#[repr(C)]pub struct AnvilGameUnitRef {
pub id: u64,
pub country: AnvilGameTag,
pub kind: u32,
}Fields§
§id: u64§country: AnvilGameTag§kind: u32Trait Implementations§
Source§impl Clone for AnvilGameUnitRef
impl Clone for AnvilGameUnitRef
impl Copy for AnvilGameUnitRef
Auto Trait Implementations§
impl Forget for AnvilGameUnitRef
impl Freeze for AnvilGameUnitRef
impl RefUnwindSafe for AnvilGameUnitRef
impl Send for AnvilGameUnitRef
impl Sync for AnvilGameUnitRef
impl Unpin for AnvilGameUnitRef
impl UnsafeUnpin for AnvilGameUnitRef
impl UnwindSafe for AnvilGameUnitRef
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more