pub struct MusicDirector {
pub engine: MusicEngine,
pub layer_stack: MusicLayerStack,
pub corruption: CorruptionAudioProcessor,
pub boss_controller: BossMusicController,
pub audio_visual_bridge: AudioVisualBridge,
pub chaos_tracker: ChaosRiftTracker,
pub visuals: GameVisuals,
pub current_vibe: GameVibe,
pub current_floor: u32,
/* private fields */
}Expand description
The MusicDirector is the single entry point for the game loop.
It owns the layer stack, corruption processor, floor profile, boss
controller, chaos-rift tracker, and the audio-visual bridge. Every
frame the game calls update(dt, ...) which ticks all subsystems.
Fields§
§engine: MusicEngine§layer_stack: MusicLayerStack§corruption: CorruptionAudioProcessor§boss_controller: BossMusicController§audio_visual_bridge: AudioVisualBridge§chaos_tracker: ChaosRiftTracker§visuals: GameVisuals§current_vibe: GameVibe§current_floor: u32Implementations§
Source§impl MusicDirector
impl MusicDirector
pub fn new() -> Self
Sourcepub fn on_enter_room(&mut self, room_type: RoomType, floor: u32)
pub fn on_enter_room(&mut self, room_type: RoomType, floor: u32)
Called when the player enters a new room.
Sourcepub fn on_combat_start(&mut self, enemy_tier: EnemyTier)
pub fn on_combat_start(&mut self, enemy_tier: EnemyTier)
Called when combat begins.
Sourcepub fn on_boss_encounter(&mut self, boss_type: BossMusic)
pub fn on_boss_encounter(&mut self, boss_type: BossMusic)
Called when a boss encounter starts.
Sourcepub fn on_combat_end(&mut self)
pub fn on_combat_end(&mut self)
Called when combat ends.
Sourcepub fn on_player_low_hp(&mut self)
pub fn on_player_low_hp(&mut self)
Called when the player drops to low HP.
Sourcepub fn on_player_death(&mut self)
pub fn on_player_death(&mut self)
Called when the player dies.
Sourcepub fn on_corruption_change(&mut self, level: u32)
pub fn on_corruption_change(&mut self, level: u32)
Called when corruption level changes.
Sourcepub fn on_floor_change(&mut self, floor: u32)
pub fn on_floor_change(&mut self, floor: u32)
Called when the player changes floors.
Sourcepub fn on_victory(&mut self)
pub fn on_victory(&mut self)
Called on victory.
Sourcepub fn update(&mut self, dt: f32, audio_buffer: &[f32], sample_rate: u32)
pub fn update(&mut self, dt: f32, audio_buffer: &[f32], sample_rate: u32)
Main per-frame tick. Drives every subsystem.
Sourcepub fn visuals(&self) -> &GameVisuals
pub fn visuals(&self) -> &GameVisuals
Access the current visual state (read by the renderer).
Trait Implementations§
Source§impl Debug for MusicDirector
impl Debug for MusicDirector
Auto Trait Implementations§
impl Freeze for MusicDirector
impl RefUnwindSafe for MusicDirector
impl Send for MusicDirector
impl Sync for MusicDirector
impl Unpin for MusicDirector
impl UnsafeUnpin for MusicDirector
impl UnwindSafe for MusicDirector
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