pub struct RendererData {
pub lightmapIndex: u16,
pub lightmapIndexDynamic: u16,
pub lightmapST: Vector4f,
pub lightmapSTDynamic: Vector4f,
pub terrainChunkDynamicUVST: Vector4f,
pub terrainDynamicUVST: Vector4f,
pub uvMesh: PPtr,
pub explicitProbeSetHash: Option<Hash128>,
}Expand description
RendererData is a sub class of the Unity engine since version 5.0.0f4.
Fields§
§lightmapIndex: u16§lightmapIndexDynamic: u16§lightmapST: Vector4f§lightmapSTDynamic: Vector4f§terrainChunkDynamicUVST: Vector4f§terrainDynamicUVST: Vector4f§uvMesh: PPtrPPtr<Mesh>: (5.0.0f4 - 2022.3.2f1)
explicitProbeSetHash: Option<Hash128>Hash128: (2018.2.0b1 - 2022.3.2f1)
Trait Implementations§
Source§impl Debug for RendererData
impl Debug for RendererData
Source§impl<'de> Deserialize<'de> for RendererData
impl<'de> Deserialize<'de> for RendererData
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Freeze for RendererData
impl RefUnwindSafe for RendererData
impl Send for RendererData
impl Sync for RendererData
impl Unpin for RendererData
impl UnwindSafe for RendererData
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more