Struct wgpu::BindGroupLayout [−][src]
pub struct BindGroupLayout { /* fields omitted */ }Expand description
Handle to a binding group layout.
A BindGroupLayout is a handle to the GPU-side layout of a binding group. It can be used to
create a BindGroupDescriptor object, which in turn can be used to create a BindGroup
object with Device::create_bind_group. A series of BindGroupLayouts can also be used to
create a PipelineLayoutDescriptor, which can be used to create a PipelineLayout.
