[−][src]Struct rust_3d::Face3
Face3, a face defined by 3 indices (e.g. used for Mesh)
Fields
a: VId
b: VId
c: VId
Implementations
impl Face3
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Trait Implementations
impl Clone for Face3
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impl Debug for Face3
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impl Display for Face3
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impl Eq for Face3
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impl Hash for Face3
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fn hash<__H: Hasher>(&self, state: &mut __H)
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fn hash_slice<H>(data: &[Self], state: &mut H) where
H: Hasher,
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H: Hasher,
impl<P, ID, IC> IsFaceEditableMesh<P, Face3> for Mesh3D<P, ID, IC> where
P: IsEditable3D + IsBuildable3D + Clone,
ID: IsDataContainer<P>,
IC: IsIndexContainer,
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P: IsEditable3D + IsBuildable3D + Clone,
ID: IsDataContainer<P>,
IC: IsIndexContainer,
fn add_face(&mut self, v1: P, v2: P, v3: P) -> FId
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fn try_add_connection(&mut self, vid1: VId, vid2: VId, vid3: VId) -> Result<FId>
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fn reserve_faces(&mut self, n: usize)
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impl<P, ID, IC> IsMesh<P, Face3> for Mesh3D<P, ID, IC> where
P: Is3D + Clone,
ID: IsDataContainer<P>,
IC: IsIndexContainer,
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P: Is3D + Clone,
ID: IsDataContainer<P>,
IC: IsIndexContainer,
fn num_faces(&self) -> usize
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fn num_vertices(&self) -> usize
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fn face_vertex_ids(&self, faceid: FId) -> Result<Face3>
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fn face_vertices(&self, faceid: FId) -> Result<[P; 3]>
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fn vertex(&self, vertexid: VId) -> Result<P>
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impl<M, T, IC> IsMesh<T, Face3> for SearchableMesh<M, T, IC> where
M: IsMesh<T, Face3>,
IC: IsIndexContainer,
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M: IsMesh<T, Face3>,
IC: IsIndexContainer,
fn num_faces(&self) -> usize
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fn num_vertices(&self) -> usize
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fn face_vertex_ids(&self, faceid: FId) -> Result<Face3>
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fn face_vertices(&self, faceid: FId) -> Result<[T; 3]>
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fn vertex(&self, vertexid: VId) -> Result<T>
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impl<M, T, IC> IsSearchableMesh<T, Face3> for SearchableMesh<M, T, IC> where
M: IsMesh<T, Face3>,
IC: IsIndexContainer,
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M: IsMesh<T, Face3>,
IC: IsIndexContainer,
fn num_edges(&self) -> usize
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fn edges_of_face(&self, faceid: FId) -> Result<(EId, EId, EId)>
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fn edges_originating_from_vertex(
&self,
vertexid: VId,
result: &mut Vec<EId>
) -> Result<()>
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&self,
vertexid: VId,
result: &mut Vec<EId>
) -> Result<()>
fn edges_ending_at_vertex(
&self,
vertexid: VId,
cache: &mut Vec<EId>,
result: &mut Vec<EId>
) -> Result<()>
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&self,
vertexid: VId,
cache: &mut Vec<EId>,
result: &mut Vec<EId>
) -> Result<()>
fn edges_of_vertex(
&self,
vertexid: VId,
cache: &mut Vec<EId>,
result: &mut Vec<EId>
) -> Result<()>
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&self,
vertexid: VId,
cache: &mut Vec<EId>,
result: &mut Vec<EId>
) -> Result<()>
fn edge_tail(&self, edgeid: EId) -> Result<VId>
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fn edge_head(&self, edgeid: EId) -> Result<VId>
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fn edge_next(&self, edgeid: EId) -> Result<EId>
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fn edge_prev(&self, edgeid: EId) -> Result<EId>
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fn edge_twin(&self, edgeid: EId) -> Result<Option<EId>>
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fn edge_face(&self, edgeid: EId) -> Result<FId>
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fn faces_of_vertex(
&self,
vertexid: VId,
cache: &mut Vec<EId>,
result: &mut Vec<FId>
) -> Result<()>
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&self,
vertexid: VId,
cache: &mut Vec<EId>,
result: &mut Vec<FId>
) -> Result<()>
fn face_edge_neighbours(&self, faceid: FId, result: &mut Vec<FId>) -> Result<()>
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fn face_vertex_neighbours(
&self,
faceid: FId,
cache: &mut Vec<EId>,
result: &mut Vec<FId>
) -> Result<()>
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&self,
faceid: FId,
cache: &mut Vec<EId>,
result: &mut Vec<FId>
) -> Result<()>
impl IsTopologyUnit for Face3
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fn n_vids() -> usize
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fn vid(&self, index: usize) -> Result<VId>
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fn for_each_vid(&self, f: &mut dyn FnMut(VId))
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impl<P, ID, IC> IsVertexEditableMesh<P, Face3> for Mesh3D<P, ID, IC> where
P: IsEditable3D + IsBuildable3D + Clone,
ID: IsDataContainer<P>,
IC: IsIndexContainer,
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P: IsEditable3D + IsBuildable3D + Clone,
ID: IsDataContainer<P>,
IC: IsIndexContainer,
fn add_vertex(&mut self, vertex: P) -> VId
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fn change_vertex(&mut self, vid: VId, vertex: P) -> Result<()>
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fn reserve_vertices(&mut self, n: usize)
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impl<M, T, IC> IsVertexEditableMesh<T, Face3> for SearchableMesh<M, T, IC> where
M: IsMesh<T, Face3> + IsVertexEditableMesh<T, Face3>,
T: IsEditable3D + IsBuildable3D + Clone,
IC: IsIndexContainer,
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M: IsMesh<T, Face3> + IsVertexEditableMesh<T, Face3>,
T: IsEditable3D + IsBuildable3D + Clone,
IC: IsIndexContainer,
fn add_vertex(&mut self, vertex: T) -> VId
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fn change_vertex(&mut self, vid: VId, vertex: T) -> Result<()>
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fn reserve_vertices(&mut self, n: usize)
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impl Ord for Face3
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fn cmp(&self, other: &Face3) -> Ordering
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#[must_use]fn max(self, other: Self) -> Self
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#[must_use]fn min(self, other: Self) -> Self
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#[must_use]fn clamp(self, min: Self, max: Self) -> Self
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impl PartialEq<Face3> for Face3
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impl PartialOrd<Face3> for Face3
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fn partial_cmp(&self, other: &Face3) -> Option<Ordering>
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fn lt(&self, other: &Face3) -> bool
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fn le(&self, other: &Face3) -> bool
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fn gt(&self, other: &Face3) -> bool
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fn ge(&self, other: &Face3) -> bool
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impl StructuralEq for Face3
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impl StructuralPartialEq for Face3
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Auto Trait Implementations
impl RefUnwindSafe for Face3
impl Send for Face3
impl Sync for Face3
impl Unpin for Face3
impl UnwindSafe for Face3
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T> ToString for T where
T: Display + ?Sized,
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T: Display + ?Sized,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,