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MusicDirector

Struct MusicDirector 

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pub struct MusicDirector {
    pub engine: MusicEngine,
    pub layer_stack: MusicLayerStack,
    pub corruption: CorruptionAudioProcessor,
    pub boss_controller: BossMusicController,
    pub audio_visual_bridge: AudioVisualBridge,
    pub chaos_tracker: ChaosRiftTracker,
    pub visuals: GameVisuals,
    pub current_vibe: GameVibe,
    pub current_floor: u32,
    /* private fields */
}
Expand description

The MusicDirector is the single entry point for the game loop.

It owns the layer stack, corruption processor, floor profile, boss controller, chaos-rift tracker, and the audio-visual bridge. Every frame the game calls update(dt, ...) which ticks all subsystems.

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§engine: MusicEngine§layer_stack: MusicLayerStack§corruption: CorruptionAudioProcessor§boss_controller: BossMusicController§audio_visual_bridge: AudioVisualBridge§chaos_tracker: ChaosRiftTracker§visuals: GameVisuals§current_vibe: GameVibe§current_floor: u32

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impl MusicDirector

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pub fn new() -> Self

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pub fn on_enter_room(&mut self, room_type: RoomType, floor: u32)

Called when the player enters a new room.

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pub fn on_combat_start(&mut self, enemy_tier: EnemyTier)

Called when combat begins.

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pub fn on_boss_encounter(&mut self, boss_type: BossMusic)

Called when a boss encounter starts.

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pub fn on_combat_end(&mut self)

Called when combat ends.

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pub fn on_player_low_hp(&mut self)

Called when the player drops to low HP.

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pub fn on_player_death(&mut self)

Called when the player dies.

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pub fn on_corruption_change(&mut self, level: u32)

Called when corruption level changes.

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pub fn on_floor_change(&mut self, floor: u32)

Called when the player changes floors.

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pub fn on_victory(&mut self)

Called on victory.

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pub fn update(&mut self, dt: f32, audio_buffer: &[f32], sample_rate: u32)

Main per-frame tick. Drives every subsystem.

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pub fn visuals(&self) -> &GameVisuals

Access the current visual state (read by the renderer).

Trait Implementations§

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impl Debug for MusicDirector

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for MusicDirector

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fn default() -> Self

Returns the “default value” for a type. Read more

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impl<S> FromSample<S> for S

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