Struct wgpu_core::resource::Texture [−][src]
pub struct Texture<B: Backend> { /* fields omitted */ }
Trait Implementations
impl<B: Backend> Access<Texture<B>> for Root
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impl<B: Backend> Access<Texture<B>> for Device<B>
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impl<B: Backend> Access<Texture<B>> for Buffer<B>
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impl<B: Backend> Access<TextureView<B>> for Texture<B>
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Auto Trait Implementations
impl<B> !RefUnwindSafe for Texture<B>
impl<B> Send for Texture<B>
impl<B> Sync for Texture<B>
impl<B> Unpin for Texture<B> where
<B as Backend>::Image: Unpin,
<B as Backend>::Memory: Unpin,
<B as Backend>::Image: Unpin,
<B as Backend>::Memory: Unpin,
impl<B> !UnwindSafe for Texture<B>
Blanket Implementations
impl<T> BorrowMut<T> for T where
T: ?Sized,
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impl<T> BorrowMut<T> for T where
T: ?Sized,
[src]pub fn borrow_mut(&mut self) -> &mut T
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pub fn borrow_mut(&mut self) -> &mut T
[src]Mutably borrows from an owned value. Read more