Struct robot_description_builder::link_data::Collision
source · pub struct Collision { /* private fields */ }
Implementations§
source§impl Collision
impl Collision
pub fn builder( geometry: impl Into<Box<dyn GeometryInterface + Sync + Send>> ) -> CollisionBuilder
pub fn name(&self) -> Option<&String>
pub fn origin(&self) -> Option<&Transform>
pub fn geometry(&self) -> &Box<dyn GeometryInterface + Sync + Send>
pub fn rebuild(&self) -> CollisionBuilder
Trait Implementations§
source§impl From<CollisionBuilder> for Collision
impl From<CollisionBuilder> for Collision
TODO: Decide if this is ok?
source§fn from(value: CollisionBuilder) -> Self
fn from(value: CollisionBuilder) -> Self
Converts to this type from the input type.
Auto Trait Implementations§
impl !RefUnwindSafe for Collision
impl Send for Collision
impl Sync for Collision
impl Unpin for Collision
impl !UnwindSafe for Collision
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
impl<SS, SP> SupersetOf<SS> for SPwhere SS: SubsetOf<SP>,
§fn to_subset(&self) -> Option<SS>
fn to_subset(&self) -> Option<SS>
The inverse inclusion map: attempts to construct
self
from the equivalent element of its
superset. Read more§fn is_in_subset(&self) -> bool
fn is_in_subset(&self) -> bool
Checks if
self
is actually part of its subset T
(and can be converted to it).§fn to_subset_unchecked(&self) -> SS
fn to_subset_unchecked(&self) -> SS
Use with care! Same as
self.to_subset
but without any property checks. Always succeeds.§fn from_subset(element: &SS) -> SP
fn from_subset(element: &SS) -> SP
The inclusion map: converts
self
to the equivalent element of its superset.