Expand description
Material agnostic depth rendering. Shadows or a prepass.
Any material that implements DepthRenderableMaterial
will be able to use
this routine to render their shadows or a depth prepass.
Structs§
- Alpha
Cutout Spec - How the material should be read for alpha cutouting.
- Depth
Pipelines - Set of all possible needed pipelines for a material.
- Depth
Routine - Depth rendering routine.
Enums§
- Depth
Pass Type - Type of depth pass being done. Determines pipeline settings
Traits§
- Depth
Renderable Material - Trait for all materials that can use the built-in shadow/prepass rendering.