pub struct MaterialPassResource {
pub material_pass_key: MaterialPassKey,
pub shader: ResourceArc<ShaderResource>,
pub root_signature: ResourceArc<RootSignatureResource>,
pub descriptor_set_layouts: Arc<Vec<ResourceArc<DescriptorSetLayoutResource>>>,
pub fixed_function_state: Arc<FixedFunctionState>,
pub vertex_inputs: Arc<Vec<MaterialPassVertexInput>>,
pub debug_name: Option<String>,
}
Fields§
§material_pass_key: MaterialPassKey
§shader: ResourceArc<ShaderResource>
§root_signature: ResourceArc<RootSignatureResource>
§descriptor_set_layouts: Arc<Vec<ResourceArc<DescriptorSetLayoutResource>>>
§fixed_function_state: Arc<FixedFunctionState>
§vertex_inputs: Arc<Vec<MaterialPassVertexInput>>
§debug_name: Option<String>
Trait Implementations§
Source§impl Clone for MaterialPassResource
impl Clone for MaterialPassResource
Source§fn clone(&self) -> MaterialPassResource
fn clone(&self) -> MaterialPassResource
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreAuto Trait Implementations§
impl Freeze for MaterialPassResource
impl RefUnwindSafe for MaterialPassResource
impl Send for MaterialPassResource
impl Sync for MaterialPassResource
impl Unpin for MaterialPassResource
impl UnwindSafe for MaterialPassResource
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
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