#[repr(C, align(16))]pub struct FrameUniforms {
pub view: Mat4,
pub view_proj: Mat4,
pub origin_view_proj: Mat4,
pub inv_view: Mat4,
pub inv_view_proj: Mat4,
pub inv_origin_view_proj: Mat4,
pub frustum: ShaderFrustum,
pub ambient: Vec4,
}
Expand description
The actual structure passed to the shader.
Fields§
§view: Mat4
§view_proj: Mat4
§origin_view_proj: Mat4
§inv_view: Mat4
§inv_view_proj: Mat4
§inv_origin_view_proj: Mat4
§frustum: ShaderFrustum
§ambient: Vec4
Implementations§
Source§impl FrameUniforms
impl FrameUniforms
Sourcepub fn new(camera: &CameraManager, ambient: Vec4) -> Self
pub fn new(camera: &CameraManager, ambient: Vec4) -> Self
Use the given camera to generate these uniforms.
Trait Implementations§
Source§impl Clone for FrameUniforms
impl Clone for FrameUniforms
Source§fn clone(&self) -> FrameUniforms
fn clone(&self) -> FrameUniforms
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for FrameUniforms
impl Debug for FrameUniforms
impl Copy for FrameUniforms
impl Pod for FrameUniforms
Auto Trait Implementations§
impl Freeze for FrameUniforms
impl RefUnwindSafe for FrameUniforms
impl Send for FrameUniforms
impl Sync for FrameUniforms
impl Unpin for FrameUniforms
impl UnwindSafe for FrameUniforms
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CheckedBitPattern for Twhere
T: AnyBitPattern,
impl<T> CheckedBitPattern for Twhere
T: AnyBitPattern,
Source§type Bits = T
type Bits = T
Self
must have the same layout as the specified Bits
except for
the possible invalid bit patterns being checked during
is_valid_bit_pattern
.Source§fn is_valid_bit_pattern(_bits: &T) -> bool
fn is_valid_bit_pattern(_bits: &T) -> bool
If this function returns true, then it must be valid to reinterpret
bits
as &Self
.