pub struct BillboardActorDef {
pub states: Vec<ActorState>,
pub mode: BillboardMode,
pub lighting: BillboardLighting,
pub speed: f32,
pub scale: f32,
pub shadows: ShadowFlags,
}Expand description
Recipe for add_billboard_actor.
Fields§
§states: Vec<ActorState>Animation states (≥1, each with ≥1 directional clip). The first is the initial state.
mode: BillboardModeHow the slab turns to face the camera (default BillboardMode::Cylindrical).
lighting: BillboardLightingShading-normal mode (BB.2b; default BillboardLighting::FaceNormal).
speed: f32Playback rate of the state animation (1.0 = authored speed,
negative = reverse). QE.7b — was Q8 fixed point (speed_q8: 256); migrate with speed = speed_q8 as f32 / 256.0.
scale: f32World units per slab voxel (1.0 = classic 1:1). Applied to
the instance basis every tick. Composes multiplicatively with
the clip’s own voxel_world_size (both backends honour both).
shadows: ShadowFlagsShadow participation for the actor’s voxels.
Trait Implementations§
Auto Trait Implementations§
impl Freeze for BillboardActorDef
impl RefUnwindSafe for BillboardActorDef
impl Send for BillboardActorDef
impl Sync for BillboardActorDef
impl Unpin for BillboardActorDef
impl UnsafeUnpin for BillboardActorDef
impl UnwindSafe for BillboardActorDef
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