#[repr(C)]pub struct AnvilGameProvince {
pub size: u32,
pub id: i32,
pub owner: AnvilGameTag,
pub controller: AnvilGameTag,
pub base_tax: i32,
pub base_production: i32,
pub base_manpower: i32,
pub flags: u32,
}Fields§
§size: u32§id: i32§owner: AnvilGameTag§controller: AnvilGameTag§base_tax: i32§base_production: i32§base_manpower: i32§flags: u32Trait Implementations§
Source§impl Clone for AnvilGameProvince
impl Clone for AnvilGameProvince
impl Copy for AnvilGameProvince
Auto Trait Implementations§
impl Forget for AnvilGameProvince
impl Freeze for AnvilGameProvince
impl RefUnwindSafe for AnvilGameProvince
impl Send for AnvilGameProvince
impl Sync for AnvilGameProvince
impl Unpin for AnvilGameProvince
impl UnsafeUnpin for AnvilGameProvince
impl UnwindSafe for AnvilGameProvince
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more