Struct rafx_framework::ReflectedShader
source · pub struct ReflectedShader {
pub metadata: ReflectedShaderMetadata,
pub shader: ResourceArc<ShaderResource>,
}
Fields§
§metadata: ReflectedShaderMetadata
§shader: ResourceArc<ShaderResource>
Implementations§
source§impl ReflectedShader
impl ReflectedShader
pub fn new( resources: &ResourceLookupSet, shader_modules: &[ResourceArc<ShaderModuleResource>], entry_points: &[&RafxReflectedEntryPoint] ) -> RafxResult<Self>
pub fn create_immutable_samplers<'a>( resources: &'a ResourceLookupSet, descriptor_set_layouts: &'a [RafxReflectedDescriptorSetLayout] ) -> RafxResult<(Vec<RafxImmutableSamplerKey<'a>>, Vec<Vec<ResourceArc<SamplerResource>>>)>
pub fn load_material_pass( &self, resources: &ResourceLookupSet, fixed_function_state: Arc<FixedFunctionState>, debug_name: Option<&str> ) -> RafxResult<ResourceArc<MaterialPassResource>>
pub fn load_compute_pipeline( &self, resources: &ResourceLookupSet, debug_name: Option<&str> ) -> RafxResult<ResourceArc<ComputePipelineResource>>
Auto Trait Implementations§
impl RefUnwindSafe for ReflectedShader
impl Send for ReflectedShader
impl Sync for ReflectedShader
impl Unpin for ReflectedShader
impl UnwindSafe for ReflectedShader
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