Struct rust_rpg_toolkit::nodes::actor::Actor[][src]

pub struct Actor {
Show 20 fields pub id: String, pub is_essential: bool, pub name: String, pub class_id: Option<String>, pub active_missions: Vec<Mission>, pub completed_missions: Vec<Mission>, pub noise_level: NoiseLevel, pub behavior: ActorBehaviorParams, pub stats: ActorStats, pub factions: Vec<String>, pub body: PhysicsBody, pub inventory: Inventory, pub equipped_items: EquippedItems, pub weapon_ability: EquippedWeaponsAbilities, pub selected_ability: Option<Ability>, pub controller: ActorController, pub experience: u32, pub dialogue: Option<Dialogue>, pub current_dialogue: Option<Dialogue>, pub game_state: Handle<GameState>, // some fields omitted
}

Fields

id: Stringis_essential: boolname: Stringclass_id: Option<String>active_missions: Vec<Mission>completed_missions: Vec<Mission>noise_level: NoiseLevelbehavior: ActorBehaviorParamsstats: ActorStatsfactions: Vec<String>body: PhysicsBodyinventory: Inventoryequipped_items: EquippedItemsweapon_ability: EquippedWeaponsAbilitiesselected_ability: Option<Ability>controller: ActorControllerexperience: u32dialogue: Option<Dialogue>current_dialogue: Option<Dialogue>game_state: Handle<GameState>

Implementations

Trait Implementations

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Performs the conversion.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.