LightmapSnapshot

Struct LightmapSnapshot 

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pub struct LightmapSnapshot {
Show 17 fields pub m_BakedReflectionProbeCubemaps: Vec<PPtr>, pub m_BakedReflectionProbes: Vec<SceneObjectIdentifier>, pub m_EnlightenData: Vec<u8>, pub m_EnlightenSceneMapping: EnlightenSceneMapping, pub m_EnlightenSceneMappingRendererIDs: Vec<SceneObjectIdentifier>, pub m_LightProbes: PPtr, pub m_LightmappedRendererData: Vec<RendererData>, pub m_LightmappedRendererDataIDs: Vec<SceneObjectIdentifier>, pub m_Lightmaps: Vec<LightmapData>, pub m_Lights: Vec<SceneObjectIdentifier>, pub m_Name: String, pub m_BakedAmbientProbeInGamma: Option<SphericalHarmonicsL2>, pub m_BakedAmbientProbeInLinear: Option<SphericalHarmonicsL2>, pub m_BakedAmbientProbesInGamma: Option<Vec<SphericalHarmonicsL2>>, pub m_BakedAmbientProbesInLinear: Option<Vec<SphericalHarmonicsL2>>, pub m_BakedSkyboxProbeCubemaps: Option<Vec<PPtr>>, pub m_SceneGUID: Option<GUID>,
}
Expand description

LightmapSnapshot is a class of the Unity engine since version 5.0.0f4.

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§m_BakedReflectionProbeCubemaps: Vec<PPtr>

Vec<PPtr<Texture>>: (5.0.0f4 - 5.2.5f1)

§m_BakedReflectionProbes: Vec<SceneObjectIdentifier>§m_EnlightenData: Vec<u8>§m_EnlightenSceneMapping: EnlightenSceneMapping§m_EnlightenSceneMappingRendererIDs: Vec<SceneObjectIdentifier>§m_LightProbes: PPtr

PPtr<LightProbes>: (5.0.0f4 - 5.2.5f1)

§m_LightmappedRendererData: Vec<RendererData>§m_LightmappedRendererDataIDs: Vec<SceneObjectIdentifier>§m_Lightmaps: Vec<LightmapData>§m_Lights: Vec<SceneObjectIdentifier>§m_Name: String§m_BakedAmbientProbeInGamma: Option<SphericalHarmonicsL2>

SphericalHarmonicsL2: (5.2.0f2 - 5.2.5f1)

§m_BakedAmbientProbeInLinear: Option<SphericalHarmonicsL2>

SphericalHarmonicsL2: (5.2.0f2 - 5.2.5f1)

§m_BakedAmbientProbesInGamma: Option<Vec<SphericalHarmonicsL2>>

Vec: (5.0.0f4 - 5.1.5f1)

§m_BakedAmbientProbesInLinear: Option<Vec<SphericalHarmonicsL2>>

Vec: (5.0.0f4 - 5.1.5f1)

§m_BakedSkyboxProbeCubemaps: Option<Vec<PPtr>>

Vec<PPtr<Texture>>: (5.0.0f4 - 5.1.5f1)

§m_SceneGUID: Option<GUID>

GUID: (5.2.0f2 - 5.2.5f1)

Trait Implementations§

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impl Debug for LightmapSnapshot

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<'de> Deserialize<'de> for LightmapSnapshot

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl Serialize for LightmapSnapshot

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> DeserializeOwned for T
where T: for<'de> Deserialize<'de>,