ID2D1FactoryVtbl

Struct ID2D1FactoryVtbl 

Source
#[repr(C)]
pub struct ID2D1FactoryVtbl {
Show 15 fields pub parent: IUnknownVtbl, pub ReloadSystemMetrics: unsafe extern "system" fn(This: *mut ID2D1Factory) -> HRESULT, pub GetDesktopDpi: unsafe extern "system" fn(This: *mut ID2D1Factory, dpiX: *mut FLOAT, dpiY: *mut FLOAT), pub CreateRectangleGeometry: unsafe extern "system" fn(This: *mut ID2D1Factory, rectangle: *const D2D1_RECT_F, rectangleGeometry: *mut *mut ID2D1RectangleGeometry) -> HRESULT, pub CreateRoundedRectangleGeometry: unsafe extern "system" fn(This: *mut ID2D1Factory, roundedRectangle: *const D2D1_ROUNDED_RECT, roundedRectangleGeometry: *mut *mut ID2D1RoundedRectangleGeometry) -> HRESULT, pub CreateEllipseGeometry: unsafe extern "system" fn(This: *mut ID2D1Factory, ellipse: *const D2D1_ELLIPSE, ellipseGeometry: *mut *mut ID2D1EllipseGeometry) -> HRESULT, pub CreateGeometryGroup: unsafe extern "system" fn(This: *mut ID2D1Factory, fillMode: D2D1_FILL_MODE, geometries: *mut *mut ID2D1Geometry, geometriesCount: UINT32, geometryGroup: *mut *mut ID2D1GeometryGroup) -> HRESULT, pub CreateTransformedGeometry: unsafe extern "system" fn(This: *mut ID2D1Factory, sourceGeometry: *mut ID2D1Geometry, transform: *const D2D1_MATRIX_3X2_F, transformedGeometry: *mut *mut ID2D1TransformedGeometry) -> HRESULT, pub CreatePathGeometry: unsafe extern "system" fn(This: *mut ID2D1Factory, pathGeometry: *mut *mut ID2D1PathGeometry) -> HRESULT, pub CreateStrokeStyle: unsafe extern "system" fn(This: *mut ID2D1Factory, strokeStyleProperties: *const D2D1_STROKE_STYLE_PROPERTIES, dashes: *const FLOAT, dashesCount: UINT32, strokeStyle: *mut *mut ID2D1StrokeStyle) -> HRESULT, pub CreateDrawingStateBlock: unsafe extern "system" fn(This: *mut ID2D1Factory, drawingStateDescription: *const D2D1_DRAWING_STATE_DESCRIPTION, textRenderingParams: *mut IDWriteRenderingParams, drawingStateBlock: *mut *mut ID2D1DrawingStateBlock) -> HRESULT, pub CreateWicBitmapRenderTarget: unsafe extern "system" fn(This: *mut ID2D1Factory, target: *mut IWICBitmap, renderTargetProperties: *const D2D1_RENDER_TARGET_PROPERTIES, renderTarget: *mut *mut ID2D1RenderTarget) -> HRESULT, pub CreateHwndRenderTarget: unsafe extern "system" fn(This: *mut ID2D1Factory, renderTargetProperties: *const D2D1_RENDER_TARGET_PROPERTIES, hwndRenderTargetProperties: *const D2D1_HWND_RENDER_TARGET_PROPERTIES, hwndRenderTarget: *mut *mut ID2D1HwndRenderTarget) -> HRESULT, pub CreateDxgiSurfaceRenderTarget: unsafe extern "system" fn(This: *mut ID2D1Factory, dxgiSurface: *mut IDXGISurface, renderTargetProperties: *const D2D1_RENDER_TARGET_PROPERTIES, renderTarget: *mut *mut ID2D1RenderTarget) -> HRESULT, pub CreateDCRenderTarget: unsafe extern "system" fn(This: *mut ID2D1Factory, renderTargetProperties: *const D2D1_RENDER_TARGET_PROPERTIES, dcRenderTarget: *mut *mut ID2D1DCRenderTarget) -> HRESULT,
}

Fields§

§parent: IUnknownVtbl§ReloadSystemMetrics: unsafe extern "system" fn(This: *mut ID2D1Factory) -> HRESULT§GetDesktopDpi: unsafe extern "system" fn(This: *mut ID2D1Factory, dpiX: *mut FLOAT, dpiY: *mut FLOAT)§CreateRectangleGeometry: unsafe extern "system" fn(This: *mut ID2D1Factory, rectangle: *const D2D1_RECT_F, rectangleGeometry: *mut *mut ID2D1RectangleGeometry) -> HRESULT§CreateRoundedRectangleGeometry: unsafe extern "system" fn(This: *mut ID2D1Factory, roundedRectangle: *const D2D1_ROUNDED_RECT, roundedRectangleGeometry: *mut *mut ID2D1RoundedRectangleGeometry) -> HRESULT§CreateEllipseGeometry: unsafe extern "system" fn(This: *mut ID2D1Factory, ellipse: *const D2D1_ELLIPSE, ellipseGeometry: *mut *mut ID2D1EllipseGeometry) -> HRESULT§CreateGeometryGroup: unsafe extern "system" fn(This: *mut ID2D1Factory, fillMode: D2D1_FILL_MODE, geometries: *mut *mut ID2D1Geometry, geometriesCount: UINT32, geometryGroup: *mut *mut ID2D1GeometryGroup) -> HRESULT§CreateTransformedGeometry: unsafe extern "system" fn(This: *mut ID2D1Factory, sourceGeometry: *mut ID2D1Geometry, transform: *const D2D1_MATRIX_3X2_F, transformedGeometry: *mut *mut ID2D1TransformedGeometry) -> HRESULT§CreatePathGeometry: unsafe extern "system" fn(This: *mut ID2D1Factory, pathGeometry: *mut *mut ID2D1PathGeometry) -> HRESULT§CreateStrokeStyle: unsafe extern "system" fn(This: *mut ID2D1Factory, strokeStyleProperties: *const D2D1_STROKE_STYLE_PROPERTIES, dashes: *const FLOAT, dashesCount: UINT32, strokeStyle: *mut *mut ID2D1StrokeStyle) -> HRESULT§CreateDrawingStateBlock: unsafe extern "system" fn(This: *mut ID2D1Factory, drawingStateDescription: *const D2D1_DRAWING_STATE_DESCRIPTION, textRenderingParams: *mut IDWriteRenderingParams, drawingStateBlock: *mut *mut ID2D1DrawingStateBlock) -> HRESULT§CreateWicBitmapRenderTarget: unsafe extern "system" fn(This: *mut ID2D1Factory, target: *mut IWICBitmap, renderTargetProperties: *const D2D1_RENDER_TARGET_PROPERTIES, renderTarget: *mut *mut ID2D1RenderTarget) -> HRESULT§CreateHwndRenderTarget: unsafe extern "system" fn(This: *mut ID2D1Factory, renderTargetProperties: *const D2D1_RENDER_TARGET_PROPERTIES, hwndRenderTargetProperties: *const D2D1_HWND_RENDER_TARGET_PROPERTIES, hwndRenderTarget: *mut *mut ID2D1HwndRenderTarget) -> HRESULT§CreateDxgiSurfaceRenderTarget: unsafe extern "system" fn(This: *mut ID2D1Factory, dxgiSurface: *mut IDXGISurface, renderTargetProperties: *const D2D1_RENDER_TARGET_PROPERTIES, renderTarget: *mut *mut ID2D1RenderTarget) -> HRESULT§CreateDCRenderTarget: unsafe extern "system" fn(This: *mut ID2D1Factory, renderTargetProperties: *const D2D1_RENDER_TARGET_PROPERTIES, dcRenderTarget: *mut *mut ID2D1DCRenderTarget) -> HRESULT

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