pub enum NormalTextureYDirection {
Up,
Down,
}
Expand description
The direction of the Y (i.e. green) value in the normal maps
Variants§
Up
Right handed. X right, Y up. OpenGL convention.
Down
Left handed. X right, Y down. DirectX convention.
Trait Implementations§
Source§impl Clone for NormalTextureYDirection
impl Clone for NormalTextureYDirection
Source§fn clone(&self) -> NormalTextureYDirection
fn clone(&self) -> NormalTextureYDirection
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for NormalTextureYDirection
impl Debug for NormalTextureYDirection
Source§impl Default for NormalTextureYDirection
impl Default for NormalTextureYDirection
Source§impl Hash for NormalTextureYDirection
impl Hash for NormalTextureYDirection
Source§impl PartialEq for NormalTextureYDirection
impl PartialEq for NormalTextureYDirection
impl Copy for NormalTextureYDirection
impl Eq for NormalTextureYDirection
impl StructuralPartialEq for NormalTextureYDirection
Auto Trait Implementations§
impl Freeze for NormalTextureYDirection
impl RefUnwindSafe for NormalTextureYDirection
impl Send for NormalTextureYDirection
impl Sync for NormalTextureYDirection
impl Unpin for NormalTextureYDirection
impl UnwindSafe for NormalTextureYDirection
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key
and return true
if they are equal.