pub struct SpotLight {Show 13 fields
pub position: Vec3,
pub direction: Vec3,
pub color: Color,
pub intensity: f32,
pub radius: f32,
pub inner_cone_angle: f32,
pub outer_cone_angle: f32,
pub attenuation: AttenuationModel,
pub cast_shadows: bool,
pub shadow_bias: f32,
pub enabled: bool,
pub cookie_texture_index: Option<u32>,
pub shadow_map_index: Option<u32>,
}Expand description
A conical spot light with inner/outer cone angles and optional cookie texture.
Fields§
§position: Vec3§direction: Vec3§color: Color§intensity: f32§radius: f32§inner_cone_angle: f32§outer_cone_angle: f32§attenuation: AttenuationModel§cast_shadows: bool§shadow_bias: f32§enabled: boolIndex into a cookie texture array. None means no cookie.
shadow_map_index: Option<u32>Implementations§
Source§impl SpotLight
impl SpotLight
pub fn new( position: Vec3, direction: Vec3, color: Color, intensity: f32, ) -> Self
pub fn with_cone_angles(self, inner_deg: f32, outer_deg: f32) -> Self
Sourcepub fn irradiance_at(&self, point: Vec3) -> Color
pub fn irradiance_at(&self, point: Vec3) -> Color
Compute irradiance at a world position.
Sourcepub fn shadow_view_projection(&self) -> Mat4
pub fn shadow_view_projection(&self) -> Mat4
Compute the view-projection matrix for shadow mapping.
Sourcepub fn affects_point(&self, point: Vec3) -> bool
pub fn affects_point(&self, point: Vec3) -> bool
Check if a point is within the spot light’s cone and radius.
Trait Implementations§
Auto Trait Implementations§
impl Freeze for SpotLight
impl RefUnwindSafe for SpotLight
impl Send for SpotLight
impl Sync for SpotLight
impl Unpin for SpotLight
impl UnsafeUnpin for SpotLight
impl UnwindSafe for SpotLight
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