Struct rust_rpg_toolkit::nodes::actor::ActorStats [−][src]
pub struct ActorStats {Show 19 fields
pub strength: u32,
pub dexterity: u32,
pub constitution: u32,
pub intelligence: u32,
pub willpower: u32,
pub perception: u32,
pub charisma: u32,
pub current_health: f32,
pub max_health: f32,
pub current_stamina: f32,
pub max_stamina: f32,
pub current_energy: f32,
pub max_energy: f32,
pub health_regen: f32,
pub stamina_regen: f32,
pub energy_regen: f32,
pub view_distance: f32,
pub carry_capacity: f32,
pub move_speed: f32,
}
Fields
strength: u32
dexterity: u32
constitution: u32
intelligence: u32
willpower: u32
perception: u32
charisma: u32
current_health: f32
max_health: f32
current_stamina: f32
max_stamina: f32
current_energy: f32
max_energy: f32
health_regen: f32
stamina_regen: f32
energy_regen: f32
view_distance: f32
carry_capacity: f32
move_speed: f32
Implementations
Trait Implementations
Performs the conversion.
Auto Trait Implementations
impl RefUnwindSafe for ActorStats
impl Send for ActorStats
impl Sync for ActorStats
impl Unpin for ActorStats
impl UnwindSafe for ActorStats
Blanket Implementations
Mutably borrows from an owned value. Read more