Struct wgpu_core::hub::Hub [−][src]
pub struct Hub<B: Backend, F: GlobalIdentityHandlerFactory> {}Show fields
pub adapters: Registry<Adapter<B>, AdapterId, F>, pub devices: Registry<Device<B>, DeviceId, F>, pub swap_chains: Registry<SwapChain<B>, SwapChainId, F>, pub pipeline_layouts: Registry<PipelineLayout<B>, PipelineLayoutId, F>, pub shader_modules: Registry<ShaderModule<B>, ShaderModuleId, F>, pub bind_group_layouts: Registry<BindGroupLayout<B>, BindGroupLayoutId, F>, pub bind_groups: Registry<BindGroup<B>, BindGroupId, F>, pub command_buffers: Registry<CommandBuffer<B>, CommandBufferId, F>, pub render_bundles: Registry<RenderBundle, RenderBundleId, F>, pub render_pipelines: Registry<RenderPipeline<B>, RenderPipelineId, F>, pub compute_pipelines: Registry<ComputePipeline<B>, ComputePipelineId, F>, pub query_sets: Registry<QuerySet<B>, QuerySetId, F>, pub buffers: Registry<Buffer<B>, BufferId, F>, pub textures: Registry<Texture<B>, TextureId, F>, pub texture_views: Registry<TextureView<B>, TextureViewId, F>, pub samplers: Registry<Sampler<B>, SamplerId, F>,
Fields
adapters: Registry<Adapter<B>, AdapterId, F>
devices: Registry<Device<B>, DeviceId, F>
swap_chains: Registry<SwapChain<B>, SwapChainId, F>
pipeline_layouts: Registry<PipelineLayout<B>, PipelineLayoutId, F>
shader_modules: Registry<ShaderModule<B>, ShaderModuleId, F>
bind_group_layouts: Registry<BindGroupLayout<B>, BindGroupLayoutId, F>
bind_groups: Registry<BindGroup<B>, BindGroupId, F>
command_buffers: Registry<CommandBuffer<B>, CommandBufferId, F>
render_bundles: Registry<RenderBundle, RenderBundleId, F>
render_pipelines: Registry<RenderPipeline<B>, RenderPipelineId, F>
compute_pipelines: Registry<ComputePipeline<B>, ComputePipelineId, F>
query_sets: Registry<QuerySet<B>, QuerySetId, F>
buffers: Registry<Buffer<B>, BufferId, F>
textures: Registry<Texture<B>, TextureId, F>
texture_views: Registry<TextureView<B>, TextureViewId, F>
samplers: Registry<Sampler<B>, SamplerId, F>
Trait Implementations
Auto Trait Implementations
impl<B, F> !RefUnwindSafe for Hub<B, F>
impl<B, F> Send for Hub<B, F> where
<F as IdentityHandlerFactory<Id<Adapter<Backend>>>>::Filter: Send,
<F as IdentityHandlerFactory<Id<BindGroup<Backend>>>>::Filter: Send,
<F as IdentityHandlerFactory<Id<BindGroupLayout<Backend>>>>::Filter: Send,
<F as IdentityHandlerFactory<Id<Buffer<Backend>>>>::Filter: Send,
<F as IdentityHandlerFactory<Id<CommandBuffer<Backend>>>>::Filter: Send,
<F as IdentityHandlerFactory<Id<ComputePipeline<Backend>>>>::Filter: Send,
<F as IdentityHandlerFactory<Id<Device<Backend>>>>::Filter: Send,
<F as IdentityHandlerFactory<Id<PipelineLayout<Backend>>>>::Filter: Send,
<F as IdentityHandlerFactory<Id<QuerySet<Backend>>>>::Filter: Send,
<F as IdentityHandlerFactory<Id<RenderBundle>>>::Filter: Send,
<F as IdentityHandlerFactory<Id<RenderPipeline<Backend>>>>::Filter: Send,
<F as IdentityHandlerFactory<Id<Sampler<Backend>>>>::Filter: Send,
<F as IdentityHandlerFactory<Id<ShaderModule<Backend>>>>::Filter: Send,
<F as IdentityHandlerFactory<Id<SwapChain<Backend>>>>::Filter: Send,
<F as IdentityHandlerFactory<Id<Texture<Backend>>>>::Filter: Send,
<F as IdentityHandlerFactory<Id<TextureView<Backend>>>>::Filter: Send,
<F as IdentityHandlerFactory<Id<Adapter<Backend>>>>::Filter: Send,
<F as IdentityHandlerFactory<Id<BindGroup<Backend>>>>::Filter: Send,
<F as IdentityHandlerFactory<Id<BindGroupLayout<Backend>>>>::Filter: Send,
<F as IdentityHandlerFactory<Id<Buffer<Backend>>>>::Filter: Send,
<F as IdentityHandlerFactory<Id<CommandBuffer<Backend>>>>::Filter: Send,
<F as IdentityHandlerFactory<Id<ComputePipeline<Backend>>>>::Filter: Send,
<F as IdentityHandlerFactory<Id<Device<Backend>>>>::Filter: Send,
<F as IdentityHandlerFactory<Id<PipelineLayout<Backend>>>>::Filter: Send,
<F as IdentityHandlerFactory<Id<QuerySet<Backend>>>>::Filter: Send,
<F as IdentityHandlerFactory<Id<RenderBundle>>>::Filter: Send,
<F as IdentityHandlerFactory<Id<RenderPipeline<Backend>>>>::Filter: Send,
<F as IdentityHandlerFactory<Id<Sampler<Backend>>>>::Filter: Send,
<F as IdentityHandlerFactory<Id<ShaderModule<Backend>>>>::Filter: Send,
<F as IdentityHandlerFactory<Id<SwapChain<Backend>>>>::Filter: Send,
<F as IdentityHandlerFactory<Id<Texture<Backend>>>>::Filter: Send,
<F as IdentityHandlerFactory<Id<TextureView<Backend>>>>::Filter: Send,
impl<B, F> Sync for Hub<B, F> where
<F as IdentityHandlerFactory<Id<Adapter<Backend>>>>::Filter: Sync,
<F as IdentityHandlerFactory<Id<BindGroup<Backend>>>>::Filter: Sync,
<F as IdentityHandlerFactory<Id<BindGroupLayout<Backend>>>>::Filter: Sync,
<F as IdentityHandlerFactory<Id<Buffer<Backend>>>>::Filter: Sync,
<F as IdentityHandlerFactory<Id<CommandBuffer<Backend>>>>::Filter: Sync,
<F as IdentityHandlerFactory<Id<ComputePipeline<Backend>>>>::Filter: Sync,
<F as IdentityHandlerFactory<Id<Device<Backend>>>>::Filter: Sync,
<F as IdentityHandlerFactory<Id<PipelineLayout<Backend>>>>::Filter: Sync,
<F as IdentityHandlerFactory<Id<QuerySet<Backend>>>>::Filter: Sync,
<F as IdentityHandlerFactory<Id<RenderBundle>>>::Filter: Sync,
<F as IdentityHandlerFactory<Id<RenderPipeline<Backend>>>>::Filter: Sync,
<F as IdentityHandlerFactory<Id<Sampler<Backend>>>>::Filter: Sync,
<F as IdentityHandlerFactory<Id<ShaderModule<Backend>>>>::Filter: Sync,
<F as IdentityHandlerFactory<Id<SwapChain<Backend>>>>::Filter: Sync,
<F as IdentityHandlerFactory<Id<Texture<Backend>>>>::Filter: Sync,
<F as IdentityHandlerFactory<Id<TextureView<Backend>>>>::Filter: Sync,
<F as IdentityHandlerFactory<Id<Adapter<Backend>>>>::Filter: Sync,
<F as IdentityHandlerFactory<Id<BindGroup<Backend>>>>::Filter: Sync,
<F as IdentityHandlerFactory<Id<BindGroupLayout<Backend>>>>::Filter: Sync,
<F as IdentityHandlerFactory<Id<Buffer<Backend>>>>::Filter: Sync,
<F as IdentityHandlerFactory<Id<CommandBuffer<Backend>>>>::Filter: Sync,
<F as IdentityHandlerFactory<Id<ComputePipeline<Backend>>>>::Filter: Sync,
<F as IdentityHandlerFactory<Id<Device<Backend>>>>::Filter: Sync,
<F as IdentityHandlerFactory<Id<PipelineLayout<Backend>>>>::Filter: Sync,
<F as IdentityHandlerFactory<Id<QuerySet<Backend>>>>::Filter: Sync,
<F as IdentityHandlerFactory<Id<RenderBundle>>>::Filter: Sync,
<F as IdentityHandlerFactory<Id<RenderPipeline<Backend>>>>::Filter: Sync,
<F as IdentityHandlerFactory<Id<Sampler<Backend>>>>::Filter: Sync,
<F as IdentityHandlerFactory<Id<ShaderModule<Backend>>>>::Filter: Sync,
<F as IdentityHandlerFactory<Id<SwapChain<Backend>>>>::Filter: Sync,
<F as IdentityHandlerFactory<Id<Texture<Backend>>>>::Filter: Sync,
<F as IdentityHandlerFactory<Id<TextureView<Backend>>>>::Filter: Sync,
impl<B, F> Unpin for Hub<B, F> where
<B as Backend>::Buffer: Unpin,
<B as Backend>::CommandBuffer: Unpin,
<B as Backend>::CommandPool: Unpin,
<B as Backend>::ComputePipeline: Unpin,
<B as Backend>::DescriptorPool: Unpin,
<B as Backend>::DescriptorSet: Unpin,
<B as Backend>::DescriptorSetLayout: Unpin,
<B as Backend>::Device: Unpin,
<B as Backend>::Fence: Unpin,
<F as IdentityHandlerFactory<Id<Adapter<Backend>>>>::Filter: Unpin,
<F as IdentityHandlerFactory<Id<BindGroup<Backend>>>>::Filter: Unpin,
<F as IdentityHandlerFactory<Id<BindGroupLayout<Backend>>>>::Filter: Unpin,
<F as IdentityHandlerFactory<Id<Buffer<Backend>>>>::Filter: Unpin,
<F as IdentityHandlerFactory<Id<CommandBuffer<Backend>>>>::Filter: Unpin,
<F as IdentityHandlerFactory<Id<ComputePipeline<Backend>>>>::Filter: Unpin,
<F as IdentityHandlerFactory<Id<Device<Backend>>>>::Filter: Unpin,
<F as IdentityHandlerFactory<Id<PipelineLayout<Backend>>>>::Filter: Unpin,
<F as IdentityHandlerFactory<Id<QuerySet<Backend>>>>::Filter: Unpin,
<F as IdentityHandlerFactory<Id<RenderBundle>>>::Filter: Unpin,
<F as IdentityHandlerFactory<Id<RenderPipeline<Backend>>>>::Filter: Unpin,
<F as IdentityHandlerFactory<Id<Sampler<Backend>>>>::Filter: Unpin,
<F as IdentityHandlerFactory<Id<ShaderModule<Backend>>>>::Filter: Unpin,
<F as IdentityHandlerFactory<Id<SwapChain<Backend>>>>::Filter: Unpin,
<F as IdentityHandlerFactory<Id<Texture<Backend>>>>::Filter: Unpin,
<F as IdentityHandlerFactory<Id<TextureView<Backend>>>>::Filter: Unpin,
<B as Backend>::Framebuffer: Unpin,
<B as Backend>::GraphicsPipeline: Unpin,
<B as Backend>::Image: Unpin,
<B as Backend>::ImageView: Unpin,
<B as Backend>::Memory: Unpin,
<B as Backend>::PhysicalDevice: Unpin,
<B as Backend>::PipelineLayout: Unpin,
<B as Backend>::QueryPool: Unpin,
<B as Backend>::Queue: Unpin,
<B as Backend>::QueueFamily: Unpin,
<B as Backend>::RenderPass: Unpin,
<B as Backend>::Sampler: Unpin,
<B as Backend>::Semaphore: Unpin,
<B as Backend>::ShaderModule: Unpin,
<<B as Backend>::Surface as PresentationSurface<B>>::SwapchainImage: Unpin,
<B as Backend>::Buffer: Unpin,
<B as Backend>::CommandBuffer: Unpin,
<B as Backend>::CommandPool: Unpin,
<B as Backend>::ComputePipeline: Unpin,
<B as Backend>::DescriptorPool: Unpin,
<B as Backend>::DescriptorSet: Unpin,
<B as Backend>::DescriptorSetLayout: Unpin,
<B as Backend>::Device: Unpin,
<B as Backend>::Fence: Unpin,
<F as IdentityHandlerFactory<Id<Adapter<Backend>>>>::Filter: Unpin,
<F as IdentityHandlerFactory<Id<BindGroup<Backend>>>>::Filter: Unpin,
<F as IdentityHandlerFactory<Id<BindGroupLayout<Backend>>>>::Filter: Unpin,
<F as IdentityHandlerFactory<Id<Buffer<Backend>>>>::Filter: Unpin,
<F as IdentityHandlerFactory<Id<CommandBuffer<Backend>>>>::Filter: Unpin,
<F as IdentityHandlerFactory<Id<ComputePipeline<Backend>>>>::Filter: Unpin,
<F as IdentityHandlerFactory<Id<Device<Backend>>>>::Filter: Unpin,
<F as IdentityHandlerFactory<Id<PipelineLayout<Backend>>>>::Filter: Unpin,
<F as IdentityHandlerFactory<Id<QuerySet<Backend>>>>::Filter: Unpin,
<F as IdentityHandlerFactory<Id<RenderBundle>>>::Filter: Unpin,
<F as IdentityHandlerFactory<Id<RenderPipeline<Backend>>>>::Filter: Unpin,
<F as IdentityHandlerFactory<Id<Sampler<Backend>>>>::Filter: Unpin,
<F as IdentityHandlerFactory<Id<ShaderModule<Backend>>>>::Filter: Unpin,
<F as IdentityHandlerFactory<Id<SwapChain<Backend>>>>::Filter: Unpin,
<F as IdentityHandlerFactory<Id<Texture<Backend>>>>::Filter: Unpin,
<F as IdentityHandlerFactory<Id<TextureView<Backend>>>>::Filter: Unpin,
<B as Backend>::Framebuffer: Unpin,
<B as Backend>::GraphicsPipeline: Unpin,
<B as Backend>::Image: Unpin,
<B as Backend>::ImageView: Unpin,
<B as Backend>::Memory: Unpin,
<B as Backend>::PhysicalDevice: Unpin,
<B as Backend>::PipelineLayout: Unpin,
<B as Backend>::QueryPool: Unpin,
<B as Backend>::Queue: Unpin,
<B as Backend>::QueueFamily: Unpin,
<B as Backend>::RenderPass: Unpin,
<B as Backend>::Sampler: Unpin,
<B as Backend>::Semaphore: Unpin,
<B as Backend>::ShaderModule: Unpin,
<<B as Backend>::Surface as PresentationSurface<B>>::SwapchainImage: Unpin,
impl<B, F> !UnwindSafe for Hub<B, F>
Blanket Implementations
impl<T> BorrowMut<T> for T where
T: ?Sized,
[src]
impl<T> BorrowMut<T> for T where
T: ?Sized,
[src]pub fn borrow_mut(&mut self) -> &mut T
[src]
pub fn borrow_mut(&mut self) -> &mut T
[src]Mutably borrows from an owned value. Read more