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AnvilGameWorldService

Struct AnvilGameWorldService 

Source
#[repr(C)]
pub struct AnvilGameWorldService {
Show 20 fields pub size: u32, pub player: Option<unsafe extern "C" fn(out: *mut AnvilGameTag) -> AnvilResult>, pub province_limit: Option<unsafe extern "C" fn() -> i32>, pub province: Option<unsafe extern "C" fn(id: i32, out: *mut AnvilGameProvince) -> AnvilResult>, pub province_name: Option<unsafe extern "C" fn(id: i32, utf8: *mut c_char, capacity: u32, length: *mut u32) -> AnvilResult>, pub province_cores: Option<unsafe extern "C" fn(id: i32, out: *mut AnvilGameTag, capacity: u32, count: *mut u32) -> AnvilResult>, pub country: Option<unsafe extern "C" fn(tag: *const c_char, out: *mut AnvilGameCountry) -> AnvilResult>, pub country_provinces: Option<unsafe extern "C" fn(tag: *const c_char, ids: *mut i32, capacity: u32, count: *mut u32) -> AnvilResult>, pub war_ids: Option<unsafe extern "C" fn(ids: *mut u64, capacity: u32, count: *mut u32) -> AnvilResult>, pub war: Option<unsafe extern "C" fn(id: u64, out: *mut AnvilGameWar) -> AnvilResult>, pub war_name: Option<unsafe extern "C" fn(id: u64, utf8: *mut c_char, capacity: u32, length: *mut u32) -> AnvilResult>, pub war_side: Option<unsafe extern "C" fn(id: u64, side: u32, out: *mut AnvilGameTag, capacity: u32, count: *mut u32) -> AnvilResult>, pub modifier_id: Option<unsafe extern "C" fn(key: *const c_char, id: *mut i32) -> AnvilResult>, pub country_modifier: Option<unsafe extern "C" fn(tag: *const c_char, id: i32, value: *mut i32) -> AnvilResult>, pub province_modifier: Option<unsafe extern "C" fn(province: i32, id: i32, value: *mut i32) -> AnvilResult>, pub country_units: Option<unsafe extern "C" fn(tag: *const c_char, ids: *mut u64, capacity: u32, count: *mut u32) -> AnvilResult>, pub unit: Option<unsafe extern "C" fn(tag: *const c_char, id: u64, out: *mut AnvilGameUnit) -> AnvilResult>, pub unit_name: Option<unsafe extern "C" fn(tag: *const c_char, id: u64, utf8: *mut c_char, capacity: u32, length: *mut u32) -> AnvilResult>, pub unit_leader_name: Option<unsafe extern "C" fn(tag: *const c_char, id: u64, utf8: *mut c_char, capacity: u32, length: *mut u32) -> AnvilResult>, pub selected_units: Option<unsafe extern "C" fn(out: *mut AnvilGameUnitRef, capacity: u32, count: *mut u32) -> AnvilResult>,
}

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§size: u32§player: Option<unsafe extern "C" fn(out: *mut AnvilGameTag) -> AnvilResult>§province_limit: Option<unsafe extern "C" fn() -> i32>§province: Option<unsafe extern "C" fn(id: i32, out: *mut AnvilGameProvince) -> AnvilResult>§province_name: Option<unsafe extern "C" fn(id: i32, utf8: *mut c_char, capacity: u32, length: *mut u32) -> AnvilResult>§province_cores: Option<unsafe extern "C" fn(id: i32, out: *mut AnvilGameTag, capacity: u32, count: *mut u32) -> AnvilResult>§country: Option<unsafe extern "C" fn(tag: *const c_char, out: *mut AnvilGameCountry) -> AnvilResult>§country_provinces: Option<unsafe extern "C" fn(tag: *const c_char, ids: *mut i32, capacity: u32, count: *mut u32) -> AnvilResult>§war_ids: Option<unsafe extern "C" fn(ids: *mut u64, capacity: u32, count: *mut u32) -> AnvilResult>§war: Option<unsafe extern "C" fn(id: u64, out: *mut AnvilGameWar) -> AnvilResult>§war_name: Option<unsafe extern "C" fn(id: u64, utf8: *mut c_char, capacity: u32, length: *mut u32) -> AnvilResult>§war_side: Option<unsafe extern "C" fn(id: u64, side: u32, out: *mut AnvilGameTag, capacity: u32, count: *mut u32) -> AnvilResult>§modifier_id: Option<unsafe extern "C" fn(key: *const c_char, id: *mut i32) -> AnvilResult>§country_modifier: Option<unsafe extern "C" fn(tag: *const c_char, id: i32, value: *mut i32) -> AnvilResult>§province_modifier: Option<unsafe extern "C" fn(province: i32, id: i32, value: *mut i32) -> AnvilResult>§country_units: Option<unsafe extern "C" fn(tag: *const c_char, ids: *mut u64, capacity: u32, count: *mut u32) -> AnvilResult>§unit: Option<unsafe extern "C" fn(tag: *const c_char, id: u64, out: *mut AnvilGameUnit) -> AnvilResult>§unit_name: Option<unsafe extern "C" fn(tag: *const c_char, id: u64, utf8: *mut c_char, capacity: u32, length: *mut u32) -> AnvilResult>§unit_leader_name: Option<unsafe extern "C" fn(tag: *const c_char, id: u64, utf8: *mut c_char, capacity: u32, length: *mut u32) -> AnvilResult>§selected_units: Option<unsafe extern "C" fn(out: *mut AnvilGameUnitRef, capacity: u32, count: *mut u32) -> AnvilResult>

Trait Implementations§

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impl Clone for AnvilGameWorldService

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fn clone(&self) -> Self

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Copy for AnvilGameWorldService

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impl Debug for AnvilGameWorldService

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T, U> TryFrom<U> for T
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type Error = !

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, !>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.