Struct PbrRoutine

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pub struct PbrRoutine {
    pub opaque_routine: ForwardRoutine<PbrMaterial>,
    pub cutout_routine: ForwardRoutine<PbrMaterial>,
    pub blend_routine: ForwardRoutine<PbrMaterial>,
    pub depth_pipelines: DepthRoutine<PbrMaterial>,
    pub per_material: PerMaterialArchetypeInterface<PbrMaterial>,
}
Expand description

Render routine that renders the using PBR materials

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§opaque_routine: ForwardRoutine<PbrMaterial>§cutout_routine: ForwardRoutine<PbrMaterial>§blend_routine: ForwardRoutine<PbrMaterial>§depth_pipelines: DepthRoutine<PbrMaterial>§per_material: PerMaterialArchetypeInterface<PbrMaterial>

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impl PbrRoutine

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pub fn new( renderer: &Renderer, data_core: &mut RendererDataCore, interfaces: &WholeFrameInterfaces, ) -> Self

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