Struct rust_rpg_toolkit::behavior_sets::default_humanoid::FleeMode[][src]

pub struct FleeMode {
    pub from: Handle<Actor>,
}

Fields

from: Handle<Actor>

Implementations

Trait Implementations

The Family type to which this Mode implementation belongs. An Automaton can only switch between Modes of the exact same Family type, matching the Family type of the Automaton. Swapping between Modes with different Family types is not allowed, even if the Base and Mode associated types of both Family implementations are identical. This is because Modes with the same Family type represent finite states that are part of the same state machine. Read more

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Performs the conversion.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.