pub struct Vec3 {
pub x: f32,
pub y: f32,
pub z: f32,
}Expand description
A simple 3-component vector for positions, directions, and colors.
Fields§
§x: f32§y: f32§z: f32Implementations§
Source§impl Vec3
impl Vec3
pub const ZERO: Vec3
pub const ONE: Vec3
pub const UP: Vec3
pub const DOWN: Vec3
pub const FORWARD: Vec3
pub const fn new(x: f32, y: f32, z: f32) -> Self
pub fn length(self) -> f32
pub fn length_squared(self) -> f32
pub fn normalize(self) -> Self
pub fn dot(self, other: Self) -> f32
pub fn cross(self, other: Self) -> Self
pub fn lerp(self, other: Self, t: f32) -> Self
pub fn distance(self, other: Self) -> f32
pub fn scale(self, s: f32) -> Self
pub fn add(self, other: Self) -> Self
pub fn sub(self, other: Self) -> Self
pub fn min_components(self, other: Self) -> Self
pub fn max_components(self, other: Self) -> Self
pub fn abs(self) -> Self
pub fn component_mul(self, other: Self) -> Self
Trait Implementations§
impl Copy for Vec3
impl StructuralPartialEq for Vec3
Auto Trait Implementations§
impl Freeze for Vec3
impl RefUnwindSafe for Vec3
impl Send for Vec3
impl Sync for Vec3
impl Unpin for Vec3
impl UnsafeUnpin for Vec3
impl UnwindSafe for Vec3
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
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Source§impl<T> Downcast for Twhere
T: Any,
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