#[repr(C)]pub struct AnvilGameWar {
pub size: u32,
pub reserved: u32,
pub id: u64,
pub attacker: AnvilGameTag,
pub defender: AnvilGameTag,
}Fields§
§size: u32§reserved: u32§id: u64§attacker: AnvilGameTag§defender: AnvilGameTagTrait Implementations§
Source§impl Clone for AnvilGameWar
impl Clone for AnvilGameWar
impl Copy for AnvilGameWar
Auto Trait Implementations§
impl Forget for AnvilGameWar
impl Freeze for AnvilGameWar
impl RefUnwindSafe for AnvilGameWar
impl Send for AnvilGameWar
impl Sync for AnvilGameWar
impl Unpin for AnvilGameWar
impl UnsafeUnpin for AnvilGameWar
impl UnwindSafe for AnvilGameWar
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more