Expand description
Realism-focused PBR rendering routines and material.
Structs§
- Material
Flags - Flags which shaders use to determine properties of a material
- PbrMaterial
- A set of textures and values that determine the how an object interacts with light.
- PbrRoutine
- Render routine that renders the using PBR materials
Enums§
- Albedo
Component - How the albedo color should be determined.
- AoMR
Textures - How the Ambient Occlusion, Metalic, and Roughness values should be determined.
- Clearcoat
Textures - How clearcoat values should be derived.
- Material
Component - Generic container for a component of a material that could either be from a texture or a fixed value.
- Normal
Texture - How normals should be derived
- Normal
TextureY Direction - The direction of the Y (i.e. green) value in the normal maps
- Sample
Type - How textures should be sampled.
- Transparency
- How transparency should be handled in a material.
- Transparency
Type - The type of transparency in a material.