Struct rust_rpg_toolkit::nodes::game_state::GameState [−][src]
pub struct GameState {
pub chapter_index: usize,
pub map_id: String,
pub dead_actors: Vec<String>,
pub player_spawn_point: Vec2,
pub character_name: String,
pub is_permadeath: bool,
pub in_debug_mode: bool,
pub gui_state: GuiState,
// some fields omitted
}
Fields
chapter_index: usize
map_id: String
dead_actors: Vec<String>
player_spawn_point: Vec2
character_name: String
is_permadeath: bool
in_debug_mode: bool
gui_state: GuiState
Implementations
Trait Implementations
Auto Trait Implementations
impl RefUnwindSafe for GameState
impl UnwindSafe for GameState
Blanket Implementations
Mutably borrows from an owned value. Read more