pub enum BillboardLighting {
FaceNormal,
WorldUp,
AmbientOnly,
FullBright,
}Expand description
How a sprite/billboard instance derives its shading normal (BB.2b) —
a per-instance choice that rides the sprite flags. A camera-facing
billboard’s DDA face normal tracks the camera, so its N·L would shift as
you orbit; WorldUp / AmbientOnly tame that. Only affects the dynamic
lighting path (a disabled rig is unaffected). Set via
set_sprite_instance_lighting
or BillboardActorDef::lighting.
Variants§
FaceNormal
The DDA hit-face normal — today’s DL.7 look (default).
WorldUp
A fixed world-up normal: stable directional shading regardless of the camera angle.
AmbientOnly
Ambient only — no sun / point-light direct term, the flattest, most Doom-faithful cutout look (still scaled by the scene’s ambient level, so it dims in a dim scene).
FullBright
Full-bright / emissive — the voxel colour at full intensity, ignoring all lighting. The right look for glows (fire, spell auras, muzzle flashes) and markers that shouldn’t darken in shadow.
Trait Implementations§
Source§impl Clone for BillboardLighting
impl Clone for BillboardLighting
Source§fn clone(&self) -> BillboardLighting
fn clone(&self) -> BillboardLighting
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moreimpl Copy for BillboardLighting
Source§impl Debug for BillboardLighting
impl Debug for BillboardLighting
Source§impl Default for BillboardLighting
impl Default for BillboardLighting
Source§fn default() -> BillboardLighting
fn default() -> BillboardLighting
impl Eq for BillboardLighting
Source§impl PartialEq for BillboardLighting
impl PartialEq for BillboardLighting
impl StructuralPartialEq for BillboardLighting
Auto Trait Implementations§
impl Freeze for BillboardLighting
impl RefUnwindSafe for BillboardLighting
impl Send for BillboardLighting
impl Sync for BillboardLighting
impl Unpin for BillboardLighting
impl UnsafeUnpin for BillboardLighting
impl UnwindSafe for BillboardLighting
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