pub enum BillboardMode {
None,
Cylindrical,
Spherical,
}Expand description
How a billboard instance turns to face the camera (BB.2). Set per
instance via SceneRenderer::add_billboard_instance /
set_billboard_mode; applied each
face_billboards_to.
Variants§
None
Not auto-oriented — the host drives its transform directly. Default (so a billboard record with no mode is inert).
Cylindrical
Yaw-only: the slab stays vertical (image up = world up) and rotates about the vertical axis to face the camera. The Doom/Build default — its cast shadow stays sane (a vertical card) as the camera orbits.
Spherical
Full face: the slab is always perpendicular to the camera direction (pitches with the view). Ideal head-on, but its cast shadow rotates as you orbit.
Trait Implementations§
Source§impl Clone for BillboardMode
impl Clone for BillboardMode
Source§fn clone(&self) -> BillboardMode
fn clone(&self) -> BillboardMode
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreimpl Copy for BillboardMode
Source§impl Debug for BillboardMode
impl Debug for BillboardMode
Source§impl Default for BillboardMode
impl Default for BillboardMode
Source§fn default() -> BillboardMode
fn default() -> BillboardMode
Returns the “default value” for a type. Read more
impl Eq for BillboardMode
Source§impl PartialEq for BillboardMode
impl PartialEq for BillboardMode
impl StructuralPartialEq for BillboardMode
Auto Trait Implementations§
impl Freeze for BillboardMode
impl RefUnwindSafe for BillboardMode
impl Send for BillboardMode
impl Sync for BillboardMode
impl Unpin for BillboardMode
impl UnsafeUnpin for BillboardMode
impl UnwindSafe for BillboardMode
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T: ?Sized,
impl<T> BorrowMut<T> for Twhere
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fn borrow_mut(&mut self) -> &mut T
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