pub struct ReflectedShaderMetadata {
pub descriptor_set_layout_defs: Vec<RafxReflectedDescriptorSetLayout>,
pub slot_name_lookup: SlotNameLookup,
pub vertex_inputs: Option<Arc<Vec<MaterialPassVertexInput>>>,
}Fields§
§descriptor_set_layout_defs: Vec<RafxReflectedDescriptorSetLayout>§slot_name_lookup: SlotNameLookup§vertex_inputs: Option<Arc<Vec<MaterialPassVertexInput>>>Implementations§
Source§impl ReflectedShaderMetadata
impl ReflectedShaderMetadata
pub fn new( entry_points: &[&RafxReflectedEntryPoint], ) -> RafxResult<ReflectedShaderMetadata>
Auto Trait Implementations§
impl Freeze for ReflectedShaderMetadata
impl RefUnwindSafe for ReflectedShaderMetadata
impl Send for ReflectedShaderMetadata
impl Sync for ReflectedShaderMetadata
impl Unpin for ReflectedShaderMetadata
impl UnsafeUnpin for ReflectedShaderMetadata
impl UnwindSafe for ReflectedShaderMetadata
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