#[repr(C)]pub struct AnvilGameUnit {
pub size: u32,
pub kind: u32,
pub id: u64,
pub country: AnvilGameTag,
pub location: i32,
pub mission: i32,
pub subunits: u32,
pub strength: i32,
pub reserved: u32,
pub leader: u64,
}Fields§
§size: u32§kind: u32§id: u64§country: AnvilGameTag§location: i32§mission: i32§subunits: u32§strength: i32§reserved: u32§leader: u64Trait Implementations§
Source§impl Clone for AnvilGameUnit
impl Clone for AnvilGameUnit
impl Copy for AnvilGameUnit
Auto Trait Implementations§
impl Forget for AnvilGameUnit
impl Freeze for AnvilGameUnit
impl RefUnwindSafe for AnvilGameUnit
impl Send for AnvilGameUnit
impl Sync for AnvilGameUnit
impl Unpin for AnvilGameUnit
impl UnsafeUnpin for AnvilGameUnit
impl UnwindSafe for AnvilGameUnit
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more