Struct Norm3D

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pub struct Norm3D { /* private fields */ }
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Norm3D, a normalized vector within 3D space

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impl Clone for Norm3D

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fn clone(&self) -> Norm3D

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Norm3D

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Hash for Norm3D

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fn hash<H: Hasher>(&self, state: &mut H)

Feeds this value into the given Hasher. Read more
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fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl Is3D for Norm3D

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fn x(&self) -> f64

Should return the x-coordinate
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fn y(&self) -> f64

Should return the y-coordinate
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fn z(&self) -> f64

Should return the z-coordinate
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fn xyz(&self) -> [f64; 3]

Returns the position as x,y,z array
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fn xy(&self) -> [f64; 2]

Returns the components of the position as array
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fn xz(&self) -> [f64; 2]

Returns the components of the position as array
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fn yz(&self) -> [f64; 2]

Returns the components of the position as array
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fn dot(&self, other: &dyn Is3D) -> f64

Calculates the dot product with another Is3D
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fn abs(&self) -> NonNegative

The absolute / length of this position
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fn rad_to(&self, other: &dyn Is3D) -> Result<Rad>

Calculates the angle to the other Is3D in radians
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fn to_str(&self) -> String

Transforms the position in a “x y z” string. E.g. “3.72 5.99 1.01”
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impl IsND for Norm3D

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fn n_dimensions() -> usize

Should return the number of dimensions. E.g. 2 for points in 2D space, 3 for points in 3D space etc.
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fn position_nd(&self, dimension: usize) -> Result<f64>

Should return the value of a given dimensions. E.g. for 2D position with x = 4.3, y = 1.8 the result for dimension = 1 should be 1.8
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impl IsNormalized3D for Norm3D

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fn new<P>(p: P) -> Result<Self>
where P: Is3D,

Should construct a new object and only fail if it can’t be normalized
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fn norm_x() -> Self

Returns a new normalized object which only points in the positive x-Direction
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fn norm_y() -> Self

Returns a new normalized object which only points in the positive y-Direction
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fn norm_z() -> Self

Returns a new normalized object which only points in the positive z-Direction
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fn norm_x_neg() -> Self

Returns a new normalized object which only points in the negative x-Direction
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fn norm_y_neg() -> Self

Returns a new normalized object which only points in the negative y-Direction
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fn norm_z_neg() -> Self

Returns a new normalized object which only points in the negative z-Direction
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impl Mul<f64> for &Norm3D

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type Output = Point3D

The resulting type after applying the * operator.
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fn mul(self, other: f64) -> Point3D

Performs the * operation. Read more
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impl Mul<f64> for Norm3D

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type Output = Point3D

The resulting type after applying the * operator.
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fn mul(self, other: f64) -> Point3D

Performs the * operation. Read more
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impl Neg for &Norm3D

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type Output = Norm3D

The resulting type after applying the - operator.
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fn neg(self) -> Norm3D

Performs the unary - operation. Read more
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impl Neg for Norm3D

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type Output = Norm3D

The resulting type after applying the - operator.
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fn neg(self) -> Norm3D

Performs the unary - operation. Read more
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impl Ord for Norm3D

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fn cmp(&self, other: &Self) -> Ordering

This method returns an Ordering between self and other. Read more
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fn max(self, other: Self) -> Self
where Self: Sized,

Compares and returns the maximum of two values. Read more
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fn min(self, other: Self) -> Self
where Self: Sized,

Compares and returns the minimum of two values. Read more
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fn clamp(self, min: Self, max: Self) -> Self
where Self: Sized,

Restrict a value to a certain interval. Read more
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impl PartialEq for Norm3D

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fn eq(&self, other: &Norm3D) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl PartialOrd for Norm3D

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fn partial_cmp(&self, other: &Norm3D) -> Option<Ordering>

This method returns an ordering between self and other values if one exists. Read more
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fn lt(&self, other: &Rhs) -> bool

Tests less than (for self and other) and is used by the < operator. Read more
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fn le(&self, other: &Rhs) -> bool

Tests less than or equal to (for self and other) and is used by the <= operator. Read more
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fn gt(&self, other: &Rhs) -> bool

Tests greater than (for self and other) and is used by the > operator. Read more
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fn ge(&self, other: &Rhs) -> bool

Tests greater than or equal to (for self and other) and is used by the >= operator. Read more
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impl Eq for Norm3D

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impl StructuralPartialEq for Norm3D

Auto Trait Implementations§

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impl Freeze for Norm3D

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impl RefUnwindSafe for Norm3D

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impl Send for Norm3D

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impl Sync for Norm3D

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impl Unpin for Norm3D

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impl UnwindSafe for Norm3D

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> IntoEither for T

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fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.