pub struct ResourceLookupSet { /* private fields */ }

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impl ResourceLookupSet

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pub fn new( device_context: &RafxDeviceContext, max_frames_in_flight: u32 ) -> Self

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pub fn device_context(&self) -> &RafxDeviceContext

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pub fn on_frame_complete(&self) -> RafxResult<()>

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pub fn destroy(&self) -> RafxResult<()>

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pub fn metrics(&self) -> ResourceMetrics

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pub fn get_or_create_shader_module_from_hashed_package( &self, package: &RafxHashedShaderPackage ) -> RafxResult<ResourceArc<ShaderModuleResource>>

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pub fn get_or_create_shader_module( &self, shader_package: &RafxShaderPackage, shader_package_hash: Option<RafxShaderPackageHash> ) -> RafxResult<ResourceArc<ShaderModuleResource>>

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pub fn get_or_create_sampler( &self, sampler_def: &RafxSamplerDef ) -> RafxResult<ResourceArc<SamplerResource>>

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pub fn get_or_create_shader( &self, shader_modules: &[ResourceArc<ShaderModuleResource>], entry_points: &[&RafxReflectedEntryPoint] ) -> RafxResult<ResourceArc<ShaderResource>>

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pub fn get_or_create_root_signature( &self, shader_resources: &[ResourceArc<ShaderResource>], immutable_sampler_keys: &[RafxImmutableSamplerKey<'_>], immutable_sampler_resources: &[Vec<ResourceArc<SamplerResource>>] ) -> RafxResult<ResourceArc<RootSignatureResource>>

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pub fn get_or_create_descriptor_set_layout( &self, root_signature: &ResourceArc<RootSignatureResource>, set_index: u32, descriptor_set_layout_def: &RafxReflectedDescriptorSetLayout ) -> RafxResult<ResourceArc<DescriptorSetLayoutResource>>

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pub fn get_or_create_material_pass( &self, shader: ResourceArc<ShaderResource>, root_signature: ResourceArc<RootSignatureResource>, descriptor_sets: Vec<ResourceArc<DescriptorSetLayoutResource>>, fixed_function_state: Arc<FixedFunctionState>, vertex_inputs: Arc<Vec<MaterialPassVertexInput>>, debug_name: Option<&str> ) -> RafxResult<ResourceArc<MaterialPassResource>>

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pub fn get_or_create_graphics_pipeline( &self, material_pass: &ResourceArc<MaterialPassResource>, render_target_meta: &GraphicsPipelineRenderTargetMeta, primitive_topology: RafxPrimitiveTopology, vertex_layout: &RafxVertexLayout ) -> RafxResult<ResourceArc<GraphicsPipelineResource>>

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pub fn get_or_create_compute_pipeline( &self, shader: &ResourceArc<ShaderResource>, root_signature: &ResourceArc<RootSignatureResource>, descriptor_set_layouts: Vec<ResourceArc<DescriptorSetLayoutResource>>, debug_name: Option<&str> ) -> RafxResult<ResourceArc<ComputePipelineResource>>

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pub fn insert_image(&self, image: RafxTexture) -> ResourceArc<ImageResource>

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pub fn insert_buffer(&self, buffer: RafxBuffer) -> ResourceArc<BufferResource>

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pub fn get_or_create_image_view( &self, image: &ResourceArc<ImageResource>, texture_bind_type: Option<RafxTextureBindType> ) -> RafxResult<ResourceArc<ImageViewResource>>

Trait Implementations§

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impl Clone for ResourceLookupSet

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fn clone(&self) -> ResourceLookupSet

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more

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impl<T> Any for T
where T: 'static + ?Sized,

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Gets the TypeId of self. Read more
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fn borrow(&self) -> &T

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where T: Any,

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Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.
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Convert Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait.
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Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
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Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s.
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Returns the argument unchanged.

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impl<T, U> Into<U> for T
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fn into(self) -> U

Calls U::from(self).

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where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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impl<T, U> TryFrom<U> for T
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type Error = Infallible

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type Error = <U as TryFrom<T>>::Error

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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> Resource for T
where T: Downcast + Send + Sync,