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  • rend3-routine-0.3.0
    • rend3-routine 0.3.0
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    • MIT OR Apache-2.0 OR Zlib
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    • Owners
    • cwfitzgerald
    • Dependencies
      • arrayvec ^0.7 normal
      • bitflags ^1 normal
      • bytemuck ^1 normal
      • flume ^0.10 normal
      • glam ^0.20.0 normal
      • include_dir ^0.7.0 normal
      • log ^0.4 normal
      • ordered-float ^2 normal
      • parking_lot ^0.11.2 normal
      • profiling ^1 normal
      • rend3 ^0.3.0 normal
      • wgpu ^0.12 normal
      • wgpu-profiler ^0.8.0 normal
    • Versions
    • 56.1% of the crate is documented
  • Platform
    • i686-pc-windows-msvc
    • i686-unknown-linux-gnu
    • x86_64-pc-windows-msvc
    • x86_64-unknown-linux-gnu
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rend3_routine0.3.0

Crate Items

  • Structs
  • Enums
  • Statics
  • Traits
  • Functions

List of all items

Structs

  • base::BaseRenderGraph
  • base::BaseRenderGraphIntermediateState
  • base::PerTransparencyInfo
  • common::PerMaterialArchetypeInterface
  • common::PerObjectDataAbi
  • common::Samplers
  • common::WholeFrameInterfaces
  • culling::CpuDrawCall
  • culling::CulledObjectSet
  • culling::GpuCuller
  • culling::GpuIndirectData
  • culling::PerMaterialArchetypeData
  • depth::AlphaCutoutSpec
  • depth::DepthPipelines
  • depth::DepthRoutine
  • forward::ForwardRoutine
  • pbr::MaterialFlags
  • pbr::PbrMaterial
  • pbr::PbrRoutine
  • skinning::GpuSkinner
  • skinning::GpuSkinningInput
  • skinning::PreSkinningBuffers
  • skinning::SkinningOutput
  • skybox::SkyboxPipelines
  • skybox::SkyboxRoutine
  • tonemapping::TonemappingRoutine
  • uniforms::FrameUniforms

Enums

  • common::Sorting
  • depth::DepthPassType
  • pbr::AlbedoComponent
  • pbr::AoMRTextures
  • pbr::ClearcoatTextures
  • pbr::MaterialComponent
  • pbr::NormalTexture
  • pbr::NormalTextureYDirection
  • pbr::SampleType
  • pbr::Transparency
  • pbr::TransparencyType

Traits

  • depth::DepthRenderableMaterial

Functions

  • common::profile_safe_shader
  • common::sort_objects
  • culling::add_culling_to_graph
  • culling::build_gpu_cull_input
  • culling::cull_cpu
  • culling::draw_cpu_powered
  • culling::draw_gpu_powered
  • pre_cull::add_to_graph
  • skinning::add_pre_skin_to_graph
  • skinning::add_skinning_to_graph
  • uniforms::add_to_graph

Statics

  • common::CPU_VERTEX_BUFFERS
  • common::GPU_VERTEX_BUFFERS
  • shaders::SPIRV_SHADERS
  • shaders::WGSL_SHADERS