[−][src]Struct rust_3d::SearchableMesh
SearchableMesh, transforms IsMesh to IsSearchableMesh
Implementations
impl<M, T, IC> SearchableMesh<M, T, IC> where
M: IsMesh<T, Face3>,
IC: IsIndexContainer,
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M: IsMesh<T, Face3>,
IC: IsIndexContainer,
pub fn new(mesh: M) -> Self
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Creates a new SearchableMesh3D from an IsMesh3D This only stays valid if IMesh3D is not changed after creation The mesh must be manifold
pub fn ensure_face_id(&self, id: FId) -> Result<()>
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Fails if the vertex ID is out of bounds
pub fn mesh(&self) -> &M
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Returns a reference to the held mesh
Trait Implementations
impl<M, T, IC> AsRef<M> for SearchableMesh<M, T, IC> where
M: IsMesh<T, Face3>,
IC: IsIndexContainer,
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M: IsMesh<T, Face3>,
IC: IsIndexContainer,
impl<M: Clone, T: Clone, IC: Clone> Clone for SearchableMesh<M, T, IC> where
M: IsMesh<T, Face3>,
IC: IsIndexContainer,
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M: IsMesh<T, Face3>,
IC: IsIndexContainer,
fn clone(&self) -> SearchableMesh<M, T, IC>
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fn clone_from(&mut self, source: &Self)
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impl<M, T, IC> From<(M, HalfEdge<IC>)> for SearchableMesh<M, T, IC> where
M: IsMesh<T, Face3>,
IC: IsIndexContainer,
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M: IsMesh<T, Face3>,
IC: IsIndexContainer,
impl<M, T, IC> HasBoundingBox3DMaybe for SearchableMesh<M, T, IC> where
M: IsMesh<T, Face3> + HasBoundingBox3DMaybe,
IC: IsIndexContainer,
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M: IsMesh<T, Face3> + HasBoundingBox3DMaybe,
IC: IsIndexContainer,
fn bounding_box_maybe(&self) -> Result<BoundingBox3D>
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impl<M, T, IC> HasCenterOfGravity3D for SearchableMesh<M, T, IC> where
M: IsMesh<T, Face3> + HasCenterOfGravity3D,
IC: IsIndexContainer,
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M: IsMesh<T, Face3> + HasCenterOfGravity3D,
IC: IsIndexContainer,
fn center_of_gravity(&self) -> Result<Point3D>
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impl<M, T, IC> Into<(M, HalfEdge<IC>)> for SearchableMesh<M, T, IC> where
M: IsMesh<T, Face3>,
IC: IsIndexContainer,
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M: IsMesh<T, Face3>,
IC: IsIndexContainer,
impl<M, T, IC> IsMesh<T, Face3> for SearchableMesh<M, T, IC> where
M: IsMesh<T, Face3>,
IC: IsIndexContainer,
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M: IsMesh<T, Face3>,
IC: IsIndexContainer,
fn num_faces(&self) -> usize
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fn num_vertices(&self) -> usize
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fn face_vertex_ids(&self, faceid: FId) -> Result<Face3>
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fn face_vertices(&self, faceid: FId) -> Result<[T; 3]>
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fn vertex(&self, vertexid: VId) -> Result<T>
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impl<M, T, IC> IsScalable for SearchableMesh<M, T, IC> where
M: IsMesh<T, Face3> + IsScalable,
IC: IsIndexContainer,
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M: IsMesh<T, Face3> + IsScalable,
IC: IsIndexContainer,
impl<M, T, IC> IsSearchableMesh<T, Face3> for SearchableMesh<M, T, IC> where
M: IsMesh<T, Face3>,
IC: IsIndexContainer,
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M: IsMesh<T, Face3>,
IC: IsIndexContainer,
fn num_edges(&self) -> usize
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fn edges_of_face(&self, faceid: FId) -> Result<(EId, EId, EId)>
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fn edges_originating_from_vertex(
&self,
vertexid: VId,
result: &mut Vec<EId>
) -> Result<()>
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&self,
vertexid: VId,
result: &mut Vec<EId>
) -> Result<()>
fn edges_ending_at_vertex(
&self,
vertexid: VId,
cache: &mut Vec<EId>,
result: &mut Vec<EId>
) -> Result<()>
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&self,
vertexid: VId,
cache: &mut Vec<EId>,
result: &mut Vec<EId>
) -> Result<()>
fn edges_of_vertex(
&self,
vertexid: VId,
cache: &mut Vec<EId>,
result: &mut Vec<EId>
) -> Result<()>
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&self,
vertexid: VId,
cache: &mut Vec<EId>,
result: &mut Vec<EId>
) -> Result<()>
fn edge_tail(&self, edgeid: EId) -> Result<VId>
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fn edge_head(&self, edgeid: EId) -> Result<VId>
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fn edge_next(&self, edgeid: EId) -> Result<EId>
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fn edge_prev(&self, edgeid: EId) -> Result<EId>
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fn edge_twin(&self, edgeid: EId) -> Result<Option<EId>>
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fn edge_face(&self, edgeid: EId) -> Result<FId>
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fn faces_of_vertex(
&self,
vertexid: VId,
cache: &mut Vec<EId>,
result: &mut Vec<FId>
) -> Result<()>
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&self,
vertexid: VId,
cache: &mut Vec<EId>,
result: &mut Vec<FId>
) -> Result<()>
fn face_edge_neighbours(&self, faceid: FId, result: &mut Vec<FId>) -> Result<()>
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fn face_vertex_neighbours(
&self,
faceid: FId,
cache: &mut Vec<EId>,
result: &mut Vec<FId>
) -> Result<()>
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&self,
faceid: FId,
cache: &mut Vec<EId>,
result: &mut Vec<FId>
) -> Result<()>
impl<M, T, IC> IsVertexEditableMesh<T, Face3> for SearchableMesh<M, T, IC> where
M: IsMesh<T, Face3> + IsVertexEditableMesh<T, Face3>,
T: IsEditable3D + IsBuildable3D + Clone,
IC: IsIndexContainer,
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M: IsMesh<T, Face3> + IsVertexEditableMesh<T, Face3>,
T: IsEditable3D + IsBuildable3D + Clone,
IC: IsIndexContainer,
fn add_vertex(&mut self, vertex: T) -> VId
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fn change_vertex(&mut self, vid: VId, vertex: T) -> Result<()>
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fn reserve_vertices(&mut self, n: usize)
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Auto Trait Implementations
impl<M, T, IC> RefUnwindSafe for SearchableMesh<M, T, IC> where
IC: RefUnwindSafe,
M: RefUnwindSafe,
T: RefUnwindSafe,
IC: RefUnwindSafe,
M: RefUnwindSafe,
T: RefUnwindSafe,
impl<M, T, IC> Send for SearchableMesh<M, T, IC> where
IC: Send,
M: Send,
T: Send,
IC: Send,
M: Send,
T: Send,
impl<M, T, IC> Sync for SearchableMesh<M, T, IC> where
IC: Sync,
M: Sync,
T: Sync,
IC: Sync,
M: Sync,
T: Sync,
impl<M, T, IC> Unpin for SearchableMesh<M, T, IC> where
IC: Unpin,
M: Unpin,
T: Unpin,
IC: Unpin,
M: Unpin,
T: Unpin,
impl<M, T, IC> UnwindSafe for SearchableMesh<M, T, IC> where
IC: UnwindSafe,
M: UnwindSafe,
T: UnwindSafe,
IC: UnwindSafe,
M: UnwindSafe,
T: UnwindSafe,
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,