Struct Face3

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pub struct Face3 {
    pub a: VId,
    pub b: VId,
    pub c: VId,
}
Expand description

Face3, a face defined by 3 indices (e.g. used for Mesh)

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§a: VId§b: VId§c: VId

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impl Face3

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pub fn new(a: VId, b: VId, c: VId) -> Self

Creates a new Face3 from 3 indices

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impl Clone for Face3

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fn clone(&self) -> Face3

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Face3

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Display for Face3

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Hash for Face3

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fn hash<__H: Hasher>(&self, state: &mut __H)

Feeds this value into the given Hasher. Read more
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fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl<P, ID, IC> IsFaceEditableMesh<P, Face3> for Mesh3D<P, ID, IC>

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fn add_face(&mut self, v1: P, v2: P, v3: P) -> FId

Should add a face with the 3 positions. Also should return the id of the new face
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fn try_add_connection(&mut self, vid1: VId, vid2: VId, vid3: VId) -> Result<FId>

Should add a face to the mesh by connecting the vertices via their ids. Should return the id of the newly added face
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fn reserve_faces(&mut self, n: usize)

Should reserve space for n additional faces
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impl<P, ID, IC> IsMesh<P, Face3> for Mesh3D<P, ID, IC>
where P: Is3D + Clone, ID: IsDataContainer<P>, IC: IsIndexContainer,

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fn num_faces(&self) -> usize

Should return the number of faces within the mesh
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fn num_vertices(&self) -> usize

Should return the number of vertices within the mesh
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fn face_vertex_ids(&self, faceid: FId) -> Result<Face3>

Should return the ids of vertices of the given face
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fn face_vertices(&self, faceid: FId) -> Result<[P; 3]>

Should return the vertices of the given face
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fn vertex(&self, vertexid: VId) -> Result<P>

Should return the vertex with the given id
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impl<M, T, IC> IsMesh<T, Face3> for SearchableMesh<M, T, IC>
where M: IsMesh<T, Face3>, IC: IsIndexContainer,

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fn num_faces(&self) -> usize

Should return the number of faces within the mesh
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fn num_vertices(&self) -> usize

Should return the number of vertices within the mesh
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fn face_vertex_ids(&self, faceid: FId) -> Result<Face3>

Should return the ids of vertices of the given face
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fn face_vertices(&self, faceid: FId) -> Result<[T; 3]>

Should return the vertices of the given face
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fn vertex(&self, vertexid: VId) -> Result<T>

Should return the vertex with the given id
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impl<M, T, IC> IsSearchableMesh<T, Face3> for SearchableMesh<M, T, IC>
where M: IsMesh<T, Face3>, IC: IsIndexContainer,

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fn num_edges(&self) -> usize

Returns the number of edges within the mesh
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fn edges_of_face(&self, faceid: FId) -> Result<(EId, EId, EId)>

Should return the edge ids of the given face. Error if id invalid
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fn edges_originating_from_vertex( &self, vertexid: VId, result: &mut Vec<EId>, ) -> Result<()>

Should append the edges originating at the given vertex (pointing away / having the vertex as tail). Error if id invalid
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fn edges_ending_at_vertex( &self, vertexid: VId, cache: &mut Vec<EId>, result: &mut Vec<EId>, ) -> Result<()>

Should append the edges ending at the given vertex (pointing to / having the vertex as head). Error if id invalid cache can be any Vec and can be used to store intermediate results avoiding allocations
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fn edges_of_vertex( &self, vertexid: VId, cache: &mut Vec<EId>, result: &mut Vec<EId>, ) -> Result<()>

Should append the edges connecting with the vertex. Error if id invalid cache can be any Vec and can be used to store intermediate results avoiding allocations
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fn edge_tail(&self, edgeid: EId) -> Result<VId>

Should return the vertex id of the edge’s tail. Error if id invalid
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fn edge_head(&self, edgeid: EId) -> Result<VId>

Should return the vertex id of the edge’s head. Error if id invalid
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fn edge_next(&self, edgeid: EId) -> Result<EId>

Should return the edge id of the next edge. Error if id invalid
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fn edge_prev(&self, edgeid: EId) -> Result<EId>

Should return the edge id of the previous edge. Error if id invalid
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fn edge_twin(&self, edgeid: EId) -> Result<Option<EId>>

Should return the edge id of the twin edge. Error if id invalid, None if there is none
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fn edge_face(&self, edgeid: EId) -> Result<FId>

Should return the face id of the edges face. Error if id invalid
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fn faces_of_vertex( &self, vertexid: VId, cache: &mut Vec<EId>, result: &mut Vec<FId>, ) -> Result<()>

Appends faces a vertex is part of. Error if id invalid cache can be any Vec
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fn face_edge_neighbours(&self, faceid: FId, result: &mut Vec<FId>) -> Result<()>

Appends the neighbouring faces of the given face which share the same edges. Error if id invalid
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fn face_vertex_neighbours( &self, faceid: FId, cache: &mut Vec<EId>, result: &mut Vec<FId>, ) -> Result<()>

Appends the neighbouring faces of the given face which share the same vertices. Sorts and dedups the result. Error if id invalid cache can be any Vec
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impl IsTopologyUnit for Face3

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fn n_vids() -> usize

Should return the number of indices a unit is defined with. (e.g. 3 for a tri mesh)
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fn vid(&self, index: usize) -> Result<VId>

Should return the vertex id of the nth element of this unit. Failure if index out of bounds
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fn for_each_vid(&self, f: &mut dyn FnMut(VId))

Applies the provided function to all indices within this unit
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impl<P, ID, IC> IsVertexEditableMesh<P, Face3> for Mesh3D<P, ID, IC>

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fn add_vertex(&mut self, vertex: P) -> VId

Should add a vertex to the end and return its id
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fn change_vertex(&mut self, vid: VId, vertex: P) -> Result<()>

Should change vertex at vId to the given vertex returning an error on failure
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fn reserve_vertices(&mut self, n: usize)

Should reserve space for n additional vertices
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impl<M, T, IC> IsVertexEditableMesh<T, Face3> for SearchableMesh<M, T, IC>

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fn add_vertex(&mut self, vertex: T) -> VId

Should add a vertex to the end and return its id
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fn change_vertex(&mut self, vid: VId, vertex: T) -> Result<()>

Should change vertex at vId to the given vertex returning an error on failure
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fn reserve_vertices(&mut self, n: usize)

Should reserve space for n additional vertices
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impl Ord for Face3

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fn cmp(&self, other: &Face3) -> Ordering

This method returns an Ordering between self and other. Read more
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fn max(self, other: Self) -> Self
where Self: Sized,

Compares and returns the maximum of two values. Read more
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fn min(self, other: Self) -> Self
where Self: Sized,

Compares and returns the minimum of two values. Read more
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fn clamp(self, min: Self, max: Self) -> Self
where Self: Sized,

Restrict a value to a certain interval. Read more
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impl PartialEq for Face3

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fn eq(&self, other: &Face3) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl PartialOrd for Face3

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fn partial_cmp(&self, other: &Face3) -> Option<Ordering>

This method returns an ordering between self and other values if one exists. Read more
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fn lt(&self, other: &Rhs) -> bool

Tests less than (for self and other) and is used by the < operator. Read more
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fn le(&self, other: &Rhs) -> bool

Tests less than or equal to (for self and other) and is used by the <= operator. Read more
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fn gt(&self, other: &Rhs) -> bool

Tests greater than (for self and other) and is used by the > operator. Read more
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fn ge(&self, other: &Rhs) -> bool

Tests greater than or equal to (for self and other) and is used by the >= operator. Read more
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impl Eq for Face3

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impl StructuralPartialEq for Face3

Auto Trait Implementations§

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impl Freeze for Face3

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impl RefUnwindSafe for Face3

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impl Send for Face3

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impl Sync for Face3

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impl Unpin for Face3

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impl UnwindSafe for Face3

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> IntoEither for T

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fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T> ToString for T
where T: Display + ?Sized,

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fn to_string(&self) -> String

Converts the given value to a String. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.