Struct ID2D1Factory7

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#[repr(C)]
pub struct ID2D1Factory7 { pub lpVtbl: *const ID2D1Factory7Vtbl, }

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§lpVtbl: *const ID2D1Factory7Vtbl

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impl ID2D1Factory7

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pub unsafe fn CreateDevice( &self, dxgiDevice: *mut IDXGIDevice, d2dDevice6: *mut *mut ID2D1Device6, ) -> HRESULT

Methods from Deref<Target = ID2D1Factory6>§

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pub unsafe fn CreateDevice( &self, dxgiDevice: *mut IDXGIDevice, d2dDevice5: *mut *mut ID2D1Device5, ) -> HRESULT

Methods from Deref<Target = ID2D1Factory5>§

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pub unsafe fn CreateDevice( &self, dxgiDevice: *mut IDXGIDevice, d2dDevice4: *mut *mut ID2D1Device4, ) -> HRESULT

Methods from Deref<Target = ID2D1Factory4>§

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pub unsafe fn CreateDevice( &self, dxgiDevice: *mut IDXGIDevice, d2dDevice3: *mut *mut ID2D1Device3, ) -> HRESULT

Methods from Deref<Target = ID2D1Factory3>§

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pub unsafe fn CreateDevice( &self, dxgiDevice: *mut IDXGIDevice, d2dDevice2: *mut *mut ID2D1Device2, ) -> HRESULT

Methods from Deref<Target = ID2D1Factory2>§

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pub unsafe fn CreateDevice( &self, dxgiDevice: *mut IDXGIDevice, d2dDevice1: *mut *mut ID2D1Device1, ) -> HRESULT

Methods from Deref<Target = ID2D1Factory1>§

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pub unsafe fn CreateDevice( &self, dxgiDevice: *const IDXGIDevice, d2dDevice: *mut *mut ID2D1Device, ) -> HRESULT

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pub unsafe fn CreateStrokeStyle( &self, strokeStyleProperties: *const D2D1_STROKE_STYLE_PROPERTIES1, dashes: *const FLOAT, dashesCount: UINT32, strokeStyle: *mut *mut ID2D1StrokeStyle1, ) -> HRESULT

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pub unsafe fn CreatePathGeometry( &self, pathGeometry: *mut *mut ID2D1PathGeometry1, ) -> HRESULT

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pub unsafe fn CreateDrawingStateBlock( &self, drawingStateDescription: *const D2D1_DRAWING_STATE_DESCRIPTION1, textRenderingParams: *const IDWriteRenderingParams, drawingStateBlock: *mut *mut ID2D1DrawingStateBlock1, ) -> HRESULT

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pub unsafe fn CreateGdiMetafile( &self, metafileStream: *const IStream, metafile: *mut *mut ID2D1GdiMetafile, ) -> HRESULT

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pub unsafe fn RegisterEffectFromStream( &self, classId: REFCLSID, propertyXml: *const IStream, bindings: *const D2D1_PROPERTY_BINDING, bindingsCount: UINT32, effectFactory: PD2D1_EFFECT_FACTORY, ) -> HRESULT

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pub unsafe fn RegisterEffectFromString( &self, classId: REFCLSID, propertyXml: PCWSTR, bindings: *const D2D1_PROPERTY_BINDING, bindingsCount: UINT32, effectFactory: PD2D1_EFFECT_FACTORY, ) -> HRESULT

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pub unsafe fn UnregisterEffect(&self, classId: REFCLSID) -> HRESULT

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pub unsafe fn GetRegisteredEffects( &self, effects: *mut CLSID, effectsCount: UINT32, effectsReturned: *mut UINT32, effectsRegistered: *mut UINT32, ) -> HRESULT

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pub unsafe fn GetEffectProperties( &self, effectId: REFCLSID, properties: *mut *mut ID2D1Properties, ) -> HRESULT

Methods from Deref<Target = ID2D1Factory>§

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pub unsafe fn ReloadSystemMetrics(&self) -> HRESULT

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pub unsafe fn GetDesktopDpi(&self, dpiX: *mut FLOAT, dpiY: *mut FLOAT)

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pub unsafe fn CreateRectangleGeometry( &self, rectangle: *const D2D1_RECT_F, rectangleGeometry: *mut *mut ID2D1RectangleGeometry, ) -> HRESULT

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pub unsafe fn CreateRoundedRectangleGeometry( &self, roundedRectangle: *const D2D1_ROUNDED_RECT, roundedRectangleGeometry: *mut *mut ID2D1RoundedRectangleGeometry, ) -> HRESULT

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pub unsafe fn CreateEllipseGeometry( &self, ellipse: *const D2D1_ELLIPSE, ellipseGeometry: *mut *mut ID2D1EllipseGeometry, ) -> HRESULT

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pub unsafe fn CreateGeometryGroup( &self, fillMode: D2D1_FILL_MODE, geometries: *mut *mut ID2D1Geometry, geometriesCount: UINT32, geometryGroup: *mut *mut ID2D1GeometryGroup, ) -> HRESULT

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pub unsafe fn CreateTransformedGeometry( &self, sourceGeometry: *mut ID2D1Geometry, transform: *const D2D1_MATRIX_3X2_F, transformedGeometry: *mut *mut ID2D1TransformedGeometry, ) -> HRESULT

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pub unsafe fn CreatePathGeometry( &self, pathGeometry: *mut *mut ID2D1PathGeometry, ) -> HRESULT

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pub unsafe fn CreateStrokeStyle( &self, strokeStyleProperties: *const D2D1_STROKE_STYLE_PROPERTIES, dashes: *const FLOAT, dashesCount: UINT32, strokeStyle: *mut *mut ID2D1StrokeStyle, ) -> HRESULT

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pub unsafe fn CreateDrawingStateBlock( &self, drawingStateDescription: *const D2D1_DRAWING_STATE_DESCRIPTION, textRenderingParams: *mut IDWriteRenderingParams, drawingStateBlock: *mut *mut ID2D1DrawingStateBlock, ) -> HRESULT

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pub unsafe fn CreateWicBitmapRenderTarget( &self, target: *mut IWICBitmap, renderTargetProperties: *const D2D1_RENDER_TARGET_PROPERTIES, renderTarget: *mut *mut ID2D1RenderTarget, ) -> HRESULT

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pub unsafe fn CreateHwndRenderTarget( &self, renderTargetProperties: *const D2D1_RENDER_TARGET_PROPERTIES, hwndRenderTargetProperties: *const D2D1_HWND_RENDER_TARGET_PROPERTIES, hwndRenderTarget: *mut *mut ID2D1HwndRenderTarget, ) -> HRESULT

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pub unsafe fn CreateDxgiSurfaceRenderTarget( &self, dxgiSurface: *mut IDXGISurface, renderTargetProperties: *const D2D1_RENDER_TARGET_PROPERTIES, renderTarget: *mut *mut ID2D1RenderTarget, ) -> HRESULT

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pub unsafe fn CreateDCRenderTarget( &self, renderTargetProperties: *const D2D1_RENDER_TARGET_PROPERTIES, dcRenderTarget: *mut *mut ID2D1DCRenderTarget, ) -> HRESULT

Methods from Deref<Target = IUnknown>§

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pub unsafe fn QueryInterface( &self, riid: REFIID, ppvObject: *mut *mut c_void, ) -> HRESULT

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pub unsafe fn AddRef(&self) -> ULONG

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pub unsafe fn Release(&self) -> ULONG

Trait Implementations§

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impl Deref for ID2D1Factory7

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type Target = ID2D1Factory6

The resulting type after dereferencing.
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fn deref(&self) -> &ID2D1Factory6

Dereferences the value.
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impl Interface for ID2D1Factory7

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type Target = T

🔬This is a nightly-only experimental API. (arbitrary_self_types)
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