    }

    /// Returns the physical pixel coordinates of the UI node, based on its [`GlobalTransform`] and the scale factor.
    #[inline]
    pub fn physical_rect(
        &self,
        transform: &GlobalTransform,
        scale_factor: f32,
        ui_scale: f32,
    ) -> Rect {
        let rect = self.logical_rect(transform);
        Rect {
            min: Vec2::new(
                rect.min.x * scale_factor * ui_scale,
                rect.min.y * scale_factor * ui_scale,
            ),
            max: Vec2::new(
                rect.max.x * scale_factor * ui_scale,
                rect.max.y * scale_factor * ui_scale,
            ),
        }
    }

    #[inline]
    /// Returns the thickness of the UI node's outline.
    /// If this value is negative or `0.` then no outline will be rendered.
    pub fn outline_width(&self) -> f32 {
        self.outline_width
    }
}

impl Node {
    pub const DEFAULT: Self = Self {
        stack_index: 0,
        calculated_size: Vec2::ZERO,
        outline_width: 0.,
        outline_offset: 0.,
        unrounded_size: Vec2::ZERO,
    };
}

impl Default for Node {
    fn default() -> Self {
        Self::DEFAULT
    }
}

/// Describes the style of a UI container node
///
/// Nodes can be laid out using either Flexbox or CSS Grid Layout.
///
/// See below for general learning resources and for documentation on the individual style properties.
///
/// ### Flexbox
///
/// - [MDN: Basic Concepts of Flexbox](https://developer.mozilla.org/en-US/docs/Web/CSS/CSS_Flexible_Box_Layout/Basic_Concepts_of_Flexbox)
/// - [A Complete Guide To Flexbox](https://css-tricks.com/snippets/css/a-guide-to-flexbox/) by CSS Tricks. This is detailed guide with illustrations and comprehensive written explanation of the different Flexbox properties and how they work.
/// - [Flexbox Froggy](https://flexboxfroggy.com/). An interactive tutorial/game that teaches the essential parts of Flexbox in a fun engaging way.
///
/// ### CSS Grid
///
/// - [MDN: Basic Concepts of Grid Layout](https://developer.mozilla.org/en-US/docs/Web/CSS/CSS_Grid_Layout/Basic_Concepts_of_Grid_Layout)
/// - [A Complete Guide To CSS Grid](https://css-tricks.com/snippets/css/complete-guide-grid/) by CSS Tricks. This is detailed guide with illustrations and comprehensive written explanation of the different CSS Grid properties and how they work.
/// - [CSS Grid Garden](https://cssgridgarden.com/). An interactive tutorial/game that teaches the essential parts of CSS Grid in a fun engaging way.

#[derive(Component, Clone, PartialEq, Debug, Reflect)]
#[reflect(Component, Default, PartialEq)]
#[cfg_attr(
    feature = "serialize",
    derive(serde::Serialize, serde::Deserialize),
    reflect(Serialize, Deserialize)
)]
pub struct Style {
    /// Which layout algorithm to use when laying out this node's contents:
    ///   - [`Display::Flex`]: Use the Flexbox layout algorithm
    ///   - [`Display::Grid`]: Use the CSS Grid layout algorithm
    ///   - [`Display::None`]: Hide this node and perform layout as if it does not exist.
    ///
    /// <https://developer.mozilla.org/en-US/docs/Web/CSS/display>
    pub display: Display,

    /// Whether a node should be laid out in-flow with, or independently of its siblings:
    ///  - [`PositionType::Relative`]: Layout this node in-flow with other nodes using the usual (flexbox/grid) layout algorithm.
    ///  - [`PositionType::Absolute`]: Layout this node on top and independently of other nodes.
    ///
    /// <https://developer.mozilla.org/en-US/docs/Web/CSS/position>
    pub position_type: PositionType,

    /// Whether overflowing content should be displayed or clipped.
    ///
    /// <https://developer.mozilla.org/en-US/docs/Web/CSS/overflow>
    pub overflow: Overflow,

    /// Defines the text direction. For example, English is written LTR (left-to-right) while Arabic is written RTL (right-to-left).
    ///
    /// Note: the corresponding CSS property also affects box layout order, but this isn't yet implemented in Bevy.
    ///
    /// <https://developer.mozilla.org/en-US/docs/Web/CSS/direction>
    pub direction: Direction,

    /// The horizontal position of the left edge of the node.
    ///  - For relatively positioned nodes, this is relative to the node's position as computed during regular layout.
    ///  - For absolutely positioned nodes, this is relative to the *parent* node's bounding box.
    ///
    /// <https://developer.mozilla.org/en-US/docs/Web/CSS/left>
    pub left: Val,

    /// The horizontal position of the right edge of the node.
    ///  - For relatively positioned nodes, this is relative to the node's position as computed during regular layout.
    ///  - For absolutely positioned nodes, this is relative to the *parent* node's bounding box.
    ///
    /// <https://developer.mozilla.org/en-US/docs/Web/CSS/right>
    pub right: Val,

    /// The vertical position of the top edge of the node.
    ///  - For relatively positioned nodes, this is relative to the node's position as computed during regular layout.
    ///  - For absolutely positioned nodes, this is relative to the *parent* node's bounding box.
    ///
    /// <https://developer.mozilla.org/en-US/docs/Web/CSS/top>
    pub top: Val,

    /// The vertical position of the bottom edge of the node.
    ///  - For relatively positioned nodes, this is relative to the node's position as computed during regular layout.
    ///  - For absolutely positioned nodes, this is relative to the *parent* node's bounding box.
    ///
    /// <https://developer.mozilla.org/en-US/docs/Web/CSS/bottom>
    pub bottom: Val,

    /// The ideal width of the node. `width` is used when it is within the bounds defined by `min_width` and `max_width`.
    ///
    /// <https://developer.mozilla.org/en-US/docs/Web/CSS/width>
    pub width: Val,

    /// The ideal height of the node. `height` is used when it is within the bounds defined by `min_height` and `max_height`.
    ///
    /// <https://developer.mozilla.org/en-US/docs/Web/CSS/height>
    pub height: Val,

    /// The minimum width of the node. `min_width` is used if it is greater than `width` and/or `max_width`.
    ///
    /// <https://developer.mozilla.org/en-US/docs/Web/CSS/min-width>
    pub min_width: Val,

    /// The minimum height of the node. `min_height` is used if it is greater than `height` and/or `max_height`.
    ///
    /// <https://developer.mozilla.org/en-US/docs/Web/CSS/min-height>
    pub min_height: Val,

    /// The maximum width of the node. `max_width` is used if it is within the bounds defined by `min_width` and `width`.
    ///
    /// <https://developer.mozilla.org/en-US/docs/Web/CSS/max-width>
    pub max_width: Val,

    /// The maximum height of the node. `max_height` is used if it is within the bounds defined by `min_height` and `height`.
    ///
    /// <https://developer.mozilla.org/en-US/docs/Web/CSS/max-height>
    pub max_height: Val,

    /// The aspect ratio of the node (defined as `width / height`)
    ///
    /// <https://developer.mozilla.org/en-US/docs/Web/CSS/aspect-ratio>
    pub aspect_ratio: Option<f32>,

    /// Used to control how each individual item is aligned by default within the space they're given.
    /// - For Flexbox containers, sets default cross axis alignment of the child items.
    /// - For CSS Grid containers, controls block (vertical) axis alignment of children of this grid container within their grid areas.
    ///
    /// This value is overridden if [`AlignSelf`] on the child node is set.
    ///
    /// <https://developer.mozilla.org/en-US/docs/Web/CSS/align-items>
    pub align_items: AlignItems,

    /// Used to control how each individual item is aligned by default within the space they're given.
    /// - For Flexbox containers, this property has no effect. See `justify_content` for main axis alignment of flex items.
    /// - For CSS Grid containers, sets default inline (horizontal) axis alignment of child items within their grid areas.
    ///
    /// This value is overridden if [`JustifySelf`] on the child node is set.
    ///
    /// <https://developer.mozilla.org/en-US/docs/Web/CSS/justify-items>
    pub justify_items: JustifyItems,

    /// Used to control how the specified item is aligned within the space it's given.
    /// - For Flexbox items, controls cross axis alignment of the item.
    /// - For CSS Grid items, controls block (vertical) axis alignment of a grid item within its grid area.
    ///
    /// If set to `Auto`, alignment is inherited from the value of [`AlignItems`] set on the parent node.
    ///
    /// <https://developer.mozilla.org/en-US/docs/Web/CSS/align-self>
    pub align_self: AlignSelf,

    /// Used to control how the specified item is aligned within the space it's given.
    /// - For Flexbox items, this property has no effect. See `justify_content` for main axis alignment of flex items.
    /// - For CSS Grid items, controls inline (horizontal) axis alignment of a grid item within its grid area.
    ///
    /// If set to `Auto`, alignment is inherited from the value of [`JustifyItems`] set on the parent node.
    ///
    /// <https://developer.mozilla.org/en-US/docs/Web/CSS/justify-self>
    pub justify_self: JustifySelf,

    /// Used to control how items are distributed.
    /// - For Flexbox containers, controls alignment of lines if `flex_wrap` is set to [`FlexWrap::Wrap`] and there are multiple lines of items.
    /// - For CSS Grid containers, controls alignment of grid rows.
    ///
    /// <https://developer.mozilla.org/en-US/docs/Web/CSS/align-content>
    pub align_content: AlignContent,

    /// Used to control how items are distributed.
    /// - For Flexbox containers, controls alignment of items in the main axis.
    /// - For CSS Grid containers, controls alignment of grid columns.
    ///
    /// <https://developer.mozilla.org/en-US/docs/Web/CSS/justify-content>
    pub justify_content: JustifyContent,

    /// The amount of space around a node outside its border.
    ///
    /// If a percentage value is used, the percentage is calculated based on the width of the parent node.
    ///
    /// # Example
    /// ```
    /// # use bevy_ui::{Style, UiRect, Val};
    /// let style = Style {
    ///     margin: UiRect {
    ///         left: Val::Percent(10.),
    ///         right: Val::Percent(10.),
    ///         top: Val::Percent(15.),
    ///         bottom: Val::Percent(15.)
    ///     },
    ///     ..Default::default()
    /// };
    /// ```
    /// A node with this style and a parent with dimensions of 100px by 300px will have calculated margins of 10px on both left and right edges, and 15px on both top and bottom edges.
    ///
    /// <https://developer.mozilla.org/en-US/docs/Web/CSS/margin>
    pub margin: UiRect,

    /// The amount of space between the edges of a node and its contents.
    ///
    /// If a percentage value is used, the percentage is calculated based on the width of the parent node.
    ///
    /// # Example
    /// ```
    /// # use bevy_ui::{Style, UiRect, Val};
    /// let style = Style {
    ///     padding: UiRect {
    ///         left: Val::Percent(1.),
    ///         right: Val::Percent(2.),
    ///         top: Val::Percent(3.),
    ///         bottom: Val::Percent(4.)
    ///     },
    ///     ..Default::default()
    /// };
    /// ```
    /// A node with this style and a parent with dimensions of 300px by 100px will have calculated padding of 3px on the left, 6px on the right, 9px on the top and 12px on the bottom.
    ///
    /// <https://developer.mozilla.org/en-US/docs/Web/CSS/padding>
    pub padding: UiRect,

    /// The amount of space between the margins of a node and its padding.
    ///
    /// If a percentage value is used, the percentage is calculated based on the width of the parent node.
    ///
    /// The size of the node will be expanded if there are constraints that prevent the layout algorithm from placing the border within the existing node boundary.
    ///
    /// <https://developer.mozilla.org/en-US/docs/Web/CSS/border-width>
    pub border: UiRect,

    /// Whether a Flexbox container should be a row or a column. This property has no effect on Grid nodes.
    ///
    /// <https://developer.mozilla.org/en-US/docs/Web/CSS/flex-direction>
    pub flex_direction: FlexDirection,

    /// Whether a Flexbox container should wrap its contents onto multiple lines if they overflow. This property has no effect on Grid nodes.
    ///
    /// <https://developer.mozilla.org/en-US/docs/Web/CSS/flex-wrap>
    pub flex_wrap: FlexWrap,

    /// Defines how much a flexbox item should grow if there's space available. Defaults to 0 (don't grow at all).
    ///
    /// <https://developer.mozilla.org/en-US/docs/Web/CSS/flex-grow>
    pub flex_grow: f32,

    /// Defines how much a flexbox item should shrink if there's not enough space available. Defaults to 1.
    ///
    /// <https://developer.mozilla.org/en-US/docs/Web/CSS/flex-shrink>
    pub flex_shrink: f32,

    /// The initial length of a flexbox in the main axis, before flex growing/shrinking properties are applied.
    ///
    /// `flex_basis` overrides `size` on the main axis if both are set, but it obeys the bounds defined by `min_size` and `max_size`.
    ///
    /// <https://developer.mozilla.org/en-US/docs/Web/CSS/flex-basis>
    pub flex_basis: Val,

    /// The size of the gutters between items in a vertical flexbox layout or between rows in a grid layout.
    ///
    /// Note: Values of `Val::Auto` are not valid and are treated as zero.
    ///
    /// <https://developer.mozilla.org/en-US/docs/Web/CSS/row-gap>
    pub row_gap: Val,

    /// The size of the gutters between items in a horizontal flexbox layout or between column in a grid layout.
    ///
    /// Note: Values of `Val::Auto` are not valid and are treated as zero.
    ///
    /// <https://developer.mozilla.org/en-US/docs/Web/CSS/column-gap>
    pub column_gap: Val,

    /// Controls whether automatically placed grid items are placed row-wise or column-wise as well as whether the sparse or dense packing algorithm is used.
    /// Only affects Grid layouts.
    ///
    /// <https://developer.mozilla.org/en-US/docs/Web/CSS/grid-auto-flow>
    pub grid_auto_flow: GridAutoFlow,

    /// Defines the number of rows a grid has and the sizes of those rows. If grid items are given explicit placements then more rows may
    /// be implicitly generated by items that are placed out of bounds. The sizes of those rows are controlled by `grid_auto_rows` property.
    ///
    /// <https://developer.mozilla.org/en-US/docs/Web/CSS/grid-template-rows>
    pub grid_template_rows: Vec<RepeatedGridTrack>,

    /// Defines the number of columns a grid has and the sizes of those columns. If grid items are given explicit placements then more columns may
    /// be implicitly generated by items that are placed out of bounds. The sizes of those columns are controlled by `grid_auto_columns` property.
    ///
    /// <https://developer.mozilla.org/en-US/docs/Web/CSS/grid-template-columns>
    pub grid_template_columns: Vec<RepeatedGridTrack>,

    /// Defines the size of implicitly created rows. Rows are created implicitly when grid items are given explicit placements that are out of bounds
    /// of the rows explicitly created using `grid_template_rows`.
    ///
    /// <https://developer.mozilla.org/en-US/docs/Web/CSS/grid-auto-rows>
    pub grid_auto_rows: Vec<GridTrack>,
    /// Defines the size of implicitly created columns. Columns are created implicitly when grid items are given explicit placements that are out of bounds
    /// of the columns explicitly created using `grid_template_columns`.
    ///
    /// <https://developer.mozilla.org/en-US/docs/Web/CSS/grid-auto-columns>
    pub grid_auto_columns: Vec<GridTrack>,

    /// The row in which a grid item starts and how many rows it spans.
    ///
    /// <https://developer.mozilla.org/en-US/docs/Web/CSS/grid-row>
    pub grid_row: GridPlacement,

    /// The column in which a grid item starts and how many columns it spans.
    ///
    /// <https://developer.mozilla.org/en-US/docs/Web/CSS/grid-column>
    pub grid_column: GridPlacement,
}

impl Style {
    pub const DEFAULT: Self = Self {
        display: Display::DEFAULT,
        position_type: PositionType::DEFAULT,
        left: Val::Auto,
        right: Val::Auto,
        top: Val::Auto,
        bottom: Val::Auto,
        direction: Direction::DEFAULT,
        flex_direction: FlexDirection::DEFAULT,
        flex_wrap: FlexWrap::DEFAULT,
        align_items: AlignItems::DEFAULT,
        justify_items: JustifyItems::DEFAULT,
        align_self: AlignSelf::DEFAULT,
        justify_self: JustifySelf::DEFAULT,
        align_content: AlignContent::DEFAULT,
        justify_content: JustifyContent::DEFAULT,
        margin: UiRect::DEFAULT,
        padding: UiRect::DEFAULT,
        border: UiRect::DEFAULT,
        flex_grow: 0.0,
        flex_shrink: 1.0,
        flex_basis: Val::Auto,
        width: Val::Auto,
        height: Val::Auto,
        min_width: Val::Auto,
        min_height: Val::Auto,
        max_width: Val::Auto,
        max_height: Val::Auto,
        aspect_ratio: None,
        overflow: Overflow::DEFAULT,
        row_gap: Val::ZERO,
        column_gap: Val::ZERO,
        grid_auto_flow: GridAutoFlow::DEFAULT,
        grid_template_rows: Vec::new(),
        grid_template_columns: Vec::new(),
        grid_auto_rows: Vec::new(),
        grid_auto_columns: Vec::new(),
        grid_column: GridPlacement::DEFAULT,
        grid_row: GridPlacement::DEFAULT,
    };
}

impl Default for Style {
    fn default() -> Self {
        Self::DEFAULT
    }
}

/// Used to control how each individual item is aligned by default within the space they're given.
/// - For Flexbox containers, sets default cross axis alignment of the child items.
/// - For CSS Grid containers, controls block (vertical) axis alignment of children of this grid container within their grid areas.
///
/// <https://developer.mozilla.org/en-US/docs/Web/CSS/align-items>
#[derive(Copy, Clone, PartialEq, Eq, Debug, Reflect)]
#[reflect(Default, PartialEq)]
#[cfg_attr(
    feature = "serialize",
    derive(serde::Serialize, serde::Deserialize),
    reflect(Serialize, Deserialize)
)]
pub enum AlignItems {
    /// The items are packed in their default position as if no alignment was applied.
    Default,
    /// The items are packed towards the start of the axis.
    Start,
    /// The items are packed towards the end of the axis.
    End,
    /// The items are packed towards the start of the axis, unless the flex direction is reversed;
    /// then they are packed towards the end of the axis.
    FlexStart,
    /// The items are packed towards the end of the axis, unless the flex direction is reversed;
    /// then they are packed towards the start of the axis.
    FlexEnd,
    /// The items are packed along the center of the axis.
    Center,
    /// The items are packed such that their baselines align.
    Baseline,
    /// The items are stretched to fill the space they're given.
    Stretch,
}

impl AlignItems {
    pub const DEFAULT: Self = Self::Default;
}

impl Default for AlignItems {
    fn default() -> Self {
        Self::DEFAULT
    }
}

/// Used to control how each individual item is aligned by default within the space they're given.
/// - For Flexbox containers, this property has no effect. See `justify_content` for main axis alignment of flex items.
/// - For CSS Grid containers, sets default inline (horizontal) axis alignment of child items within their grid areas.
///
/// <https://developer.mozilla.org/en-US/docs/Web/CSS/justify-items>
#[derive(Copy, Clone, PartialEq, Eq, Debug, Reflect)]
#[reflect(Default, PartialEq)]
#[cfg_attr(
    feature = "serialize",
    derive(serde::Serialize, serde::Deserialize),
    reflect(Serialize, Deserialize)
)]
pub enum JustifyItems {
    /// The items are packed in their default position as if no alignment was applied.
    Default,
    /// The items are packed towards the start of the axis.
    Start,
    /// The items are packed towards the end of the axis.
    End,
    /// The items are packed along the center of the axis
    Center,
    /// The items are packed such that their baselines align.
    Baseline,
    /// The items are stretched to fill the space they're given.
    Stretch,
}

impl JustifyItems {
    pub const DEFAULT: Self = Self::Default;
}

impl Default for JustifyItems {
    fn default() -> Self {
        Self::DEFAULT
    }
}

/// Used to control how the specified item is aligned within the space it's given.
/// - For Flexbox items, controls cross axis alignment of the item.
/// - For CSS Grid items, controls block (vertical) axis alignment of a grid item within its grid area.
///
/// <https://developer.mozilla.org/en-US/docs/Web/CSS/align-self>
#[derive(Copy, Clone, PartialEq, Eq, Debug, Reflect)]
#[reflect(Default, PartialEq)]
#[cfg_attr(
    feature = "serialize",
    derive(serde::Serialize, serde::Deserialize),
    reflect(Serialize, Deserialize)
)]
pub enum AlignSelf {
    /// Use the parent node's [`AlignItems`] value to determine how this item should be aligned.
    Auto,
    /// This item will be aligned with the start of the axis.
    Start,
    /// This item will be aligned with the end of the axis.
    End,
    /// This item will be aligned with the start of the axis, unless the flex direction is reversed;
    /// then it will be aligned with the end of the axis.
    FlexStart,
    /// This item will be aligned with the end of the axis, unless the flex direction is reversed;
    /// then it will be aligned with the start of the axis.
    FlexEnd,
    /// This item will be aligned along the center of the axis.
    Center,
    /// This item will be aligned at the baseline.
    Baseline,
    /// This item will be stretched to fill the container.
    Stretch,
}

impl AlignSelf {
    pub const DEFAULT: Self = Self::Auto;
}

impl Default for AlignSelf {
    fn default() -> Self {
        Self::DEFAULT
    }
}

/// Used to control how the specified item is aligned within the space it's given.
/// - For Flexbox items, this property has no effect. See `justify_content` for main axis alignment of flex items.
/// - For CSS Grid items, controls inline (horizontal) axis alignment of a grid item within its grid area.
///
/// <https://developer.mozilla.org/en-US/docs/Web/CSS/justify-self>
#[derive(Copy, Clone, PartialEq, Eq, Debug, Reflect)]
#[reflect(Default, PartialEq)]
#[cfg_attr(
    feature = "serialize",
    derive(serde::Serialize, serde::Deserialize),
    reflect(Serialize, Deserialize)
)]
pub enum JustifySelf {
    /// Use the parent node's [`JustifyItems`] value to determine how this item should be aligned.
    Auto,
    /// This item will be aligned with the start of the axis.
    Start,
    /// This item will be aligned with the end of the axis.
    End,
    /// This item will be aligned along the center of the axis.
    Center,
    /// This item will be aligned at the baseline.
    Baseline,
    /// This item will be stretched to fill the space it's given.
    Stretch,
}

impl JustifySelf {
    pub const DEFAULT: Self = Self::Auto;
}

impl Default for JustifySelf {
    fn default() -> Self {
        Self::DEFAULT
    }
}

/// Used to control how items are distributed.
/// - For Flexbox containers, controls alignment of lines if `flex_wrap` is set to [`FlexWrap::Wrap`] and there are multiple lines of items.
/// - For CSS Grid containers, controls alignment of grid rows.
///
/// <https://developer.mozilla.org/en-US/docs/Web/CSS/align-content>
#[derive(Copy, Clone, PartialEq, Eq, Debug, Reflect)]
#[reflect(Default, PartialEq)]
#[cfg_attr(
    feature = "serialize",
    derive(serde::Serialize, serde::Deserialize),
    reflect(Serialize, Deserialize)
)]
pub enum AlignContent {
    /// The items are packed in their default position as if no alignment was applied.
    Default,
    /// The items are packed towards the start of the axis.
    Start,
    /// The items are packed towards the end of the axis.
    End,
    /// The items are packed towards the start of the axis, unless the flex direction is reversed;
    /// then the items are packed towards the end of the axis.
    FlexStart,
    /// The items are packed towards the end of the axis, unless the flex direction is reversed;
    /// then the items are packed towards the start of the axis.
    FlexEnd,
    /// The items are packed along the center of the axis.
    Center,
    /// The items are stretched to fill the container along the axis.
    Stretch,
    /// The items are distributed such that the gap between any two items is equal.
    SpaceBetween,
    /// The items are distributed such that the gap between and around any two items is equal.
    SpaceEvenly,
    /// The items are distributed such that the gap between and around any two items is equal, with half-size gaps on either end.
    SpaceAround,
}

impl AlignContent {
    pub const DEFAULT: Self = Self::Default;
}

impl Default for AlignContent {
    fn default() -> Self {
        Self::DEFAULT
    }
}

/// Used to control how items are distributed.
/// - For Flexbox containers, controls alignment of items in the main axis.
/// - For CSS Grid containers, controls alignment of grid columns.
///
/// <https://developer.mozilla.org/en-US/docs/Web/CSS/justify-content>
#[derive(Copy, Clone, PartialEq, Eq, Debug, Reflect)]
#[reflect(Default, PartialEq)]
#[cfg_attr(
    feature = "serialize",
    derive(serde::Serialize, serde::Deserialize),
    reflect(Serialize, Deserialize)
)]
pub enum JustifyContent {
    /// The items are packed in their default position as if no alignment was applied.
    Default,
    /// The items are packed towards the start of the axis.
    Start,
    /// The items are packed towards the end of the axis.
    End,
    /// The items are packed towards the start of the axis, unless the flex direction is reversed;
    /// then the items are packed towards the end of the axis.
    FlexStart,
    /// The items are packed towards the end of the axis, unless the flex direction is reversed;
    /// then the items are packed towards the start of the axis.
    FlexEnd,
    /// The items are packed along the center of the axis.
    Center,
    /// The items are stretched to fill the container along the axis.
    Stretch,
    /// The items are distributed such that the gap between any two items is equal.
    SpaceBetween,
    /// The items are distributed such that the gap between and around any two items is equal.
    SpaceEvenly,
    /// The items are distributed such that the gap between and around any two items is equal, with half-size gaps on either end.
    SpaceAround,
}

impl JustifyContent {
    pub const DEFAULT: Self = Self::Default;
}

impl Default for JustifyContent {
    fn default() -> Self {
        Self::DEFAULT
    }
}

/// Defines the text direction.
///
/// For example, English is written LTR (left-to-right) while Arabic is written RTL (right-to-left).
#[derive(Copy, Clone, PartialEq, Eq, Debug, Reflect)]
#[reflect(Default, PartialEq)]
#[cfg_attr(
    feature = "serialize",
    derive(serde::Serialize, serde::Deserialize),
    reflect(Serialize, Deserialize)
)]
pub enum Direction {
    /// Inherit from parent node.
    Inherit,
    /// Text is written left to right.
    LeftToRight,
    /// Text is written right to left.
    RightToLeft,
}

impl Direction {
    pub const DEFAULT: Self = Self::Inherit;
}

impl Default for Direction {
    fn default() -> Self {
        Self::DEFAULT
    }
}

/// Defines the layout model used by this node.
///
/// Part of the [`Style`] component.
#[derive(Copy, Clone, PartialEq, Eq, Debug, Reflect)]
#[reflect(Default, PartialEq)]
#[cfg_attr(
    feature = "serialize",
    derive(serde::Serialize, serde::Deserialize),
    reflect(Serialize, Deserialize)
)]
pub enum Display {
    /// Use Flexbox layout model to determine the position of this [`Node`].
    Flex,
    /// Use CSS Grid layout model to determine the position of this [`Node`].
    Grid,
    /// Use no layout, don't render this node and its children.
    ///
    /// If you want to hide a node and its children,
    /// but keep its layout in place, set its [`Visibility`](bevy_render::view::Visibility) component instead.
    None,
}

impl Display {
    pub const DEFAULT: Self = Self::Flex;
}

impl Default for Display {
    fn default() -> Self {
        Self::DEFAULT
    }
}

/// Defines how flexbox items are ordered within a flexbox
#[derive(Copy, Clone, PartialEq, Eq, Debug, Reflect)]
#[reflect(Default, PartialEq)]
#[cfg_attr(
    feature = "serialize",
    derive(serde::Serialize, serde::Deserialize),
    reflect(Serialize, Deserialize)
)]
pub enum FlexDirection {
    /// Same way as text direction along the main axis.
    Row,
    /// Flex from top to bottom.
    Column,
    /// Opposite way as text direction along the main axis.
    RowReverse,
    /// Flex from bottom to top.
    ColumnReverse,
}

impl FlexDirection {
    pub const DEFAULT: Self = Self::Row;
}

impl Default for FlexDirection {
    fn default() -> Self {
        Self::DEFAULT
    }
}

/// Whether to show or hide overflowing items
#[derive(Copy, Clone, PartialEq, Eq, Debug, Reflect)]
#[reflect(Default, PartialEq)]
#[cfg_attr(
    feature = "serialize",
    derive(serde::Serialize, serde::Deserialize),
    reflect(Serialize, Deserialize)
)]
pub struct Overflow {
    /// Whether to show or clip overflowing items on the x axis
    pub x: OverflowAxis,
    /// Whether to show or clip overflowing items on the y axis
    pub y: OverflowAxis,
}

impl Overflow {
    pub const DEFAULT: Self = Self {
        x: OverflowAxis::DEFAULT,
        y: OverflowAxis::DEFAULT,
    };

    /// Show overflowing items on both axes
    pub const fn visible() -> Self {
        Self {
            x: OverflowAxis::Visible,
            y: OverflowAxis::Visible,
        }
    }

    /// Clip overflowing items on both axes
    pub const fn clip() -> Self {
        Self {
            x: OverflowAxis::Clip,
            y: OverflowAxis::Clip,
        }
    }

    /// Clip overflowing items on the x axis
    pub const fn clip_x() -> Self {
        Self {
            x: OverflowAxis::Clip,
            y: OverflowAxis::Visible,
        }
    }

    /// Clip overflowing items on the y axis
    pub const fn clip_y() -> Self {
        Self {
            x: OverflowAxis::Visible,
            y: OverflowAxis::Clip,
        }
    }

    /// Overflow is visible on both axes
    pub const fn is_visible(&self) -> bool {
        self.x.is_visible() && self.y.is_visible()
    }
}

impl Default for Overflow {
    fn default() -> Self {
        Self::DEFAULT
    }
}

/// Whether to show or hide overflowing items
#[derive(Copy, Clone, PartialEq, Eq, Debug, Reflect)]
#[reflect(Default, PartialEq)]
#[cfg_attr(
    feature = "serialize",
    derive(serde::Serialize, serde::Deserialize),
    reflect(Serialize, Deserialize)
)]
pub enum OverflowAxis {
    /// Show overflowing items.
    Visible,
    /// Hide overflowing items.
    Clip,
}

impl OverflowAxis {
    pub const DEFAULT: Self = Self::Visible;

    /// Overflow is visible on this axis
    pub const fn is_visible(&self) -> bool {
        matches!(self, Self::Visible)
    }
}

impl Default for OverflowAxis {
    fn default() -> Self {
        Self::DEFAULT
    }
}

/// The strategy used to position this node
#[derive(Copy, Clone, PartialEq, Eq, Debug, Reflect)]
#[reflect(Default, PartialEq)]
#[cfg_attr(
    feature = "serialize",
    derive(serde::Serialize, serde::Deserialize),
    reflect(Serialize, Deserialize)
)]
pub enum PositionType {
    /// Relative to all other nodes with the [`PositionType::Relative`] value.
    Relative,
    /// Independent of all other nodes, but relative to its parent node.
    Absolute,
}

impl PositionType {
    pub const DEFAULT: Self = Self::Relative;
}

impl Default for PositionType {
    fn default() -> Self {
        Self::DEFAULT
    }
}

/// Defines if flexbox items appear on a single line or on multiple lines
#[derive(Copy, Clone, PartialEq, Eq, Debug, Reflect)]
#[reflect(Default, PartialEq)]
#[cfg_attr(
    feature = "serialize",
    derive(serde::Serialize, serde::Deserialize),
    reflect(Serialize, Deserialize)
)]
pub enum FlexWrap {
    /// Single line, will overflow if needed.
    NoWrap,
    /// Multiple lines, if needed.
    Wrap,
    /// Same as [`FlexWrap::Wrap`] but new lines will appear before the previous one.
    WrapReverse,
}

impl FlexWrap {
    pub const DEFAULT: Self = Self::NoWrap;
}

impl Default for FlexWrap {
    fn default() -> Self {
        Self::DEFAULT
    }
}

/// Controls whether grid items are placed row-wise or column-wise as well as whether the sparse or dense packing algorithm is used.
///
/// The "dense" packing algorithm attempts to fill in holes earlier in the grid, if smaller items come up later.
/// This may cause items to appear out-of-order when doing so would fill in holes left by larger items.
///
/// Defaults to [`GridAutoFlow::Row`].
///
/// <https://developer.mozilla.org/en-US/docs/Web/CSS/grid-auto-flow>
#[derive(Copy, Clone, PartialEq, Eq, Debug, Reflect)]
#[reflect(Default, PartialEq)]
#[cfg_attr(
    feature = "serialize",
    derive(serde::Serialize, serde::Deserialize),
    reflect(Serialize, Deserialize)
)]
pub enum GridAutoFlow {
    /// Items are placed by filling each row in turn, adding new rows as necessary.
    Row,
    /// Items are placed by filling each column in turn, adding new columns as necessary.
    Column,
    /// Combines `Row` with the dense packing algorithm.
    RowDense,
    /// Combines `Column` with the dense packing algorithm.
    ColumnDense,
}

impl GridAutoFlow {
    pub const DEFAULT: Self = Self::Row;
}

impl Default for GridAutoFlow {
    fn default() -> Self {
        Self::DEFAULT
    }
}

#[derive(Copy, Clone, PartialEq, Debug, Reflect)]
#[reflect_value(PartialEq)]
#[cfg_attr(
    feature = "serialize",
    derive(serde::Serialize, serde::Deserialize),
    reflect_value(Serialize, Deserialize)
)]
pub enum MinTrackSizingFunction {
    /// Track minimum size should be a fixed pixel value
    Px(f32),
    /// Track minimum size should be a percentage value
    Percent(f32),
    /// Track minimum size should be content sized under a min-content constraint
    MinContent,
    /// Track minimum size should be content sized under a max-content constraint
    MaxContent,
    /// Track minimum size should be automatically sized
    Auto,
}

#[derive(Copy, Clone, PartialEq, Debug, Reflect)]
#[reflect_value(PartialEq)]
#[cfg_attr(
    feature = "serialize",
    derive(serde::Serialize, serde::Deserialize),
    reflect_value(Serialize, Deserialize)
)]
pub enum MaxTrackSizingFunction {
    /// Track maximum size should be a fixed pixel value
    Px(f32),
    /// Track maximum size should be a percentage value
    Percent(f32),
    /// Track maximum size should be content sized under a min-content constraint
    MinContent,
    /// Track maximum size should be content sized under a max-content constraint
    MaxContent,
    /// Track maximum size should be sized according to the fit-content formula with a fixed pixel limit
    FitContentPx(f32),
    /// Track maximum size should be sized according to the fit-content formula with a percentage limit
    FitContentPercent(f32),
    /// Track maximum size should be automatically sized
    Auto,
    /// The dimension as a fraction of the total available grid space (`fr` units in CSS)
    /// Specified value is the numerator of the fraction. Denominator is the sum of all fractions specified in that grid dimension.
    ///
    /// Spec: <https://www.w3.org/TR/css3-grid-layout/#fr-unit>
    Fraction(f32),
}

/// A [`GridTrack`] is a Row or Column of a CSS Grid. This struct specifies what size the track should be.
/// See below for the different "track sizing functions" you can specify.
#[derive(Copy, Clone, PartialEq, Debug, Reflect)]
#[reflect(Default, PartialEq)]
#[cfg_attr(
    feature = "serialize",
    derive(serde::Serialize, serde::Deserialize),
    reflect(Serialize, Deserialize)
)]
pub struct GridTrack {
    pub(crate) min_sizing_function: MinTrackSizingFunction,
    pub(crate) max_sizing_function: MaxTrackSizingFunction,
}

impl GridTrack {
    pub const DEFAULT: Self = Self {
        min_sizing_function: MinTrackSizingFunction::Auto,
        max_sizing_function: MaxTrackSizingFunction::Auto,
    };

    /// Create a grid track with a fixed pixel size
    pub fn px<T: From<Self>>(value: f32) -> T {
        Self {
            min_sizing_function: MinTrackSizingFunction::Px(value),
            max_sizing_function: MaxTrackSizingFunction::Px(value),
        }
        .into()
    }

    /// Create a grid track with a percentage size
    pub fn percent<T: From<Self>>(value: f32) -> T {
        Self {
            min_sizing_function: MinTrackSizingFunction::Percent(value),
            max_sizing_function: MaxTrackSizingFunction::Percent(value),
        }
        .into()
    }

    /// Create a grid track with an `fr` size.
    /// Note that this will give the track a content-based minimum size.
    /// Usually you are best off using `GridTrack::flex` instead which uses a zero minimum size.
    pub fn fr<T: From<Self>>(value: f32) -> T {
        Self {
            min_sizing_function: MinTrackSizingFunction::Auto,
            max_sizing_function: MaxTrackSizingFunction::Fraction(value),
        }
        .into()
    }

    /// Create a grid track with a `minmax(0, Nfr)` size.
    pub fn flex<T: From<Self>>(value: f32) -> T {
        Self {
            min_sizing_function: MinTrackSizingFunction::Px(0.0),
            max_sizing_function: MaxTrackSizingFunction::Fraction(value),
        }
        .into()
    }

    /// Create a grid track which is automatically sized to fit its contents.
    pub fn auto<T: From<Self>>() -> T {
        Self {
            min_sizing_function: MinTrackSizingFunction::Auto,
            max_sizing_function: MaxTrackSizingFunction::Auto,
        }
        .into()
    }

    /// Create a grid track which is automatically sized to fit its contents when sized at their "min-content" sizes
    pub fn min_content<T: From<Self>>() -> T {
        Self {
            min_sizing_function: MinTrackSizingFunction::MinContent,
            max_sizing_function: MaxTrackSizingFunction::MinContent,
        }
        .into()
    }

    /// Create a grid track which is automatically sized to fit its contents when sized at their "max-content" sizes
    pub fn max_content<T: From<Self>>() -> T {
        Self {
            min_sizing_function: MinTrackSizingFunction::MaxContent,
            max_sizing_function: MaxTrackSizingFunction::MaxContent,
        }
        .into()
    }

    /// Create a `fit-content()` grid track with fixed pixel limit.
    ///
    /// <https://developer.mozilla.org/en-US/docs/Web/CSS/fit-content_function>
    pub fn fit_content_px<T: From<Self>>(limit: f32) -> T {
        Self {
            min_sizing_function: MinTrackSizingFunction::Auto,
            max_sizing_function: MaxTrackSizingFunction::FitContentPx(limit),
        }
        .into()
    }

    /// Create a `fit-content()` grid track with percentage limit.
    ///
    /// <https://developer.mozilla.org/en-US/docs/Web/CSS/fit-content_function>
    pub fn fit_content_percent<T: From<Self>>(limit: f32) -> T {
        Self {
            min_sizing_function: MinTrackSizingFunction::Auto,
            max_sizing_function: MaxTrackSizingFunction::FitContentPercent(limit),
        }
        .into()
    }

    /// Create a `minmax()` grid track.
    ///
    /// <https://developer.mozilla.org/en-US/docs/Web/CSS/minmax>
    pub fn minmax<T: From<Self>>(min: MinTrackSizingFunction, max: MaxTrackSizingFunction) -> T {
        Self {
            min_sizing_function: min,
            max_sizing_function: max,
        }
        .into()
    }
}

impl Default for GridTrack {
    fn default() -> Self {
        Self::DEFAULT
    }
}

#[derive(Copy, Clone, PartialEq, Debug, Reflect)]
#[reflect(PartialEq)]
#[cfg_attr(
    feature = "serialize",
    derive(serde::Serialize, serde::Deserialize),
    reflect(Serialize, Deserialize)
)]
/// How many times to repeat a repeated grid track
///
/// <https://developer.mozilla.org/en-US/docs/Web/CSS/repeat>
pub enum GridTrackRepetition {
    /// Repeat the track fixed number of times
    Count(u16),
    /// Repeat the track to fill available space
    ///
    /// <https://developer.mozilla.org/en-US/docs/Web/CSS/repeat#auto-fill>
    AutoFill,
    /// Repeat the track to fill available space but collapse any tracks that do not end up with
    /// an item placed in them.
    ///
    /// <https://developer.mozilla.org/en-US/docs/Web/CSS/repeat#auto-fit>
    AutoFit,
}

impl From<u16> for GridTrackRepetition {
    fn from(count: u16) -> Self {
        Self::Count(count)
    }
}

impl From<i32> for GridTrackRepetition {
    fn from(count: i32) -> Self {
        Self::Count(count as u16)
    }
}

impl From<usize> for GridTrackRepetition {
    fn from(count: usize) -> Self {
        Self::Count(count as u16)
    }
}

/// Represents a *possibly* repeated [`GridTrack`].
///
/// The repetition parameter can either be:
///   - The integer `1`, in which case the track is non-repeated.
///   - a `u16` count to repeat the track N times.
///   - A `GridTrackRepetition::AutoFit` or `GridTrackRepetition::AutoFill`.
///
/// Note: that in the common case you want a non-repeating track (repetition count 1), you may use the constructor methods on [`GridTrack`]
/// to create a `RepeatedGridTrack`. i.e. `GridTrack::px(10.0)` is equivalent to `RepeatedGridTrack::px(1, 10.0)`.
///
/// You may only use one auto-repetition per track list. And if your track list contains an auto repetition
/// then all tracks (in and outside of the repetition) must be fixed size (px or percent). Integer repetitions are just shorthand for writing out
/// N tracks longhand and are not subject to the same limitations.
#[derive(Clone, PartialEq, Debug, Reflect)]
#[reflect(PartialEq)]
#[cfg_attr(
    feature = "serialize",
    derive(serde::Serialize, serde::Deserialize),
    reflect(Serialize, Deserialize)
)]
pub struct RepeatedGridTrack {
    pub(crate) repetition: GridTrackRepetition,
    pub(crate) tracks: SmallVec<[GridTrack; 1]>,
}

impl RepeatedGridTrack {
    /// Create a repeating set of grid tracks with a fixed pixel size
    pub fn px<T: From<Self>>(repetition: impl Into<GridTrackRepetition>, value: f32) -> T {
        Self {
            repetition: repetition.into(),
            tracks: SmallVec::from_buf([GridTrack::px(value)]),
        }
        .into()
    }

    /// Create a repeating set of grid tracks with a percentage size
    pub fn percent<T: From<Self>>(repetition: impl Into<GridTrackRepetition>, value: f32) -> T {
        Self {
            repetition: repetition.into(),
            tracks: SmallVec::from_buf([GridTrack::percent(value)]),
        }
        .into()
    }

    /// Create a repeating set of grid tracks with automatic size
    pub fn auto<T: From<Self>>(repetition: u16) -> T {
        Self {
            repetition: GridTrackRepetition::Count(repetition),
            tracks: SmallVec::from_buf([GridTrack::auto()]),
        }
        .into()
    }

    /// Create a repeating set of grid tracks with an `fr` size.
    /// Note that this will give the track a content-based minimum size.
    /// Usually you are best off using `GridTrack::flex` instead which uses a zero minimum size.
    pub fn fr<T: From<Self>>(repetition: u16, value: f32) -> T {
        Self {
            repetition: GridTrackRepetition::Count(repetition),
            tracks: SmallVec::from_buf([GridTrack::fr(value)]),
        }
        .into()
    }

    /// Create a repeating set of grid tracks with a `minmax(0, Nfr)` size.
    pub fn flex<T: From<Self>>(repetition: u16, value: f32) -> T {
        Self {
            repetition: GridTrackRepetition::Count(repetition),
            tracks: SmallVec::from_buf([GridTrack::flex(value)]),
        }
        .into()
    }

    /// Create a repeating set of grid tracks with min-content size
    pub fn min_content<T: From<Self>>(repetition: u16) -> T {
        Self {
            repetition: GridTrackRepetition::Count(repetition),
            tracks: SmallVec::from_buf([GridTrack::min_content()]),
        }
        .into()
    }

    /// Create a repeating set of grid tracks with max-content size
    pub fn max_content<T: From<Self>>(repetition: u16) -> T {
        Self {
            repetition: GridTrackRepetition::Count(repetition),
            tracks: SmallVec::from_buf([GridTrack::max_content()]),
        }
        .into()
    }

    /// Create a repeating set of `fit-content()` grid tracks with fixed pixel limit
    pub fn fit_content_px<T: From<Self>>(repetition: u16, limit: f32) -> T {
        Self {
            repetition: GridTrackRepetition::Count(repetition),
            tracks: SmallVec::from_buf([GridTrack::fit_content_px(limit)]),
        }
        .into()
    }

    /// Create a repeating set of `fit-content()` grid tracks with percentage limit
    pub fn fit_content_percent<T: From<Self>>(repetition: u16, limit: f32) -> T {
        Self {
            repetition: GridTrackRepetition::Count(repetition),
            tracks: SmallVec::from_buf([GridTrack::fit_content_percent(limit)]),
        }
        .into()
    }

    /// Create a repeating set of `minmax()` grid track
    pub fn minmax<T: From<Self>>(
        repetition: impl Into<GridTrackRepetition>,
        min: MinTrackSizingFunction,
        max: MaxTrackSizingFunction,
    ) -> T {
        Self {
            repetition: repetition.into(),
            tracks: SmallVec::from_buf([GridTrack::minmax(min, max)]),
        }
        .into()
    }

    /// Create a repetition of a set of tracks
    pub fn repeat_many<T: From<Self>>(
        repetition: impl Into<GridTrackRepetition>,
        tracks: impl Into<Vec<GridTrack>>,
    ) -> T {
        Self {
            repetition: repetition.into(),
            tracks: SmallVec::from_vec(tracks.into()),
        }
        .into()
    }
}

impl From<GridTrack> for RepeatedGridTrack {
    fn from(track: GridTrack) -> Self {
        Self {
            repetition: GridTrackRepetition::Count(1),
            tracks: SmallVec::from_buf([track]),
        }
    }
}

impl From<GridTrack> for Vec<GridTrack> {
    fn from(track: GridTrack) -> Self {
        vec![GridTrack {
            min_sizing_function: track.min_sizing_function,
            max_sizing_function: track.max_sizing_function,
        }]
    }
}

impl From<GridTrack> for Vec<RepeatedGridTrack> {
    fn from(track: GridTrack) -> Self {
        vec![RepeatedGridTrack {
            repetition: GridTrackRepetition::Count(1),
            tracks: SmallVec::from_buf([track]),
        }]
    }
}

impl From<RepeatedGridTrack> for Vec<RepeatedGridTrack> {
    fn from(track: RepeatedGridTrack) -> Self {
        vec![track]
    }
}

#[derive(Copy, Clone, PartialEq, Eq, Debug, Reflect)]
#[reflect(Default, PartialEq)]
#[cfg_attr(
    feature = "serialize",
    derive(serde::Serialize, serde::Deserialize),
    reflect(Serialize, Deserialize)
)]
/// Represents the position of a grid item in a single axis.
///
/// There are 3 fields which may be set:
///   - `start`: which grid line the item should start at
///   - `end`: which grid line the item should end at
///   - `span`: how many tracks the item should span
///
/// The default `span` is 1. If neither `start` or `end` is set then the item will be placed automatically.
///
/// Generally, at most two fields should be set. If all three fields are specified then `span` will be ignored. If `end` specifies an earlier
/// grid line than `start` then `end` will be ignored and the item will have a span of 1.
///
/// <https://developer.mozilla.org/en-US/docs/Web/CSS/CSS_Grid_Layout/Line-based_Placement_with_CSS_Grid>
pub struct GridPlacement {
    /// The grid line at which the item should start.
    /// Lines are 1-indexed.
    /// Negative indexes count backwards from the end of the grid.
    /// Zero is not a valid index.
    pub(crate) start: Option<NonZeroI16>,
    /// How many grid tracks the item should span.
    /// Defaults to 1.
    pub(crate) span: Option<NonZeroU16>,
    /// The grid line at which the item should end.
    /// Lines are 1-indexed.
    /// Negative indexes count backwards from the end of the grid.
    /// Zero is not a valid index.
    pub(crate) end: Option<NonZeroI16>,
}

impl GridPlacement {
    pub const DEFAULT: Self = Self {
        start: None,
        // SAFETY: This is trivially safe as 1 is non-zero.
        span: Some(unsafe { NonZeroU16::new_unchecked(1) }),
        end: None,
    };

    /// Place the grid item automatically (letting the `span` default to `1`).
    pub fn auto() -> Self {
        Self::DEFAULT
    }

    /// Place the grid item automatically, specifying how many tracks it should `span`.
    ///
    /// # Panics
    ///
    /// Panics if `span` is `0`.
    pub fn span(span: u16) -> Self {
        Self {
            start: None,
            end: None,
            span: try_into_grid_span(span).expect("Invalid span value of 0."),
        }
    }

    /// Place the grid item specifying the `start` grid line (letting the `span` default to `1`).
    ///
    /// # Panics
    ///
    /// Panics if `start` is `0`.
    pub fn start(start: i16) -> Self {
        Self {
            start: try_into_grid_index(start).expect("Invalid start value of 0."),
            ..Self::DEFAULT
        }
    }

    /// Place the grid item specifying the `end` grid line (letting the `span` default to `1`).
    ///
    /// # Panics
    ///
    /// Panics if `end` is `0`.
    pub fn end(end: i16) -> Self {
        Self {
            end: try_into_grid_index(end).expect("Invalid end value of 0."),
            ..Self::DEFAULT
        }
    }

    /// Place the grid item specifying the `start` grid line and how many tracks it should `span`.
    ///
    /// # Panics
    ///
    /// Panics if `start` or `span` is `0`.
    pub fn start_span(start: i16, span: u16) -> Self {
        Self {
            start: try_into_grid_index(start).expect("Invalid start value of 0."),
            end: None,
            span: try_into_grid_span(span).expect("Invalid span value of 0."),
        }
    }

    /// Place the grid item specifying `start` and `end` grid lines (`span` will be inferred)
    ///
    /// # Panics
    ///
    /// Panics if `start` or `end` is `0`.
    pub fn start_end(start: i16, end: i16) -> Self {
        Self {
            start: try_into_grid_index(start).expect("Invalid start value of 0."),
            end: try_into_grid_index(end).expect("Invalid end value of 0."),
            span: None,
        }
    }

    /// Place the grid item specifying the `end` grid line and how many tracks it should `span`.
    ///
    /// # Panics
    ///
    /// Panics if `end` or `span` is `0`.
    pub fn end_span(end: i16, span: u16) -> Self {
        Self {
            start: None,
            end: try_into_grid_index(end).expect("Invalid end value of 0."),
            span: try_into_grid_span(span).expect("Invalid span value of 0."),
        }
    }

    /// Mutate the item, setting the `start` grid line
    ///
    /// # Panics
    ///
    /// Panics if `start` is `0`.
    pub fn set_start(mut self, start: i16) -> Self {
        self.start = try_into_grid_index(start).expect("Invalid start value of 0.");
        self
    }

    /// Mutate the item, setting the `end` grid line
    ///
    /// # Panics
    ///
    /// Panics if `end` is `0`.
    pub fn set_end(mut self, end: i16) -> Self {
        self.end = try_into_grid_index(end).expect("Invalid end value of 0.");
        self
    }

    /// Mutate the item, setting the number of tracks the item should `span`
    ///
    /// # Panics
    ///
    /// Panics if `span` is `0`.
    pub fn set_span(mut self, span: u16) -> Self {
        self.span = try_into_grid_span(span).expect("Invalid span value of 0.");
        self
    }

    /// Returns the grid line at which the item should start, or `None` if not set.
    pub fn get_start(self) -> Option<i16> {
        self.start.map(NonZeroI16::get)
    }

    /// Returns the grid line at which the item should end, or `None` if not set.
    pub fn get_end(self) -> Option<i16> {
        self.end.map(NonZeroI16::get)
    }

    /// Returns span for this grid item, or `None` if not set.
    pub fn get_span(self) -> Option<u16> {
        self.span.map(NonZeroU16::get)
    }
}

impl Default for GridPlacement {
    fn default() -> Self {
        Self::DEFAULT
    }
}

/// Convert an `i16` to `NonZeroI16`, fails on `0` and returns the `InvalidZeroIndex` error.
fn try_into_grid_index(index: i16) -> Result<Option<NonZeroI16>, GridPlacementError> {
    Ok(Some(
        NonZeroI16::new(index).ok_or(GridPlacementError::InvalidZeroIndex)?,
    ))
}

/// Convert a `u16` to `NonZeroU16`, fails on `0` and returns the `InvalidZeroSpan` error.
fn try_into_grid_span(span: u16) -> Result<Option<NonZeroU16>, GridPlacementError> {
    Ok(Some(
        NonZeroU16::new(span).ok_or(GridPlacementError::InvalidZeroSpan)?,
    ))
}

/// Errors that occur when setting constraints for a `GridPlacement`
#[derive(Debug, Eq, PartialEq, Clone, Copy, Error)]
pub enum GridPlacementError {
    #[error("Zero is not a valid grid position")]
    InvalidZeroIndex,
    #[error("Spans cannot be zero length")]
    InvalidZeroSpan,
}

/// The background color of the node
///
/// This serves as the "fill" color.
/// When combined with [`UiImage`], tints the provided texture.
#[derive(Component, Copy, Clone, Debug, Reflect)]
#[reflect(Component, Default)]
#[cfg_attr(
    feature = "serialize",
    derive(serde::Serialize, serde::Deserialize),
    reflect(Serialize, Deserialize)
)]
pub struct BackgroundColor(pub Color);

impl BackgroundColor {
    pub const DEFAULT: Self = Self(Color::WHITE);
}

impl Default for BackgroundColor {
    fn default() -> Self {
        Self::DEFAULT
    }
}

impl From<Color> for BackgroundColor {
    fn from(color: Color) -> Self {
        Self(color)
    }
}

/// The border color of the UI node.
#[derive(Component, Copy, Clone, Debug, Reflect)]
#[reflect(Component, Default)]
#[cfg_attr(
    feature = "serialize",
    derive(serde::Serialize, serde::Deserialize),
    reflect(Serialize, Deserialize)
)]
pub struct BorderColor(pub Color);

impl From<Color> for BorderColor {
    fn from(color: Color) -> Self {
        Self(color)
    }
}

impl BorderColor {
    pub const DEFAULT: Self = BorderColor(Color::WHITE);
}

impl Default for BorderColor {
    fn default() -> Self {
        Self::DEFAULT
    }
}

#[derive(Component, Copy, Clone, Default, Debug, Reflect)]
#[reflect(Component, Default)]
#[cfg_attr(
    feature = "serialize",
    derive(serde::Serialize, serde::Deserialize),
    reflect(Serialize, Deserialize)
)]
/// The [`Outline`] component adds an outline outside the edge of a UI node.
/// Outlines do not take up space in the layout.
///
/// To add an [`Outline`] to a ui node you can spawn a `(NodeBundle, Outline)` tuple bundle:
/// ```
/// # use bevy_ecs::prelude::*;
/// # use bevy_ui::prelude::*;
/// # use bevy_render::prelude::Color;
/// fn setup_ui(mut commands: Commands) {
///     commands.spawn((
///         NodeBundle {
///             style: Style {
///                 width: Val::Px(100.),
///                 height: Val::Px(100.),
///                 ..Default::default()
///             },
///             background_color: Color::BLUE.into(),
///             ..Default::default()
///         },
///         Outline::new(Val::Px(10.), Val::ZERO, Color::RED)
///     ));
/// }
/// ```
///
/// [`Outline`] components can also be added later to existing UI nodes:
/// ```
/// # use bevy_ecs::prelude::*;
/// # use bevy_ui::prelude::*;
/// # use bevy_render::prelude::Color;
/// fn outline_hovered_button_system(
///     mut commands: Commands,
///     mut node_query: Query<(Entity, &Interaction, Option<&mut Outline>), Changed<Interaction>>,
/// ) {
///     for (entity, interaction, mut maybe_outline) in node_query.iter_mut() {
///         let outline_color =
///             if matches!(*interaction, Interaction::Hovered) {
///                 Color::WHITE
///             } else {
///                 Color::NONE
///             };
///         if let Some(mut outline) = maybe_outline {
///             outline.color = outline_color;
///         } else {
///             commands.entity(entity).insert(Outline::new(Val::Px(10.), Val::ZERO, outline_color));
///         }
///     }
/// }
/// ```
/// Inserting and removing an [`Outline`] component repeatedly will result in table moves, so it is generally preferable to
/// set `Outline::color` to `Color::NONE` to hide an outline.
pub struct Outline {
    /// The width of the outline.
    ///
    /// Percentage `Val` values are resolved based on the width of the outlined [`Node`].
    pub width: Val,
    /// The amount of space between a node's outline the edge of the node.
    ///
    /// Percentage `Val` values are resolved based on the width of the outlined [`Node`].
    pub offset: Val,
    /// The color of the outline.
    ///
    /// If you are frequently toggling outlines for a UI node on and off it is recommended to set `Color::None` to hide the outline.
    /// This avoids the table moves that would occur from the repeated insertion and removal of the `Outline` component.
    pub color: Color,
}

impl Outline {
    /// Create a new outline
    pub const fn new(width: Val, offset: Val, color: Color) -> Self {
        Self {
            width,
            offset,
            color,
        }
    }
}

/// The 2D texture displayed for this UI node
#[derive(Component, Clone, Debug, Reflect, Default)]
#[reflect(Component, Default)]
pub struct UiImage {
    /// Handle to the texture
    pub texture: Handle<Image>,
    /// Whether the image should be flipped along its x-axis
    pub flip_x: bool,
    /// Whether the image should be flipped along its y-axis
    pub flip_y: bool,
}

impl UiImage {
    pub fn new(texture: Handle<Image>) -> Self {
        Self {
            texture,
            ..Default::default()
        }
    }

    /// Flip the image along its x-axis
    #[must_use]
    pub const fn with_flip_x(mut self) -> Self {
        self.flip_x = true;
        self
    }

    /// Flip the image along its y-axis
    #[must_use]
    pub const fn with_flip_y(mut self) -> Self {
        self.flip_y = true;
        self
    }
}

impl From<Handle<Image>> for UiImage {
    fn from(texture: Handle<Image>) -> Self {
        Self::new(texture)
    }
}

/// The calculated clip of the node
#[derive(Component, Default, Copy, Clone, Debug, Reflect)]
#[reflect(Component, Default)]
pub struct CalculatedClip {
    /// The rect of the clip
    pub clip: Rect,
}

/// Indicates that this [`Node`] entity's front-to-back ordering is not controlled solely
/// by its location in the UI hierarchy. A node with a higher z-index will appear on top
/// of other nodes with a lower z-index.
///
/// UI nodes that have the same z-index will appear according to the order in which they
/// appear in the UI hierarchy. In such a case, the last node to be added to its parent
/// will appear in front of its siblings.
///
/// Internally, nodes with a global z-index share the stacking context of root UI nodes
/// (nodes that have no parent). Because of this, there is no difference between using
/// `ZIndex::Local(n)` and `ZIndex::Global(n)` for root nodes.
///
/// Nodes without this component will be treated as if they had a value of `ZIndex::Local(0)`.
#[derive(Component, Copy, Clone, Debug, Reflect)]
#[reflect(Component, Default)]
pub enum ZIndex {
    /// Indicates the order in which this node should be rendered relative to its siblings.
    Local(i32),
    /// Indicates the order in which this node should be rendered relative to root nodes and
    /// all other nodes that have a global z-index.
    Global(i32),
}

impl Default for ZIndex {
    fn default() -> Self {
        Self::Local(0)
    }
}

#[cfg(test)]
mod tests {
    use crate::GridPlacement;

    #[test]
    fn invalid_grid_placement_values() {
        assert!(std::panic::catch_unwind(|| GridPlacement::span(0)).is_err());
        assert!(std::panic::catch_unwind(|| GridPlacement::start(0)).is_err());
        assert!(std::panic::catch_unwind(|| GridPlacement::end(0)).is_err());
        assert!(std::panic::catch_unwind(|| GridPlacement::start_end(0, 1)).is_err());
        assert!(std::panic::catch_unwind(|| GridPlacement::start_end(-1, 0)).is_err());
        assert!(std::panic::catch_unwind(|| GridPlacement::start_span(1, 0)).is_err());
        assert!(std::panic::catch_unwind(|| GridPlacement::start_span(0, 1)).is_err());
        assert!(std::panic::catch_unwind(|| GridPlacement::end_span(0, 1)).is_err());
        assert!(std::panic::catch_unwind(|| GridPlacement::end_span(1, 0)).is_err());
        assert!(std::panic::catch_unwind(|| GridPlacement::default().set_start(0)).is_err());
        assert!(std::panic::catch_unwind(|| GridPlacement::default().set_end(0)).is_err());
        assert!(std::panic::catch_unwind(|| GridPlacement::default().set_span(0)).is_err());
    }

    #[test]
    fn grid_placement_accessors() {
        assert_eq!(GridPlacement::start(5).get_start(), Some(5));
        assert_eq!(GridPlacement::end(-4).get_end(), Some(-4));
        assert_eq!(GridPlacement::span(2).get_span(), Some(2));
        assert_eq!(GridPlacement::start_end(11, 21).get_span(), None);
        assert_eq!(GridPlacement::start_span(3, 5).get_end(), None);
        assert_eq!(GridPlacement::end_span(-4, 12).get_start(), None);
    }
}

/// Indicates that this root [`Node`] entity should be rendered to a specific camera.
/// UI then will be layed out respecting the camera's viewport and scale factor, and
/// rendered to this camera's [`bevy_render::camera::RenderTarget`].
///
/// Setting this component on a non-root node will have no effect. It will be overriden
/// by the root node's component.
///
/// Optional if there is only one camera in the world. Required otherwise.
#[derive(Component, Clone, Debug, Reflect, Eq, PartialEq)]
pub struct TargetCamera(pub Entity);

impl TargetCamera {
    pub fn entity(&self) -> Entity {
        self.0
    }
}

#[derive(Component)]
/// Marker used to identify default cameras, they will have priority over the [`PrimaryWindow`] camera.
///
/// This is useful if the [`PrimaryWindow`] has two cameras, one of them used
/// just for debug purposes and the user wants a way to choose the default [`Camera`]
/// without having to add a [`TargetCamera`] to the root node.
///
/// Another use is when the user wants the Ui to be in another window by default,
/// all that is needed is to place this component on the camera
///
/// ```
/// # use bevy_ui::prelude::*;
/// # use bevy_ecs::prelude::Commands;
/// # use bevy_render::camera::{Camera, RenderTarget};
/// # use bevy_core_pipeline::prelude::Camera2dBundle;
/// # use bevy_window::{Window, WindowRef};
///
/// fn spawn_camera(mut commands: Commands) {
///     let another_window = commands.spawn(Window {
///         title: String::from("Another window"),
///         ..Default::default()
///     }).id();
///     commands.spawn((
///         Camera2dBundle {
///             camera: Camera {
///                 target: RenderTarget::Window(WindowRef::Entity(another_window)),
///                 ..Default::default()
///             },
///             ..Default::default()
///         },
///         // We add the Marker here so all Ui will spawn in
///         // another window if no TargetCamera is specified
///         IsDefaultUiCamera
///     ));
/// }
/// ```
pub struct IsDefaultUiCamera;

#[derive(SystemParam)]
pub struct DefaultUiCamera<'w, 's> {
    cameras: Query<'w, 's, (Entity, &'static Camera)>,
    default_cameras: Query<'w, 's, Entity, (With<Camera>, With<IsDefaultUiCamera>)>,
    primary_window: Query<'w, 's, Entity, With<PrimaryWindow>>,
}

impl<'w, 's> DefaultUiCamera<'w, 's> {
    pub fn get(&self) -> Option<Entity> {
        self.default_cameras.get_single().ok().or_else(|| {
            // If there isn't a single camera and the query isn't empty, there is two or more cameras queried.
            if !self.default_cameras.is_empty() {
                warn_once!("Two or more Entities with IsDefaultUiCamera found when only one Camera with this marker is allowed.");
            }
            self.cameras
                .iter()
                .filter(|(_, c)| match c.target {
                    RenderTarget::Window(WindowRef::Primary) => true,
                    RenderTarget::Window(WindowRef::Entity(w)) => {
                        self.primary_window.get(w).is_ok()
                    }
                    _ => false,
                })
                .max_by_key(|(e, c)| (c.order, *e))
                .map(|(e, _)| e)
        })
    }
}