Struct DepthPipelines

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pub struct DepthPipelines {
    pub shadow_opaque_s1: RenderPipeline,
    pub shadow_cutout_s1: Option<RenderPipeline>,
    pub prepass_opaque_s1: RenderPipeline,
    pub prepass_cutout_s1: Option<RenderPipeline>,
    pub prepass_opaque_s4: RenderPipeline,
    pub prepass_cutout_s4: Option<RenderPipeline>,
}
Expand description

Set of all possible needed pipelines for a material.

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§shadow_opaque_s1: RenderPipeline§shadow_cutout_s1: Option<RenderPipeline>§prepass_opaque_s1: RenderPipeline§prepass_cutout_s1: Option<RenderPipeline>§prepass_opaque_s4: RenderPipeline§prepass_cutout_s4: Option<RenderPipeline>

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impl DepthPipelines

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pub fn new( renderer: &Renderer, data_core: &RendererDataCore, interfaces: &WholeFrameInterfaces, per_material_bgl: &BindGroupLayout, abi_bgl: Option<&BindGroupLayout>, unclipped_depth_supported: bool, ) -> DepthPipelines

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