Struct rust_rpg_toolkit::nodes::actor::ActorController[][src]

pub struct ActorController {
    pub kind: ActorControllerKind,
    pub should_use_weapon: bool,
    pub should_use_selected_ability: bool,
    pub move_direction: Vec2,
    pub aim_direction: Vec2,
    pub should_start_interaction: bool,
    pub should_pick_up_items: bool,
    pub should_dash: bool,
    pub should_sprint: bool,
    pub is_sprint_locked: bool,
    pub should_respawn: bool,
    pub equip_weapon: Option<String>,
}

Fields

kind: ActorControllerKindshould_use_weapon: boolshould_use_selected_ability: boolmove_direction: Vec2aim_direction: Vec2should_start_interaction: boolshould_pick_up_items: boolshould_dash: boolshould_sprint: boolis_sprint_locked: boolshould_respawn: boolequip_weapon: Option<String>

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