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BillboardActorDef

Struct BillboardActorDef 

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pub struct BillboardActorDef {
    pub states: Vec<ActorState>,
    pub mode: BillboardMode,
    pub lighting: BillboardLighting,
    pub speed: f32,
    pub scale: f32,
    pub shadows: ShadowFlags,
}
Expand description

Recipe for add_billboard_actor.

Fields§

§states: Vec<ActorState>

Animation states (≥1, each with ≥1 directional clip). The first is the initial state.

§mode: BillboardMode

How the slab turns to face the camera (default BillboardMode::Cylindrical).

§lighting: BillboardLighting

Shading-normal mode (BB.2b; default BillboardLighting::FaceNormal).

§speed: f32

Playback rate of the state animation (1.0 = authored speed, negative = reverse). QE.7b — was Q8 fixed point (speed_q8: 256); migrate with speed = speed_q8 as f32 / 256.0.

§scale: f32

World units per slab voxel (1.0 = classic 1:1). Applied to the instance basis every tick. Composes multiplicatively with the clip’s own voxel_world_size (both backends honour both).

§shadows: ShadowFlags

Shadow participation for the actor’s voxels.

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impl Default for BillboardActorDef

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