pub struct SearchableMesh<M, T, IC>{ /* private fields */ }
Expand description
SearchableMesh, transforms IsMesh to IsSearchableMesh
Implementations§
Source§impl<M, T, IC> SearchableMesh<M, T, IC>
impl<M, T, IC> SearchableMesh<M, T, IC>
Trait Implementations§
Source§impl<M, T, IC> AsRef<M> for SearchableMesh<M, T, IC>
impl<M, T, IC> AsRef<M> for SearchableMesh<M, T, IC>
Source§impl<M, T: Clone, IC> Clone for SearchableMesh<M, T, IC>
impl<M, T: Clone, IC> Clone for SearchableMesh<M, T, IC>
Source§fn clone(&self) -> SearchableMesh<M, T, IC>
fn clone(&self) -> SearchableMesh<M, T, IC>
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl<M, T, IC> From<(M, HalfEdge<IC>)> for SearchableMesh<M, T, IC>
impl<M, T, IC> From<(M, HalfEdge<IC>)> for SearchableMesh<M, T, IC>
Source§impl<M, T, IC> HasBoundingBox3DMaybe for SearchableMesh<M, T, IC>
impl<M, T, IC> HasBoundingBox3DMaybe for SearchableMesh<M, T, IC>
Source§fn bounding_box_maybe(&self) -> Result<BoundingBox3D>
fn bounding_box_maybe(&self) -> Result<BoundingBox3D>
Should return the bounding box if it can be calculated
Source§impl<M, T, IC> HasCenterOfGravity3D for SearchableMesh<M, T, IC>
impl<M, T, IC> HasCenterOfGravity3D for SearchableMesh<M, T, IC>
Source§fn center_of_gravity(&self) -> Result<Point3D>
fn center_of_gravity(&self) -> Result<Point3D>
Should return the center of gravity
Source§impl<M, T, IC> Into<(M, HalfEdge<IC>)> for SearchableMesh<M, T, IC>
impl<M, T, IC> Into<(M, HalfEdge<IC>)> for SearchableMesh<M, T, IC>
Source§impl<M, T, IC> IsMesh<T, Face3> for SearchableMesh<M, T, IC>
impl<M, T, IC> IsMesh<T, Face3> for SearchableMesh<M, T, IC>
Source§fn num_vertices(&self) -> usize
fn num_vertices(&self) -> usize
Should return the number of vertices within the mesh
Source§fn face_vertex_ids(&self, faceid: FId) -> Result<Face3>
fn face_vertex_ids(&self, faceid: FId) -> Result<Face3>
Should return the ids of vertices of the given face
Source§impl<M, T, IC> IsScalable for SearchableMesh<M, T, IC>
impl<M, T, IC> IsScalable for SearchableMesh<M, T, IC>
Source§impl<M, T, IC> IsSearchableMesh<T, Face3> for SearchableMesh<M, T, IC>
impl<M, T, IC> IsSearchableMesh<T, Face3> for SearchableMesh<M, T, IC>
Source§fn edges_of_face(&self, faceid: FId) -> Result<(EId, EId, EId)>
fn edges_of_face(&self, faceid: FId) -> Result<(EId, EId, EId)>
Should return the edge ids of the given face. Error if id invalid
Source§fn edges_originating_from_vertex(
&self,
vertexid: VId,
result: &mut Vec<EId>,
) -> Result<()>
fn edges_originating_from_vertex( &self, vertexid: VId, result: &mut Vec<EId>, ) -> Result<()>
Should append the edges originating at the given vertex (pointing away / having the vertex as tail). Error if id invalid
Source§fn edges_ending_at_vertex(
&self,
vertexid: VId,
cache: &mut Vec<EId>,
result: &mut Vec<EId>,
) -> Result<()>
fn edges_ending_at_vertex( &self, vertexid: VId, cache: &mut Vec<EId>, result: &mut Vec<EId>, ) -> Result<()>
Should append the edges ending at the given vertex (pointing to / having the vertex as head). Error if id invalid
cache can be any Vec and can be used to store intermediate results avoiding allocations
Source§fn edges_of_vertex(
&self,
vertexid: VId,
cache: &mut Vec<EId>,
result: &mut Vec<EId>,
) -> Result<()>
fn edges_of_vertex( &self, vertexid: VId, cache: &mut Vec<EId>, result: &mut Vec<EId>, ) -> Result<()>
Should append the edges connecting with the vertex. Error if id invalid
cache can be any Vec and can be used to store intermediate results avoiding allocations
Source§fn edge_tail(&self, edgeid: EId) -> Result<VId>
fn edge_tail(&self, edgeid: EId) -> Result<VId>
Should return the vertex id of the edge’s tail. Error if id invalid
Source§fn edge_head(&self, edgeid: EId) -> Result<VId>
fn edge_head(&self, edgeid: EId) -> Result<VId>
Should return the vertex id of the edge’s head. Error if id invalid
Source§fn edge_next(&self, edgeid: EId) -> Result<EId>
fn edge_next(&self, edgeid: EId) -> Result<EId>
Should return the edge id of the next edge. Error if id invalid
Source§fn edge_prev(&self, edgeid: EId) -> Result<EId>
fn edge_prev(&self, edgeid: EId) -> Result<EId>
Should return the edge id of the previous edge. Error if id invalid
Source§fn edge_twin(&self, edgeid: EId) -> Result<Option<EId>>
fn edge_twin(&self, edgeid: EId) -> Result<Option<EId>>
Should return the edge id of the twin edge. Error if id invalid, None if there is none
Source§fn edge_face(&self, edgeid: EId) -> Result<FId>
fn edge_face(&self, edgeid: EId) -> Result<FId>
Should return the face id of the edges face. Error if id invalid
Source§fn faces_of_vertex(
&self,
vertexid: VId,
cache: &mut Vec<EId>,
result: &mut Vec<FId>,
) -> Result<()>
fn faces_of_vertex( &self, vertexid: VId, cache: &mut Vec<EId>, result: &mut Vec<FId>, ) -> Result<()>
Appends faces a vertex is part of. Error if id invalid
cache can be any Vec
Source§impl<M, T, IC> IsVertexEditableMesh<T, Face3> for SearchableMesh<M, T, IC>where
M: IsMesh<T, Face3> + IsVertexEditableMesh<T, Face3>,
T: IsEditable3D + IsBuildable3D + Clone,
IC: IsIndexContainer,
impl<M, T, IC> IsVertexEditableMesh<T, Face3> for SearchableMesh<M, T, IC>where
M: IsMesh<T, Face3> + IsVertexEditableMesh<T, Face3>,
T: IsEditable3D + IsBuildable3D + Clone,
IC: IsIndexContainer,
Source§fn add_vertex(&mut self, vertex: T) -> VId
fn add_vertex(&mut self, vertex: T) -> VId
Should add a vertex to the end and return its id
Source§fn change_vertex(&mut self, vid: VId, vertex: T) -> Result<()>
fn change_vertex(&mut self, vid: VId, vertex: T) -> Result<()>
Should change vertex at vId to the given vertex returning an error on failure
Source§fn reserve_vertices(&mut self, n: usize)
fn reserve_vertices(&mut self, n: usize)
Should reserve space for n additional vertices
Auto Trait Implementations§
impl<M, T, IC> Freeze for SearchableMesh<M, T, IC>
impl<M, T, IC> RefUnwindSafe for SearchableMesh<M, T, IC>
impl<M, T, IC> Send for SearchableMesh<M, T, IC>
impl<M, T, IC> Sync for SearchableMesh<M, T, IC>
impl<M, T, IC> Unpin for SearchableMesh<M, T, IC>
impl<M, T, IC> UnwindSafe for SearchableMesh<M, T, IC>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read more