Struct wgpu_core::pipeline::ShaderModule [−][src]
pub struct ShaderModule<B: Backend> { /* fields omitted */ }
Trait Implementations
impl<B: Debug + Backend> Debug for ShaderModule<B> where
B::ShaderModule: Debug,
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impl<B: Debug + Backend> Debug for ShaderModule<B> where
B::ShaderModule: Debug,
[src]impl<B: Backend> Resource for ShaderModule<B>
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impl<B: Backend> Resource for ShaderModule<B>
[src]impl<B: Backend> Access<ShaderModule<B>> for Device<B>
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impl<B: Backend> Access<ShaderModule<B>> for BindGroupLayout<B>
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Auto Trait Implementations
impl<B> !RefUnwindSafe for ShaderModule<B>
impl<B> Send for ShaderModule<B>
impl<B> Sync for ShaderModule<B>
impl<B> Unpin for ShaderModule<B> where
<B as Backend>::ShaderModule: Unpin,
<B as Backend>::ShaderModule: Unpin,
impl<B> !UnwindSafe for ShaderModule<B>
Blanket Implementations
impl<T> BorrowMut<T> for T where
T: ?Sized,
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impl<T> BorrowMut<T> for T where
T: ?Sized,
[src]pub fn borrow_mut(&mut self) -> &mut T
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pub fn borrow_mut(&mut self) -> &mut T
[src]Mutably borrows from an owned value. Read more