Struct Mesh3D

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pub struct Mesh3D<P, ID, IC>
where P: Is3D, ID: IsDataContainer<P>, IC: IsIndexContainer,
{ /* private fields */ }
Expand description

Mesh3D, a mesh with tri-faces within 3D space

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impl<P, ID, IC> Clone for Mesh3D<P, ID, IC>
where P: Is3D + Clone, ID: IsDataContainer<P> + Clone, IC: IsIndexContainer + Clone,

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fn clone(&self) -> Mesh3D<P, ID, IC>

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl<P, ID, IC> Debug for Mesh3D<P, ID, IC>
where P: Is3D + Debug, ID: IsDataContainer<P> + Debug, IC: IsIndexContainer + Debug,

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<P, ID, IC> Default for Mesh3D<P, ID, IC>

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fn default() -> Mesh3D<P, ID, IC>

Returns the “default value” for a type. Read more
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impl<P, ID, IC> From<(ID, IC)> for Mesh3D<P, ID, IC>
where P: Is3D, ID: IsDataContainer<P>, IC: IsIndexContainer,

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fn from(pt: (ID, IC)) -> Self

Converts to this type from the input type.
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impl<P, ID, IC> HasBoundingBox3DMaybe for Mesh3D<P, ID, IC>

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fn bounding_box_maybe(&self) -> Result<BoundingBox3D>

Should return the bounding box if it can be calculated
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impl<P, ID, IC> HasCenterOfGravity3D for Mesh3D<P, ID, IC>

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fn center_of_gravity(&self) -> Result<Point3D>

Should return the center of gravity
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impl<P, ID, IC> Hash for Mesh3D<P, ID, IC>
where P: Is3D + Hash, ID: IsDataContainer<P> + Hash, IC: IsIndexContainer + Hash,

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fn hash<__H: Hasher>(&self, state: &mut __H)

Feeds this value into the given Hasher. Read more
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fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl<P, ID, IC> Into<(ID, IC)> for Mesh3D<P, ID, IC>
where P: Is3D, ID: IsDataContainer<P>, IC: IsIndexContainer,

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fn into(self) -> (ID, IC)

Converts this type into the (usually inferred) input type.
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impl<P, ID, IC> IsFaceEditableMesh<P, Face3> for Mesh3D<P, ID, IC>

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fn add_face(&mut self, v1: P, v2: P, v3: P) -> FId

Should add a face with the 3 positions. Also should return the id of the new face
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fn try_add_connection(&mut self, vid1: VId, vid2: VId, vid3: VId) -> Result<FId>

Should add a face to the mesh by connecting the vertices via their ids. Should return the id of the newly added face
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fn reserve_faces(&mut self, n: usize)

Should reserve space for n additional faces
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impl<P, ID, IC> IsMatrix4Transformable for Mesh3D<P, ID, IC>

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fn transformed(&self, m: &Matrix4) -> Self

Should return self transformed by the Matrix
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fn transform(&mut self, m: &Matrix4)

Should transform self by the Matrix
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impl<P, ID, IC> IsMesh<P, Face3> for Mesh3D<P, ID, IC>
where P: Is3D + Clone, ID: IsDataContainer<P>, IC: IsIndexContainer,

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fn num_faces(&self) -> usize

Should return the number of faces within the mesh
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fn num_vertices(&self) -> usize

Should return the number of vertices within the mesh
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fn face_vertex_ids(&self, faceid: FId) -> Result<Face3>

Should return the ids of vertices of the given face
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fn face_vertices(&self, faceid: FId) -> Result<[P; 3]>

Should return the vertices of the given face
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fn vertex(&self, vertexid: VId) -> Result<P>

Should return the vertex with the given id
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impl<P, ID, IC> IsMovable3D for Mesh3D<P, ID, IC>

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fn move_by(&mut self, x: f64, y: f64, z: f64)

Should move the object by the given offset
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impl<P, ID, IC> IsScalable for Mesh3D<P, ID, IC>

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fn scale(&mut self, factor: Positive)

Should scale by the given factor. 0.5 -> half size, 2.0 double the size without moving the position/center
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impl<P, ID, IC> IsVertexEditableMesh<P, Face3> for Mesh3D<P, ID, IC>

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fn add_vertex(&mut self, vertex: P) -> VId

Should add a vertex to the end and return its id
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fn change_vertex(&mut self, vid: VId, vertex: P) -> Result<()>

Should change vertex at vId to the given vertex returning an error on failure
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fn reserve_vertices(&mut self, n: usize)

Should reserve space for n additional vertices
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impl<P, ID, IC> Ord for Mesh3D<P, ID, IC>
where P: Is3D + Ord, ID: IsDataContainer<P> + Ord, IC: IsIndexContainer + Ord,

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fn cmp(&self, other: &Mesh3D<P, ID, IC>) -> Ordering

This method returns an Ordering between self and other. Read more
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fn max(self, other: Self) -> Self
where Self: Sized,

Compares and returns the maximum of two values. Read more
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fn min(self, other: Self) -> Self
where Self: Sized,

Compares and returns the minimum of two values. Read more
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fn clamp(self, min: Self, max: Self) -> Self
where Self: Sized,

Restrict a value to a certain interval. Read more
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impl<P, ID, IC> PartialEq for Mesh3D<P, ID, IC>

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fn eq(&self, other: &Mesh3D<P, ID, IC>) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl<P, ID, IC> PartialOrd for Mesh3D<P, ID, IC>

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fn partial_cmp(&self, other: &Mesh3D<P, ID, IC>) -> Option<Ordering>

This method returns an ordering between self and other values if one exists. Read more
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fn lt(&self, other: &Rhs) -> bool

Tests less than (for self and other) and is used by the < operator. Read more
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fn le(&self, other: &Rhs) -> bool

Tests less than or equal to (for self and other) and is used by the <= operator. Read more
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fn gt(&self, other: &Rhs) -> bool

Tests greater than (for self and other) and is used by the > operator. Read more
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fn ge(&self, other: &Rhs) -> bool

Tests greater than or equal to (for self and other) and is used by the >= operator. Read more
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impl<P, ID, IC> Eq for Mesh3D<P, ID, IC>
where P: Is3D + Eq, ID: IsDataContainer<P> + Eq, IC: IsIndexContainer + Eq,

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impl<P, ID, IC> StructuralPartialEq for Mesh3D<P, ID, IC>
where P: Is3D, ID: IsDataContainer<P>, IC: IsIndexContainer,

Auto Trait Implementations§

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impl<P, ID, IC> Freeze for Mesh3D<P, ID, IC>
where ID: Freeze, IC: Freeze,

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impl<P, ID, IC> RefUnwindSafe for Mesh3D<P, ID, IC>

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impl<P, ID, IC> Send for Mesh3D<P, ID, IC>
where ID: Send, IC: Send, P: Send,

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impl<P, ID, IC> Sync for Mesh3D<P, ID, IC>
where ID: Sync, IC: Sync, P: Sync,

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impl<P, ID, IC> Unpin for Mesh3D<P, ID, IC>
where ID: Unpin, IC: Unpin, P: Unpin,

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impl<P, ID, IC> UnwindSafe for Mesh3D<P, ID, IC>
where ID: UnwindSafe, IC: UnwindSafe, P: UnwindSafe,

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> IntoEither for T

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fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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impl<M, P> IsMesh3D<P> for M
where M: IsMesh<P, Face3>, P: IsBuildable3D,

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fn face_normal(&self, faceid: FId) -> Result<Norm3D>

Returns the normal of a face
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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.